HUMANKIND™
Playing now
975−405 vs. yesterday
1.8%of peak
All-time peak
55,232Aug 2021
Playing now
975−405 vs. yesterday
All-time peak
55,232Aug 2021
| Published | Title | Build |
|---|---|---|
| Cassandra Update Hey everyone! As a celebration of the announcement of HUMANKIND™ 2, we wanted to give players 2 additional personas completely free: · Cassandra , Apollo's priestess Blessed with the gift of prophecy by Apollo himself, Cassandra was then cursed to never be believed dooming her to foresee the fall of Troy while powerless to stop it. · Consul Myerte Tyabana of the Last Lords As a celebration for… | 24927712 | |
| [1.30.4814] "War in the Pacific" AI Hotfix [1.30.4814] "War in the Pacific" AI Hotfix AI Fixes · Fixed an issue with AI taking too long to take its combat turns | 23181593 | |
| "Freyja" Religion Balancing Hotfix - Version 1.29.4742 Gameplay Additions · Added "exclusive Tenets" option in the new game screen UI and Localization · Improved tooltip distinction of State-Religion Effects versus Territory Effects · Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects · Slightly adjusted dimensions of the tenet screen for better reada… | 20952165 | |
| Freyja Hotfix - Version 1.29.4732 FIXES · Added missing localization · Fixed issue where picked tenets were not displayed after loading a game · Fixed issue where the wrong Faith was displayed in the the All Cities panel KNOWN ISSUES · The mod tools are not up to date yet | 20526248 | |
| Freyja Hotfix #1 Humankind Version 1.29.4721 - "Freyja" Religion Changes General Changes · Tenets are no longer exclusive: multiple religions can share the same tenets · ADDED -2 Stability per non-State Religion Follower · CHANGED Religion Follower thresholds · Tier 3: 5+Min(#Players,8)*20 (Used to be *15) · Tier 4: 5+Min(#Players,8)*35 (Used to be *20) Tenets · Shamanism · CHANGED +2 Faith on Administrative Pl… | 20382240 | |
| [1.0.28.4665] "Dante Update" Version Notes CHANGES & ADDITIONS · Added a new "Dante" AI Persona. · Added food consumption on armies, meaning: Army Food Consumption is taken from cities based on their size. Nomads and Mounted Nomads do not consume food. Scouts upgraded from neolithic tribes do not consume food. · Reduced the additional food consumption for large population cities. · Removed the Challenges and gave their rewards to all pl… | 18583998 | |
| Achilles Update - Hotfix (v1.0.28.4623) Fix for AIs not advancing out of the neolithic · Fix for AI not surrendering* · Fixed The Other Capital Punishment civic still giving stability on exploitations · Fixed a localization error with the Force Surrender button *An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly pus… | 17423584 | |
| Achilles Updatemajor Hey everyone! After a couple of weeks in the beta branch, we are ready to release Achilles Update 🎉 The goal of this update is to address some of the frustrations that players encountered and expressed regarding War Support, War Score, and Surrender. We want to avoid players feeling surprised by a warm ending with little warning and create a clearer connection between demands, occupied territo… | — | |
| [1.0.26.4449] "George Sand Update Patch 1" Version Notes CHANGES & ADDITIONS · Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall". · Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait. · Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty. · Added a different name for Independent People… | 13236200 | |
| [1.0.26.4437] "George Sand Update" - Version Notes CHANGES & ADDITIONS · Added the possibility to access a Dev Mode version (F1 Menu), and the ability to chose your starting Era, through a Command Line. · Added an option to use non-exclusive Cultures during a game. · Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. · Added new stackable Neolithic Legacy Traits, one for each Era Sta… | 13134311 | |
| [1.0.25.4263] "Anne Bonny Update Patch 2" Version Notes CHANGES & ADDITIONS · Added Trade and Naval Combat Tutorial Videos. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) · Fixed an issue where the Resources Pin click in the Trade View was missing. · Fixed an issue where Artist's Studio or Academy of Arts could not be built. · Fixed an issue where Marae's tooltip did not mention it does not need to be attached to the main borough. · Fixed an iss… | — | |
| [1.0.25.4236] "Anne Bonny Update Patch 1" Version Notes Fixes · Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action. · Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures. · Fixed an issue where Resources summary pin was missing when poaching with naval units. · Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone s… | 12176955 | |
| Release of Cultures of Oceania and Bonny Updatemajor Hey everyone ! We hope you’re ready to sail to new shores, because today we are releasing the Bonny Update and the Cultures of Oceania DLC! What treasures can you expect to find in these? Let’s start with a quick summary of the changes and additions in the Bonny Update: · Reworked Resources: Deposits yield more than one copy, but only a single copy is needed to begin any construction · Reworked… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Aug 2026 | Wed | 08:32 | Cassandra Update | 24927712 | public | 3 | — |
| 12 May 2026 | Tue | 12:08 | [1.30.4814] "War in the Pacific" AI Hotfix | 23181593 | rollback | 3 | — |
| 29 Apr 2026 | Wed | 13:09 | No patch notes · unannounced build | 22990103 | update_preview | 3 | — |