Hello all,
A big round of updates has been added to Deathbloom: Chapter 1
Gameplay
- More map notes to help guide the player
- More hidden supplies to encourage exploration
- More in-game prompts to explain the mechanics of the game
- More cryptic letters revealing the story of Bachman Manor
- Revised SFX and more audio tracks
- New weapon added (in a secret place)
Technical
- Fixed early game save/load bugs
- Better Ai navigation and collisions in confined spaces
- Modified LOD on objects and fixed abnormalities
- Simplified text on lengthy letters
As always, I am available through [email protected]
- Vincent Lade