Update Notes for Build 12.04.2024.9

Taiji · build 16635844 · published

On SteamNotes only · this build shipped before we watched the app

-Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene
-Some optimizations to culling behavior in the ending cutscene
-Fixed 60 fps limit from the loading screen persisting into gameplay on first startup
-Fixed fast cull state persisting after camera warps

I somehow failed to post the build notes for the prior build (12.04.2024.2), so they are reproduced below:

-Fix framerate limit not being applied at startup
-Disable map completely when not visible (previously was still being submitted for rendering with 0 alpha)