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TaijiNewsUpdate Notes for Build 01.06.2025
Game update

Update Notes for Build 01.06.2025

Taiji · published 6 Jan 2025, 21:36 UTC · build 16921354

All newsPlayers around this dateRead on Steam

-Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case)
-Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out
-Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds
-Fixed being able to click on floor puzzles even if the player character was not standing on them
-Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving
-Fixed map station puzzles sometimes being active for one frame when they come on screen
-Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save
-Tweaked some camera zones in the Bonus area to avoid jerky camera motions
-Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols
-Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic
-Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene

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Game update6 Oct 2025Update Notes for Build 10.06.2025-Patched vulnerability in UnityPlayer.dll (Also patched on mono-moddable branch, though the version number is not changed there)Community26 Sep 2025In-Depth Video Essay on Taiji's MusicGrzegorz Bednorz (the composer for Taiji) just released an in-depth video essay covering much of what we did for the soundtrack in Taiji, as well as similar musical techniques in other games. This was originally supposed to go out as part of the 3rd Anniversary celebrations, but it was delayed for additional polish. Enjoy!Community11 Sep 2025Taiji 3rd Anniversary PodcastHey, it's Matthew, the creator of Taiji, It’s hard to believe that it’s already been three whole years since Taiji originally released. I feel infinitely old just thinking about it. But in order to celebrate this doomed occasion, Gregory and I recorded a podcast in which we answered many audience questions about the game, as well as some of our own! This is a MASSIVE chonker of a podcast, weigh…