TheoTown
Playing now
166+14 vs. yesterday
14%of peak
All-time peak
1,179Jan 2026
Playing now
166+14 vs. yesterday
All-time peak
1,179Jan 2026
| Published | Title | Build |
|---|---|---|
| Update 1.12.80 🌟 Add native airplanes as decoration buildings 🔧 Show why buildings cannot be placed 🔧 Track why buildings become abandoned 🔧 Separate dirt roads and dirt tracks 🔧 Refresh the notification bar and improve ad availability 🐞 Fix terrain holes near slopes 🐞 Fix plugin image, sound, and script issues 🐞 Fix achievement unlocking and city save issues 🐞 Fix various UI issues and potential cra… | 24198793 | |
| Update 1.12.65 🔧 Add tool marker legends 🔧 Add multi-level elevated railways 🔧 Show source plugin in selection dialog 🔧 Improve city loading and long-distance travel 🔧 Optimize memory usage 🔧 Update translations 🐞 Fix flickering when zoomed out 🐞 Fix moving buildings breaking influences 🐞 Fix service usage exceeding population 🐞 Fix high traffic on single road tiles 📜 Full changelog with lots more… | — | |
| An update on server stability Hello everyone, The recent surge of players from Indonesia has been incredible to see, but it has pushed our current infrastructure to its absolute limit. To be transparent with you all: our server architecture wasn't built to handle 100 times the usual load. We’ve reached a technical ceiling where we can't just add more servers to solve the problem. The current system has hit its limit, and we… | — | |
| Transportation Updatemajor Back in 2019, we asked our Discord community what you wanted most. The clear second-place vote after online mode was a transportation overhaul. We’ve been working on it since 2021, and after some time in beta, it’s finally ready for everyone. What's inside: · A complete rework of the transportation system for buses and trains, plus a brand-new monorail · Refreshed icons · Support for non-square… | — | |
| Steam Cloud Game data will be automatically uploaded to the cloud, allowing you to continue your cities or regions on any device running the Steam version of the game. Please let us know if you experience any issues with it. You can disable Steam Cloud in Steam's properties for TheoTown. Thank you for your continued support! | — | |
| Biome Update Hello, TheoTown Community! We're delighted to share that the Biome Update is about to go out of beta into public! Get ready to enrich your city-building experience as you place your cities against a backdrop of diverse environments, from lush forests to arid deserts. And here's the exciting part: it's completely free! So, keep an eye out, because the Biome Update is headed your way in just a fe… | 12508901 | |
| Release 1.10.57 For Linux and MacOS users: The source of the storage location path was changed from system wide to $HOME environment variable to support embedded environments like e.g. running Steam via snap. If your game data is missing you may have to migrate it to the new location manually. That new location depends on the value of $HOME that applies to the game. The old storage location will always be /hom… | 8977624 | |
| Public release 1.10.44 🌟New smooth zoom option 🌟Adjust how trees are drawn in build tools 🌟Add more frames to various buildings 🌟Option to reset cities in newly generated regions (can be turned off to save storage) 🌟Improve construction sites 🌟Update various translations 🌟Fix tunnel entry drawing 🌟Fix construction sites did not use all frames available 📜You can find the full changelog here: | 8144667 | |
| Release 1.9.93 🌟Fix potential bridge frames related crash 🌟Fix potential crash when executing road decoration actions 📜You can find the full changelog here: | 6588581 | |
| Release 1.9.91 🌟Hassan II mosque by AdmiralCarl 🌟Fix action place marker drawing 🌟Fix Android Files app access on game files was limited Plugin related: 🌟Add support for car tails that feature 8 frames per variant 🌟Add "exit speed" attribute to road and road decorations 🌟Add fun condition "call" that can be used to query Lua script(s) 🌟Add experimental road and road decoration float array attribute "pa… | 6582795 | |
| Release 1.9.83 📜You can find the full changelog here: · Added tile based water animation · Added building attribute "draw water ground" to signal game to draw water under the building · Added support for custom water (see here) · Added "draw water ground" attribute for specifying what type of water to draw beneath a building · Added water height smoothing after placing water or land · Added tile based water… | 6468664 | |
| Release 1.9.83 🌟Open heightmap function in create city/region screen 🌟Add more lights by DESOLAN 🌟Add new folder option in file manager 🌟Add support to import multiple files at once in file manager 🌟Apply Android flag to show option to retain data upon uninstall 🌟Rename .settings.json into settings.json 🌟Fix disasters in uber mode 📜You can find the full changelog here: | 6468664 | |
| Release 1.9.83 🌟Open heightmap function in create city/region screen 🌟Add more lights by DESOLAN 🌟Add new folder option in file manager 🌟Add support to import multiple files at once in file manager 🌟Apply Android flag to show option to retain data upon uninstall 🌟Rename .settings.json into settings.json 🌟Fix disasters in uber mode 📜You can find the full changelog here: | 6468664 | |
| Release 1.9.82 🌟Automatic file migration to Scoped Storage on Android 10 (Q) and newer 🌟Add more light definitions by Kulche and DESOLAN 🌟Allow to build water on hills by default 🌟Fix coast graphics 🌟Fix sound issue in tile dialog Plugin related 🌟Add support for animations on fences and flying objects 🌟Add TheoTown.loadCity() and TheoTown.execute() Lua functions 📜You can find the full changelog here: | 6458227 | |
| Release 1.9.82 🌟Add more light definitions by Kulche and DESOLAN 🌟Allow to build water on hills by default 🌟Fix coast graphics 🌟Fix sound issue in tile dialog Plugin related 🌟Add support for animations on fences and flying objects 🌟Add TheoTown.loadCity() and TheoTown.execute() Lua functions 📜You can find the full changelog here: | 6458227 | |
| Release 1.9.81 Basically another update for bug fixing🦗 🛠Fix auto build of plugin buildings when unloaded 🛠Fix building coloring issue 🛠Fix road and road decoration light switching times 🛠Fix water near map edge drawing 📜You can find the full changelog here: | 6382665 | |
| Release 1.9.81 Basically another update for bug fixing🦗 🛠Fix auto build of plugin buildings when unloaded 🛠Fix building coloring issue 🛠Fix road and road decoration light switching times 🛠Fix water near map edge drawing 📜You can find the full changelog here: | 6382665 | |
| Release 1.9.80 💠Add support for custom water border frames 📘Add load/unload/exit script event functions 📘Add Tile.isCoast function 🛠Fix remove tool behavior 🛠Fix drawing of buildings near coast 📜You can find the full changelog here: | 6373749 | |
| Release 1.9.79 Basically an update for bug fixing🦗 🛠Fix inherited, native drafts were hidden in regions which didn't allow plugins 🛠Fix stage background sometimes did not show the current city 🛠Fix optional parameter of City.save() was ignored 🛠Fix background of removal price dialog 🛠Fix graphical glitches in list boxes 🛠Fix draw building water ground issues 🛠Fix influence dialog animation 🛠Attempt t… | 6370885 | |
| Release 1.9.79 Basically an update for bug fixing🦗 🛠Fix inherited, native drafts were hidden in regions which didn't allow plugins 🛠Fix stage background sometimes did not show the current city 🛠Fix optional parameter of City.save() was ignored 🛠Fix background of removal price dialog 🛠Fix graphical glitches in list boxes 🛠Fix draw building water ground issues 🛠Fix influence dialog animation 🛠Attempt t… | 6365435 | |
| Release 1.9.78 🌟Add support for custom water 🌟Add Lua functions for legacy ground height and fix build building zone issues 🌟Improve tile based water drawing 🛠Fix water drawing under buildings 📜You can find the full changelog here: | 6347360 | |
| Release 1.9.78 🌟Add support for custom water 🌟Add Lua functions for legacy ground height and fix build building zone issues 🌟Improve tile based water drawing 🛠Fix water drawing under buildings 📜You can find the full changelog here: | 6347360 | |
| Release 1.9.75 🌟Add internal heightmaps ⚗Experimental texture sharing for flat ground near slopes 🌐Update translations 🐞Various bug fixes Plugin related: 🌟Add support for level 2 ground (basically ground decals) 🌟Add more Lua functionality 🌟Add "add price" attribute 🌟Add support for tool markers 🌟Experimental support for diagonal roads and cars 📜You can find the full changelog here: | 6294587 | |
| Release 1.9.75 🌟Add support for level 2 ground (basically ground decals) 🌟Experimental texture sharing for flat ground near slopes 📜You can find the full changelog here: | 6294587 | |
| Release 1.9.75 🌟Add support for level 2 ground (basically ground decals) 🌟Experimental texture sharing for flat ground near slopes 📜You can find the full changelog here: | 6294587 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Aug 2026 | Sun | 09:59 | No patch notes · unannounced build | 24974899 | beta | 4 | — |
| 16 Jul 2026 | Thu | 09:08 | Update 1.12.80 | 24198793 | public | 4 | — |