Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
StarmancerNewsPatch 0.2.19: The Tutorial
In-game event

Patch 0.2.19: The Tutorial

Starmancer · published 15 Dec 2023, 16:16 UTC · build 12963225

All newsPlayers around this dateRead on Steam

When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so that colonists now return to base much quicker.

Changes

  • Colonists now have a chance to "snap" when their morale is low. This chance increases the lower that their morale is. When colonists snap, they acquire a random perk, such as graffti artist. Every extra snap increases the chance that the colonists will get an extra bad perk, such as pyromaniac, saboteur, and maniac. Every few hours, colonists gain +1 morale as "catharsis", capping at +15. Colonists "snap out of it" when their morale returns to positive. Snap count is reset to 0 upon: death, therapy booth use, memory wipe from memory pen. Snap count is reduced by 1 every 10 days. In this way, colonists will no longer stay upset forever, and the first few snaps are very forgiving.
  • Added new snap perks: Hider, Space Terror, Lazy, Crybaby, Binge Eater, Vomit, Dazed, and Militant Incompetence
  • Added tutorial
  • Added notification when no colonist is assigned mining, building, or scavenging
  • Slinkers now eat rotten food.
  • Colonists (and all lifeforms) now respond when they're attacked by another agent and it's a miss. Previously they would only react once they took damage.
  • Water now decays into Dirty Water in the presence of germs.
  • Dirty water now emits germs.
  • Biowaste and Puke now emit more germs.
  • Added "flammable" item attribute. Flammable items catch on fire when near fire or explosions. The item is destroyed when it catches on fire. Flammable items: Biomass, Goolerium, Most Food, and Biowaste.
  • Fire now triggers explosions when near to items with the explosive attribute.
  • Windows and the Water Recycler now cost Scrap instead of Metal Framework
  • Lifeforms (monsters, etc) now obstruct pathfinding (so they stop colonists and other monsters. colonists could become trapped. much fun)
  • Whale Meat is now flammable. Rotten Whale meat is now explosive. For the good people, this is dangerous. For the pirates, this is free explosive.
  • Galaxy map can now be opened always.
  • Colonists now lose relationship points when they see another colonist puke. Added a memory (-2 morale) when colonists witness someone else puke.

Fixes

  • Colonists will now store warpfuel in the warpdrive before putting it on floors.
  • Colonists no longer explore while lockdown is active
  • Larva husks in a hot room now grow into eggs much faster.
  • Fixed a bug where dimple was eaten by a worm while on the treadmill.
  • Fixed a bug where colonists would pretty much ignore lockdown all the time.
  • Colonist level up messages are now only displayed every 5 levels, and all levels above 40.
  • Colonists will no longer remain wandering outside your base after lockdown is activated. Now, during lockdown, colonists will only wander near your core (this is fun, because everyone gets to hangout).
  • Fixed an atmosphere bug with shelves.
  • Fixed a bug where fog-of-war would be created when placing floors near asteroids.

What's Next

  • Quests
  • Faction System
  • Throwable Biowaste (adding a system for colonists to throw items as weapons)
  • Return of the gossip system?
More from Starmancer

Other announcements

All news
Game update12 Mar 2025Patch 0.4.0: NPC Villagers, Random Events, and Performance ImprovementsSorry for the radio silence, I've been going through a divorce and it's quite stressful. Anyway, here's a new patch that really fills out the core gameplay and sets the stages for end-game goals (aimed for next patch) Overview NPC colonists (villagers) can now spawn in dungeons and as stowaways. Villagers are regular colonists, except they don't work and you can't control them. If you kill them…Major update28 Jun 2024Patch 0.3.1 - The Sounds of the Void0.3.1 - The Sounds of the Void Added so many sounds. Warping is now performed in real-time in the void. Greatly improved the Job Matrix, use it for all your job needs. Increased starting colonist cap to 7. Added a free-time need, and many free-time objects. Changes - Warp travel time is no longer instant. Instead, you enter a warp field where your crew can enjoy some much needed down-time. - Wa…In-game event13 Mar 2024Patch 0.3.0: The Pirate Incursion UpdateAdded pirates and mutiny You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu) Added a Job Matrix, so that you can view and assign jobs to all colonists at the same time. Added Handguns. Weapons are now visually equipped/used.…