Glitch Arena
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | closing up the maps. Blocking access to unintended upper areas of maps, and adding kill zones underneath maps. Work in progress, some maps won't have them yet. they were open so long because while testing we never really focused on exploiting maps, and stuck to what was intended. so we plain forgot about it. | 8850543 | |
| In-game event | The Ultimate Update Our work on the Glitch 'Big Shot' is progressing. This update brings Big Shot, our version of an ultimate ability, to a more usable and fun state, and adds a version for Nailer. Big shot occurs when you have run out of ammo, but attempt to fire your weapon. You will discharge a buffed version of whatever that weapon usually does, but also lose your weapon. Rails earns you a mightier 160 damage… | 8787228 | |
| Game update | Dev > Public We've finally pushed the dev build to the public. This includes: - a finished, easier and faster movement system, but with a few changes to protect map scale. - lots of bug squashing - we removed all of the in progress maps that weren't awesome, so every map you can choose is pretty good now. Enoy! | 8069210 | |
| Game update | Dev branch now public The old dev branch is now default public branch. The old public branch is now devs branch, kept around for legacy. | 5279643 | |
| Game update | Variable Rocket Speed tests dev: - went back on nailer impulses a bit made it a pretty standard vertical only impulse no matter what, but bigger when in ground than wall - experimental rocket changes. speed varies and depends on character velocity: still = normal walk forward about 1/4 speed boost dodge forward about 1/3 speed boost dodge back very slow, | 6298310 | |
| Major update | October 2020 cumulative update Video below, but to summarise changes in the last year or so - new more modern visual direction (low poly meshed) - chain step jumps - circle jump - optimising input / display lag | — | |
| Community | Glitch Arena update #2 | — | |
| Community | Major updates to movement | — | |
| Community | Current build stable, will stay for a bit | — | |
| Community | Project Update - Hoony Mode! See the stream on Twitch | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.