Ortharion project
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.2e Talents or equipment that use spells that is not in the spellbook are used correctly. · Collisions of some items have been improved. | 7979442 | |
| 1.2major Some changes to the orientation of the game: · The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favoring a very aggressive approach and killing pack by pack. The goal instead is to give you the choice of how to play: pack by pack or always staying in combat so with builds more… | — | |
| 1.1.2c Toggle option to add camera Invert rotation X and Y. · Toggle option to add Camera "free" zoom in and out. · Added information on learning classes. · Runes now use intial value for restriction instead of actual value avoiding seeing runes that no longer work when your character gets better. · The chances of having magic items during the missions become multiplying factors instead of additional… | — | |
| 1.1.2b bug fix Spells can properly be dragged into the action bar if another spell is already present. · The druid spell "Unison with mana" works correctly. | — | |
| 1.1.2a It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. · The combat action mode sight is not visible when loading if the option is unchecked. | — | |
| 1.1.0d The Scroll Vendor can now sell Legendary Quality Scrolls. · Player rotation changed for non-action-combat game mode. · The missions earn money depending on the level of difficulty as well as the achievement, The amount can go up to around 8,500. | — | |
| 1.1.0c Bug fix For the non action-combat mode the player orientates by the arrow keys instead of orienting towards the mouse pointers. · Set bonuses with powers the player cannot learn work properly, such as bonus 4 from the classic attack set. · When loading with non-combat action mode activating the reticle in the middle of the screen is correctly deactivated. · The power stat on the collar is correctly vis… | — | |
| 1.1.0b Bug fix The ghost in the Mountain Mercenary and Bandit Encampment only spawns if certain conditions are met. · The Hooded Man in the Forest of the Dead only spawns if certain conditions are met. · It is possible to collect the book from the Mages Tower in the Forest of the Dead. · The Ortharion Shard can be recovered from the Catacombs. · It is no longer possible to have an equipment item in the rune l… | — | |
| 1.1a bug fix The target areas are correctly visible on all terrains. · Mushrooms in the granock foret can be picked up properly. · The price of Epic Runes and Gems is calculated correctly for purchase. | — | |
| 1.1major New content · A new map has been added with a new game mode: Missions. This new system is available from the adventurer's camp, there are currently 3 types of missions. · All spells are visible in the spellbook in several sections, and spell visibility has been redesigned. · Spells can be purchased directly from the spell book. Qualifications must be met and prices vary, they are cheaper for ev… | — | |
| 1.0.0b Balancing · Chaos Manipulator passive spell damage bonus increased from 36% to 72% at max level. Bug fix · Escort quests no longer get stuck when the player dies, either before or during the escort mission. · The Dash spell is visible in the spellbook. · Enemies no longer run in place on patrol stops. · When no object is present near the player, the panel that says press any key to pick up al i… | — | |
| 1.0.0a balancing · The player stops 50% faster. · Maximum jump height + 15%. · Sprint acceleration speed + 75%. · Sprint speed decreases 50% slower in the air. · Movement speed decreases 50% slower in air. · The minimum speed of movement in the air is reduced from 60% to 80%. · New platform in the desert as well as in the cave of the forest of the dead, make jumping puzzle easier to see and perform an… | — | |
| 1.0major The goal of this update is to continue fixing the last bugs and balancing that remained to be done. The patch is therefore not very large but every week for 2 months, patches of the same kind have been put in place. You will be able to find here the details of the patch then then a roadmap on the improvements and addition of content that will be added for the year 2021, so it is "only" the 1.0,… | — | |
| 0.9major This announcement is in two parts, the first is for 1.0, early access released and what will happen next. 1.0 soon I will come and fix the release date for December 18th , during this phase the goal will only be to improve the quality of the game and the balance, the only additions of content that will be to balance certain classes. I remind you that a backup reset will be done for this 1.0 upd… | — | |
| Bug fix Addition of several (real) information during the loading of the pages. · The talents have names to be more easily distinguished. · All monsters can be found in procedural dungeons. · Gold visible on the ground at times remains normal rarity. · The VR system has been deactivated to prevent bugs. · Information for procedural items from merchants remains normal in rarity. · The quest "Beginning o… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Jan 2022 | Thu | 12:45 | 1.2e | 7979442 | public | 1 | — |
| 10 Nov 2021 | Wed | 12:57 | No patch notes · unannounced build | 7689129 | beta | 1 | — |