Space Engineers 2
Playing now
508−28 vs. yesterday
11%of peak
All-time peak
4,473Dec 2025
Playing now
508−28 vs. yesterday
All-time peak
4,473Dec 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Space Engineers 2 Dev Diary: August 27, 2026 Meet the Renegades – hostile NPCs and space pirates who are starting to appear across the Almagest System and make it a much more dangerous place. They are being built to fight back when you cross their path. In our latest combat test, you can see a player taking on the first few brave Renegades directly. This is an early look at how NPC combat is coming together as we continue developing their… | — | |
| Community | Space Engineers 2: NPCs Enter the Fight Hello, Engineers! Meet the Renegades - hostile NPCs and space pirates who are starting to appear across the Almagest System and make it a much more dangerous place. They are being built to fight back when you cross their path. In our latest combat test, you can see a player taking on the first few brave Renegades directly. This is an early look at how NPC combat is coming together as we continu… | — | |
| In-game event | Space Engineers 2: Hotfix 2.4.0.86 Hotfix 2.4.0.86 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: Stability · Fixed a crash during autosave · Fixed a crash when deleting a save · Fixed a crash when taking control of a turret · Fixed a crash when deleting blocks · Fixed a crash on startup on unsupported graphics adapters · Fixed a crash when opening the Load World menu right after an autosave Render · Shi… | 24759379 | |
| Community | Space Engineers 2 Dev Diary: August 20, 2026 Smoother, Stable & Faster Smoother, Stable & Faster is out, and I’m proud of what the team achieved with this update. We focused heavily on performance, stability, and all the smaller things that make Space Engineers 2 feel better to play. I also noticed something encouraging after the update – over the last few days, Steam reviews have been stronger than before – 80% of Steam Reviews are posit… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Major update | Space Engineers 2: “Smoother, Stable & Faster” Update Live Now! Hello, Engineers! The latest Space Engineers 2 update is here, focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, a refined Flight HUD, stronger performance and stability, and a range of quality of life changes across the game. We’ve also made your first steps into the Almagest System clearer, with updat… | 24759379 |
| Community | Space Engineers 2 Dev Diary: August 13, 2026 Smoother, Stable & Faster Please join us Monday, August 17, for the release of Space Engineers 2: “Smoother, Stable & Faster” Update. This update is focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, an improved Flight HUD, stronger performance and stability, and a range of quality of life changes across… | — |
| Community | Space Engineers 2: "Smoother, Stable & Faster" Update Launching August 17! Please join us Monday, August 17, for the release of Space Engineers 2: "Smoother, Stable & Faster" Update. The Update is focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, an improved Flight HUD, stronger performance and stability, and a range of quality of life changes across the game. We’ve also made… | — |
| Community | Space Engineers 2 Dev Diary: July 30, 2026 Space Engineers 2 – Combat NPCs This week we playtested the new combat NPCs. The setting was a planetary station with both indoor and outdoor areas. One NPC was patrolling, while the others were standing guard. They already have idle animations, so the patrolling NPC walks for a while, stops, stretches his legs, dances a little (temporarily, and funny in a stupid way), and then continues patrol… | — |
| Community | Space Engineers 2: Hotfix 2.3.0.2798 Hotfix 2.3.0.2798 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: · Added tactical respawn points during FTUE to reduce the distance after player death · Fixed the most common cases of the character falling through voxels · Fixed an issue with rockets spawning inside voxels during the Conveyors contract and exploding, causing the contract to fail (existing saves may stil… | — |
| Community | Space Engineers 2 Dev Diary: July 16, 2026 Deformed Materials In Space Engineers, there has always been a clear difference between how armor blocks and other blocks react to damage. Armor blocks can deform when struck, while other blocks do not deform but instead show damage through their existing damage states. With Space Engineers 2, I want to push this further by introducing deformed materials – a new graphical and mechanical feature… | — |
| Community | Space Engineers 2: Hotfix 2.3.0.2793 Hotfix 2.3.0.2793 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: Stability Fixes · Added additional out-of-memory detection · Fixed a crash at Components.UISystemComponent · Fixed a crash at HavokTriggersSessionComponent.UpdateTriggers · Fixed a crash at HttpConnection.ChunkedEncodingReadStream.ReadAsyncCore · Fixed a crash at HttpConnectionPool.ConnectToTcpHostAsync ·… | — |
| Community | Space Engineers 2: Hotfix 2.3.0.2790 Hotfix 2.3.0.2790 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: Stability Fixes · Fixed a crash at BlockPlacementAlignment.UpdateAlignment · Fixed a crash at ElasticAnalyticsReporterComponent.SendGroupedEvents · Fixed a crash at EventControllerServerComponent.TryCreateParameterForEntity · Fixed a crash at HavokTriggersSessionComponent.UpdateTriggers · Fixed a crash at… | — |
| Community | Space Engineers 2: Hotfix 2.3.0.2788 Hotfix 2.3.0.2788 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: Stability Fixes · Fixed a crash at BlockPlacementAlignment.UpdateAlignment · Fixed a crash at BlockPlacerNetworkStories.DeleteProjectedBlock · Fixed a crash at ElasticAnalyticsReporterComponent.SendGroupedEvents · Fixed a crash at HavokLargeWorldManager.AllocateBody · Fixed a crash at HavokSessionComponent… | — |
| Community | Space Engineers 2 Dev Diary: July 9, 2026 VS2.3 First Contact: Direction, Results, and What We Are Fixing Next VS2.3 is out, and first I want to say thank you . Thank you to everyone who jumped in immediately, built vehicles, tested automation, exploded things, tried Classic Survival, reported bugs, and told us what worked and what did not. This is exactly why Early Access matters. We do not want to build Space Engineers 2 in isolation… | — |
| Community | Space Engineers 2: Hotfix 2.3.0.2783 Hotfix 2.3.0.2783 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: Crash Fixes · Fixed a crash at BlockPlacementAlignment.UpdateAlignment · Fixed a crash at EventControllerDetailModelServer.OnPropertyChanged · Fixed a crash at FloraStats.ResetSectorData · Fixed a crash at InProcessReplicationSessionComponent.PatchNetworkStoryStateMachine · Fixed a crash at LoadMenuScreenV… | — |
| Major update | Space Engineers 2: VS2.3 - “Drive, Automate & Detonate” Live Now! Hello, Engineers! Major Update VS2.3: “Drive, Automate & Detonate” is here, bringing the final Mechanical Blocks (Wheels & Hinges), destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game! This update also expands exploration with new planetary stations and Endless Encounters, while introducing critical Combat enhancements and foundational Reworks to Surviv… | 22847354 |
| Community | Space Engineers 2: VS2.3 "Drive, Automate & Detonate" Launching July 6! Please join us Monday, July 6, for the release of Space Engineers 2: VS2.3 - “Drive, Automate & Detonate” Major Update VS2.3: “Drive, Automate & Detonate” will bring the final Mechanical Blocks (Wheels & Hinges), explosions and destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game! This update also expands exploration with new planetary stations and Endle… | — |
| Community | Space Engineers 2 Dev Diary: June 25, 2026 Join us Monday, July 6th , for the release of the next major update for Space Engineers 2: VS2.3 Drive, Automate & Detonate! 📅 Monday, July 6, 5 PM UTC 🛰️ Twitch: 🛰️ YouTube: What exactly will you find in this major update? It’s time to give you a clear overview of what you can expect in upcoming VS2.3 . This update is another big step forward for Space Engineers 2 – not just in terms of con… | — |
| Community | Space Engineers 2 Dev Diary: June 18, 2026 Our next major update VS2.3: “Drive, Automate & Detonate” is almost here- releasing in June/July . It will bring the final Mechanical Blocks (Wheels & Hinges), destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game! VS2.3 Event Controller The new and improved Event Controller is one of the main VS2.3 features I am most excited about, because it turns your… | — |
| Community | Space Engineers 2 Dev Diary: June 11, 2026 VS2.3: Drive, Automate & Detonate It is my pleasure to reveal the name of our next major update for Space Engineers 2 – VS2.3: Drive, Automate & Detonate! We are now moving toward the feature freeze phase of VS2.3 development. This means we stop adding new features to the update and focus on making everything that is already included stable, polished, and ready for release. From this point, the… | — |
| Community | Space Engineers 2 Dev Diary: June 4, 2026 VS2.3 – Event Controller Logan “Jakaria” Tyran, Game Team: "When deciding events to implement for SE2’s Event Controller, we looked back at SE1 to see what vehicles/automatons player’s built that typically required scripts or complex solutions to what could just be a simple event. This includes mechs, subgrid wheel controllers, cranes, turrets, etc. I’ve seen some really cool use-cases from our… | — |
| Community | Space Engineers 2 VS2.3 Preview: Hinges Hello, Engineers! Hinges are coming in VS2.3! Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at and be the first to get the latest updates, sneak peeks, and more! 🛠️ Feedback & Support - 🗺️ Roadmap: 🛰️ Discord: 📫 Newsletter: ➡️ Connect and find us on your platform of choice: | — |
| Community | Space Engineers 2 Dev Diary: May 28, 2026 “Masters of Motion” - Mechanical Engineering Video Competition Due to the addition of hinge mechanics coming in VS2.3, we’re extending the “Masters of Motion” Mechanical Engineering Video Competition to give creators more time to experiment with the new possibilities in their builds. The new hinges will allow for even more mechanical movement and engineering creativity, opening up new ways to d… | — |
| Community | Space Engineers 2 Dev Diary: May 21, 2026 Lighting Improvements I really love the VRAGE3 lighting system – but we are always trying to improve. We want to achieve greater overall realism by properly mastering distance fog, atmospheric scattering, and shadow coloration. Here you can see some of our experiments – creating stronger contrast and elimination of a “whitish specular halo” on foliage. I want to make light and subsurface scatte… | — |
| Community | Space Engineers 2 Dev Diary: May 14, 2026 We will be sending our May newsletter soon – make sure you are subscribed . You do not want to miss this one 😉 VS 2.3 – Wheels You already know that for VS2.3, we are working on wheels as one of the main features. This is not just “add wheel block and done.” The physics team is implementing a custom friction estimator instead of using the default Havok one. We are also testing new wheel collid… | — |
| Community | Space Engineers 2 Dev Diary: May 7, 2026 A few snippets from our internal build – we have working buttons and soon you will have them too! Here you can see buttons activating the new timer block. There’s also an overlay that shows what each button does, so complex control panels are much easier to understand. And we will be introducing inventory access from any interactive element of a block, not just at conveyor ports. Sometimes ease… | — |
| Community | Space Engineers: Almagest Engineer Plushie If you own Space Engineers 2, you just received the Almagest Engineer Plushie in Space Engineers 1 on Steam as a free bonus small-grid block! Whether you place it in a crew quarters, station interior, or hidden somewhere aboard your favorite ship - it is a small reminder that even across distant systems, Engineers are never too far apart. Full Space Engineers: Economy 2 Update News: 🛠️ Feedbac… | — |