Glitch Arena
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Dev > Public We've finally pushed the dev build to the public. This includes: - a finished, easier and faster movement system, but with a few changes to protect map scale. - lots of bug squashing - we removed all of the in progress maps that weren't awesome, so every map you can choose is pretty good now. Enoy! | 8069210 | |
| Game update | Dev branch now public The old dev branch is now default public branch. The old public branch is now devs branch, kept around for legacy. | 5279643 | |
| Game update | Variable Rocket Speed tests dev: - went back on nailer impulses a bit made it a pretty standard vertical only impulse no matter what, but bigger when in ground than wall - experimental rocket changes. speed varies and depends on character velocity: still = normal walk forward about 1/4 speed boost dodge forward about 1/3 speed boost dodge back very slow, | 6298310 | |
| Major update | October 2020 cumulative update Video below, but to summarise changes in the last year or so - new more modern visual direction (low poly meshed) - chain step jumps - circle jump - optimising input / display lag | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.