"Freyja" Religion Balancing Hotfix - Version 1.29.4742

HUMANKIND™ · published · build 20952165

Gameplay Additions

  • Added "exclusive Tenets" option in the new game screen

UI and Localization

  • Improved tooltip distinction of State-Religion Effects versus Territory Effects

  • Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects

  • Slightly adjusted dimensions of the tenet screen for better readability

Balancing

  • New Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond

  • Civics Balancing

    • Open-Minded (Religious Tolerance) applies a -10 Faith Defense reduction

    • Religious Hostility (Religious Tolerance) Faith Defense bonus reduce to 20% (from 30% before)

    • Inquisition (Unbelievers) grants Faith on Main Plaza based on population sacrificed and Faith Defense on Territories not following the State Religion

    • Banish Unbelievers (Unbelievers) yields more Money but gives less Faith Defense than before

  • District Rebalancing:

    • Religious Districts

      • Reduced Flat Faith yields of most religious Emblematic districts and religious Cultural Wonders

      • Added a small Faith Bonus to most religious Emblematic Districts

      • Added +25% Faith Bonus to Holy Sites

      • Cultural Wonders that are Holy Sites grant less flat Faith than Obelisk of the gods/Stone Circle (+7 instead of +10)

      • Reduced Faith bonus for Tradition Ideology Axis to +1/+2 (was +2/+4 before)

    • The following districts now apply a Faith Defense penalty as they rely on exchanges with others

      • Embassies

      • Harbors

      • Haven – Phoenicia

      • Amphiteatron – Greece

      • Cothon – Carthaginian

      • Bandari – Swahili

      • Luxuries Market – Ghanaians

      • V.O.C Warehouse – Dutch

      • Caravanserai – Persian

      • College – Scots

      • Exhibition Hall – French

      • Floating Market – Siamese

  • Tenets Rebalancing

    • Religion effects on territories are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less. All territory effects scale with Tenet Tier.

    • FIMSI related State-religion effects are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less.

    • Yield to None now grants +2 CS on Militia (instead of experience when building a unit)

    • Raise Monuments (Tier 4) no longer grants Industry

    • Donate Often (Tier 4) no longer grants Food

    • Meditate Often (Tier 4) now grants +2 CS to the Religious leader and +1 CS to Followers (instead of +3/+2)

  • Natural Wonders Balancing

    • Reduced flat Faith bonus of Natural Wonders to +5 (was +10 before)