Taiji
Playing now
18−2 vs. yesterday
2.5%of peak
All-time peak
733Sept 2022
Playing now
18−2 vs. yesterday
All-time peak
733Sept 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes for Build 8.27.2025.5 -Fixed issue where music layers were desynced at startup by the length of the loading screen -Fixed a small culling bug near Mine area | 19760365 | |
| Game update | Update Notes for Build 5.29.2025.2 -Changed the stick tutorial icons (unified with Switch) -Slowed tutorial animations to prevent the idea of hammering on the buttons -Fixed the fading behavior of a lantern in the Mine -Added some missing music layers in the Mine area | 18665091 | |
| Game update | Update Notes for Build 01.06.2025 -Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the… | 16921354 | |
| Game update | Update Notes for Build 12.19.2024.1 -Fixed zoom mode being broken on easternmost Mill area puzzle (which used panel.id #0, which we were erroneously treating as no panel) -Fixed fog particles sometimes being scaled down or missing when camera zooms in very close -Controls Listing widget no longer creates new material instances on language change | 16807411 | |
| Game update | Update Notes for Build 12.18.2024 -Zoom mode now triggers for unpowered floor puzzles, as this seems better than previous behavior -Fixed a null reference that could happen if the player toggled zoom while in the grace zone around a floor puzzle -Fixed ending graphics hiding prematurely under some circumstances as credits appear -Fixed a situation where reset tutorial wouldn't show when another solved floor puzzle was on screen… | 16789376 | |
| Game update | Update Notes for Build 12.10.2024.6 -Fixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was… | 16700584 | |
| Game update | Update Notes for Build 12.09.2024.3 -Fix some culling and fadegroup issues with the ending cutscene (Apologies for so many builds today, but kind of an important bugfix) | 16687452 | |
| Game update | Update Notes for Build 12.09.2024.1 -Remove some debug log spam | 16686065 | |
| Game update | Update Notes for Build 12.09.2024 -Finalized Korean language translation (including storefront page and achievements) -Added a grace zone around pressure plates where zoom stays enabled to reduce weird camera movement between puzzles -Fix some small visual bugs in Orchard with sorting and incorrect puzzle scaling -Fix potential jittering graphics issues (only seen on Switch, so far) due to scaled or oddly aligned sprites | 16685826 | |
| Game update | Update Notes for Build 12.06.2024.4 -Machine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) -Moving platform puzzles were _still_ interactable (been broken since June, my most embarrassing bug lifetime to date) -Fixed pre endgame ripple effects which had been broken by recent optimizations -Fixed culli… | 16664010 | |
| Game update | Update Notes for Build 12.04.2024.9 -Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting into gameplay on first startup -Fixed fast cull state persisting after camera warps I somehow failed to post the build notes for the prior build (12.04.2024.2), so they are repro… | 16635844 | |
| Game update | Update Notes for Build 12.03.2024.3 -Updated from Unity 2021.3.8 to Unity 2021.3.39 (most recent version that didn't run into a stuttering bug with the loading screen) Shouldn't have any particular effect, but was needed for Switch development -Optimizations to rendering of black ending effects -Fixed small visual deculling bug near Ruins -Fixed an issue that could cause the camera to move strangely when launching the game for th… | 16621394 | |
| Game update | Update Notes for Build 11.19.2024.11 -Fixed issue where gamepad auto-aim was broken for endgame puzzles (sorry I missed this one since the puzzle panel optimizations in June T_T) -Fixed bug where some endgame effects were framerate dependent and would break at high framerates | 16465084 | |
| Game update | Update Notes for Build 11.14.2024.5 -Added indicator to load game menu showing endings the player has achieved (this will show nothing on old saves) -Fixed load times causing session playtime metric to go negative, which could also cause the pause menu to be inaccessible for many seconds. -Fixed a visual deculling bug between the Ruins and Hub areas -Fixed "<<" option being default selected the first time the load game menu is in… | 16410921 | |
| Game update | Update Notes for Build 11.05.2024.8 -Fixed bugs where the ending music and sound effects were tied the opposite volume setting -Most sound effects now duck gradually in volume when pausing (previously this happened instantly) -Fixed bug where locale would get incorrectly set to USA on new game, causing auto-select language to fail -Added a persistent Error.log, which will log any error messages permanently -Fixed some small bugs… | 16306484 | |
| Game update | Update Notes for Build 11.04.2024.1 -Removed the Unity splash, which due to unfortunate interactions with the loading screen, was delaying loading the main scene -Fixed a gate in Mine which didn't close when unpowered -Various performance and rendering optimizations for the pause menu -Compressed some textures in the game, which might reduce startup time on slower hardware, but probably does nothing -Fixed a bug where the load ga… | 16295626 | |
| Game update | Update Notes for Build 10.29.2024 -Added a loading screen on startup or new game. Could be helpful for slower machines, and I had to make it for the Switch port anyway, so hey! -Improved readability of transition between the upper Mill area and the roof of the Production building -The death of version.txt! Build version information is now embedded in a ScriptableObject | 16230489 | |
| Game update | Update Notes for Build 9.10.2024 -Small improvement to zoom mode behavior around floor puzzles -Some under the hood changes to how save/load functions (hopefully shouldn't affect anything) | 15657201 | |
| Game update | Update Notes for Build 8.31.2024.4 -Fixed one of the area maps not displaying correctly when in zoom mode -Tweaked the zoom behavior around floor puzzles in the Mine -Fixed a small deculling bug caused by zoom mode in Gardens area | 15554620 | |
| Game update | Update Notes for Build 8.31.2024 -Fixed an issue with zoom mode and not following puzzles that move -Fixed an issue where marking tutorial hints were partly off-screen | 15554204 | |
| Game update | Update Notes for Build 8.30.2024.2 -Added "zoom mode", which can be used to get a closer look at puzzles as needed -Improved general readability of tile marking visuals -Tiny camera tweak to optional Ruins puzzle -Fixed fast bloom quality setting, which was not having any effect -Fixed a small bug where tutorial hints might not show correctly -Fixed a bug where Gardens metapuzzle would play sounds when a save game was loaded | 15550836 | |
| Game update | Update Notes for Build 8.20.2024.3 -Fix for some hub area collision that was blocking part of the endgame area erroneously | 15442690 | |
| Game update | Update Notes for Build 8.20.2024.2 -Fix for random objects being disabled if culling was interrupted, which is more serious than it sounds and could produce game-breaking bugs | 15442605 | |
| Game update | Update Notes for Build 8.20.2024 -Fixed issue where player could get out of bounds near the hub -Fixed save/load bug where sometimes camera position wasn't loaded correctly -Fixed save/load bug where culled areas would not correctly skip animations for doors/metapuzzles | 15438141 | |
| Game update | Update Notes for Build 8.15.2024.2 -Fixed a large performance regression due to area culling having been disabled -Small optimizations to Z Fade Transitions -Removed music dB processing when not viewing debug info -Fixed endgame being visible when it shouldn't have been (possibly due to area culling issue) | 15387328 | |
| Game update | Update Notes for Build 7.31.2024.1 -Fix a softlock bug with the Diamonds area elevator puzzles | 15216579 | |
| Game update | Update Notes for Build 6.20.2024.4 -Fix some visual bugs in the ending | 14788997 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.