Void Crew
Playing now
240−58 vs. yesterday
4.2%of peak
All-time peak
5,668Playing now
240−58 vs. yesterday
All-time peak
5,668Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.2.1 - Out Now (Thursday 2. Oct) Patch 1.2.1 Out Now! Greeting all Ectypes! With this patch we have aimed on fixing some of the most annoying issues (yes, we know more to fix... we are still working on that;-)) Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord ! · Matchmaking Terminal - \ Unable to Navigate Matchmaking Screen (many Rooms Listed)… | — | |
| Major update | New Player SHIP - AVAILABLE NOW! Void Crew Update 1.2.0: "STRIKER" IS HERE! Greeting Ectypes! We are soooo excited to finally be able to bring you this update! Today’s update adds a bunch of sweet content to the game (NEW SHIP, METEM BE PRAISED!), as well as some balancing and lots of fixes. TL;DR · New player ship - STRIKER! - A new ship ideal for medium-size crews! · New Module: The Forcefield Airlock - No more fiddling with… | — | |
| Game update | HOTFIX - Out Now (Thursday 11. Sept) HOTFIX Out Now Greetings Ectypes! Thank you for all the great feedback on the Cross play update, and not least your patience while we've been tracking down and fixing the annoying progression bug! Hotfix Issue Addressed · Bugfix: Fixed issue on console where progress was not saved due to authentication tokens timing out. This resulted in profile data (progression, levels, items, saves, etc) bei… | — | |
| Major update | Update "Crossplay" - AVAILABLE NOW! Void Crew Update 1.1.3: "Crossplay" IS HERE! Greeting Ectypes! Today’s patch lays the groundwork for cross-play, streamlines joining friends, and adds tools to keep lobbies friendly. You’ll also see UI/controller polish, and a wave of bug fixes. TL;DR · Cross-Play now supported! - Tech and options now in place · Join Codes - Share a short code to hop into games fast · Report & Block - Mute, hid… | — | |
| Game update | Patch 1.1.2 - Out Now (Monday 28. April) Patch 1.1.2 Out Now - Below fixes verified and addressed. While we were at it, we thought we should do another round of fixes and balancing! Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord ! Issues Addressed · Balancing: Modules and Weapons can now drop from enemies in regular Pilgrimage and appear as normal ob… | 18264716 | |
| Game update | Patch 1.1.1 - Out Now (Wednesday 23. April) Patch 1.1.1 Out Now - Below fixes verified and addressed. Thanks for your feedback on this, and your patience while we were fixing. If you're having issues, don't hesitate to share them with us on our Discord ! Issues Addressed · Bugfix: Infinite loobox attainable in personal loadout terminal · Bugfix: Prism Matriarch (level 13 or higher) not killable for host/solo if hit by Void Bomb · Bugfix:… | 18192906 | |
| Major update | Update "All Hands on Deck" - AVAILABLE NOW! Void Crew Update 1.1: "All Hands on Deck" IS HERE! Greetings, brave Ectypes! The cosmos just got a whole lot more chaotic with this new Update. We've been hard at work refining gameplay and, of course, adding more ways for you and your crew to hilariously fail in the vacuum of space. High Level Gameplay video Let's get an overview of the big features in this update: --- 1.1: "All Hands on Deck"… | 18128751 | |
| Game update | Void Crew - Patch 10 (1.0.3) Lots of hard work and testing went into this big Patch, filled with more than 200 individual bugfixes, improvements and balancing. Thanks for your feedback since the 1.0, and your patience is appreciated! If you're having new or further issues, please don't hesitate to share them with us on our Discord ! //Hutlihut Games Crew Additions / Improvements · Weapon and Helm stats are now visible in m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.