Deathbloom: Chapter 1
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 02 Hello all, A big round of updates has been added to Deathbloom: Chapter 1 Gameplay · More map notes to help guide the player · More hidden supplies to encourage exploration · More in-game prompts to explain the mechanics of the game · More cryptic letters revealing the story of Bachman Manor · Revised SFX and more audio tracks · New weapon added (in a secret place) Technical · Fixed early game… | — | |
| Game update | Update 01 Hello all, A few folks have been noticing small bugs and typos (too much late night writing) so the latest update fixes those and also adds more navigation through letters and candles to help those who have been getting a bit lost in the manor. Thank you for submitting your comments and questions, I will continue with updates until Deathbloom is as polished as it can be! As always, I am availab… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.