Starmancer
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
900Aug 2021
Playing now
0+0 vs. yesterday
All-time peak
900Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 0.2.20: The Into Breach Update Many objectives in the tutorial now have a video showing you exactly what to do. Airlocks in derelict stations are now locked, and must be breached with a security guard. Heads, in Jar and Corpses can now be stored wherever items are stored. Added a new Prison Ship dungeon, and drug rework (more details below). Many many many dungeon objects are now purchasable and placeable as "decorations", s… | 13263292 | |
| Game update | Hotfix for 0.2.18 (crafting fix) Quick hotfix Fixes · Fixed a bug where colonists wouldn't craft at machines when they should have · Fixed a bug where colonists would attempt to craft at machines when they should not have · Colonists will no longer "see" themselves puke · Added a log message when items explode from heat Have a nice holiday! Continue to submit bug reports and we'll fix em! - Tyler | 12985710 | |
| In-game event | Patch 0.2.19: The Tutorial When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so that colonists now return to base much quicker. Changes · Colonists now have a chance to "snap" when their morale is low. This chance inc… | 12963225 | |
| In-game event | Patch 0.2.18: A Polish Patch This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more. Chainable Explosives Searching For Items Job Descriptions in tooltip Changes · Reduced many instances of "stuttering". 3x speed is now more playable. · Colonists will now talk with many lifeforms (but the lifeforms d… | — | |
| Community | Devblog #4/5: Galaxy Map (0.2.16) & Warp Fields (0.2.17) (I moved houses during the last patch, so I combined the previous patch and the current patch together into one post) The Warp Field Update is live! In this patch, we added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. The arbitrary "square" base boundary has been removed, and… | — | |
| In-game event | Patch 0.2.17: The Warp Field Update Added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. Part of the intent with these balancing changes is to make the game a bit more challenging by removing your god-like ability to always control your colonists. The arbitrary "square" base boundary has been removed, and you can… | 12534866 | |
| Game update | Hotfix for players that think it's fun to warp and not be stuck forever - Fixed a bug where players loading an old save couldn't warp anywhere. rip | 12090381 | |
| In-game event | Patch 0.2.16: The Galaxy Map Update Added galaxy map, traders, and space whales. Going forward, more "life" will continue to be added to the galaxy map. In order to travel, you need "Starfuel", click on the local star in the starmap to create a "star fuel station". Traders sell a bit of everything: Changes · Added galaxy map. Warp around using starfuel. Hauler now starts unlocked. · Construct star fuel stations at stars (in the s… | — | |
| Community | Devblog #3: The Jetpack Update (0.2.15) Patch 0.2.15 is live! (and has been for 2 weeks) This patch adds Jetpacks, Loadouts, The Undead Plague, and more. For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler | — | |
| Game update | Patch 0.2.15: The Jetpack Update Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll automatically store whatever items you set during their free-time. Changes · Added "Zombie Disease". Colonists infecte… | 11795546 | |
| Community | Devblog #2: A Polish Update (0.2.14) Patch 0.2.14 is live! (and has been for 2 weeks) This patch focused on quality of life fixes, but we also added conditional crafting, pride decorations, an intro cutscene, and more For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler | — | |
| Game update | Patch 0.2.14: A Polish Update 0.2.14: A Polish Update (and Bug Fixes) Fixing bugs and quality-of-life improvements. You can now "maintain X amount" (of stock) at any crafting station. Added a "new game" cutscene. Changes · Increased starting colonist inventory size from 2 to 4 (so that farmer and early-game item transportation is less painful) · Colonists will now only poop on the floor if their urinate need is under 25% (a… | 11590461 | |
| Community | Devblog #1: The Return of the Starship (and beyond) The Starship Update is live! It’s been a long time since our last “formal” blog post. These posts take a long time to create. We’ve been very busy working on Starmancer. It’s just the two of us, so for a post like this to be created, one of us has to stop working on Starmancer and instead do these sorts of things. I’d really like to get back to writing these and we fully intend to. For full pat… | — | |
| In-game event | The Starship Update 0.2.13 - The Starship Update Return of the ship The ship, missions, and the starmap have returned. We've made the ship a lot smaller, to fit the new base sizes and missions have been re-balanced a bit to fit the new gameplay introduced in The Wilderness. Upgrade modules Upgrade modules have also returned. You can earn them from contracts and use them to upgrade the ship as well as machines and… | 11351675 | |
| Game update | Patch 0.2.12 (Core Customization!) 0.2.12 Starmancer core customization has returned! Find new cores in dungeons and change your core appearance (and name) at any time! We're also improving colonist behavior so that they'll try to solve their own problems (hilarity ensues?) Changes · Added Starmancer core customization and "collectables" to unlock more variants in stations · Added a memory when context eating a dead body · Added… | 11043745 | |
| Game update | Patch 0.2.11 - Performance Update Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow) Changes - Increased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved per… | 10894694 | |
| Game update | Patch 0.2.10 - Exploring and cheating Minor changes after The Wilderness release. We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream. Big changes in this patch are the "explore" job task, C4 is now craftable at the Chem Station, increased moonshine spawn, and new cheats for spawning colonists, leveling up colonists, and spawning monsters. Changes - Added… | 10841474 | |
| Major update | The Wilderness Content Update - Out Now! Starmancer’s biggest update, The Wilderness is out now! Leave the comforts of your space station to loot asteroids and derelict ships across the galaxy. Hunt for resources, take on territorial monsters, and avoid alien… probing?! Advance your ship using your newfound space booty and experiment with forbidden technologies. You might even adopt a wandering Space Colonist - but be careful, you nev… | 8560516 | |
| Community | New Update: The Wilderness Available on Earlier Access! The update is coming together great, and now we’re looking for your feedback to help push it across the finish line. The Wilderness adds asteroids and abandoned stations around the player’s base, new enemies, new skills, new cosmetics, improved combat, numerous quality-of-life fixes, and more. We also fixed many many bugs and improved gameplay balance. The new mechanics lay a new foundation for… | — | |
| Community | Devblog: Upcoming Content! The Wilderness Hey everyone, it’s been far too long since our last post! We’re adding asteroids and stations around the player’s base! These asteroids have all the resources, monsters, entities, and random events that previously spawned on the station. It might not look like much at the moment, but we're laying the foundation for adding a ton of content in the future. Different asteroid types, derelict ships,… | — | |
| Game update | Hotfix - 03 May 2022 - Fixed a bug where the game would crash when dead colonists formed relationships (We're working on Asteroids, but we're still looking at all the incoming bugs and hotfixing the bad ones) | 8560516 | |
| Game update | Patch 0.1.56 - The Unnamed Update This patch is just fixing up the last of the worst bugs. We also rebalanced generators and solar panels. We're currently working on adding asteroids around the player's base, which is pretty neat. You can see this and help shape the game on the weekly dev stream. Every Friday at 11:00am (GMT-4. New York City Timezone) Weekly Dev Stream Link Here's a WIP image of resource nodes: Patch Notes - Fi… | 8502852 | |
| Game update | 0.1.55 - The Uneventful Update More bug fixes. Looking to start working on new content once all these bugs are handled. Please keep using the in-game report tool. We do read them and it automatically uploads your save file, which makes fixing bugs much much easier for us. Thanks! - Tyler Patch Notes - Colonists will now remove bugged out carried items (like when they all start carrying bread or fish). - Log messages will now… | 8269554 | |
| Game update | Patch 0.1.54 - The Cleanup Update More bug fixes. Some balance changes too. Added a context option for fighting fire Here's some new critters that Victor is working on Big List - Fixed a bug where colonists would sometimes have a weird skin color after loading - Fixed a bug where the crafting "bubble" would be blank after loading - Fixed a bug where external objects had a bad fallback color - The correct build error is shown wh… | 8158653 | |
| Game update | Patch 0.1.53 - The Fixit Update Rip that last patch. The tutorial should work now, also colonists should stop freezing forever. Also did stuff with slimes. I stream Starmancer every Friday, be cool and check it out. Fixes / Minor - Fixed a bug where colonists would store relationship data for any visible object, like lockers - Changing the autosave duration while playing will now immediately update the time until the next aut… | 8048431 | |
| Community | Early Access Progress Report #2 What’s up, Starmancers? Can you believe we’ve almost reached the end of the year? It’s been a busy time for us with the launch of Starmancer into Early Access and the initial period of development. We’ve tackled a lot of bugs, tweaked the balance of mechanics, and added in some fun new content. Starmancer has grown so much in such a short space of time and there’s plenty more to come in the new… | — | |
| Game update | Patch 0.1.51 - The Winter Holiday Update New Stuff - Every item in the game is now technically edible. And by that, I mean that your colonists can eat it and the item disappears--in exchange for liver damage. (and if you have preview off, colonist's don't even have livers). - Colonists can now drag and drop each other - Unconscious colonists are no longer context orderable - Added a context option for waking up a sleeping colonist (by… | 7876355 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.