Lost and Hound
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
028 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
028 Sep 2026
| Published | Title | Build |
|---|---|---|
| SCENT-O-VISION GOES LIVE! It's been a while since an update, but I've been receiving some player feedback that it's too uncomfortable to only rely on hearing. I haven't had the time I wanted to devote to completely redoing the scent mechanic until recently, sorry it took so long. But it's done! Each map now has a visual scent component that activates when you point Biscuit's nose at the scent. You can still use sound to… | 14931511 | |
| Halloween Update is Live! You can now play the Halloween map! Explore a haunted cemetary with Hayden. Beware the Unseen! "Hundreds of years ago, a woman was burnt at the stake here, accused of witchcraft. But the legend goes that the three men that accused her were lying because she refused their marriage proposals. The fire burned high and bright…and as soon as the ropes binding her burned away, she walked forward calm… | 12578086 | |
| Major Content Updatemajor Discover the new challenges of a livestock defense dog! Help protect multiple herds of livestock from threats unseen. A new companion dog has joined the pack - meet Chica! Chica's strengths revolve around distracting people. Can you think of a level in which that might be important? Come discover the updates and improvements to the graphics - particularly the lighting in woodland levels, and ve… | 12365252 | |
| Update notes for 4/11/22 Removed Halloween event | 9868154 | |
| Update Notes for 25/10/22 Fixed incorrect path for executable. | 9788651 | |
| Update Notes for Patch 24/10 Game did not inform players when they unlocked the cosmetics in the Halloween level - it does now. | 9784433 | |
| Steam Scream Festival "What if dogs never bark at nothing - they're barking at things we can't see, to scare them away?" Hayden and Biscuit are taking a break and doing some sightseeing in a haunted graveyard, but the inhabitants haunting the graveyard have other plans for Hayden. Can Biscuit keep him safe while he visits various tombs and shrines? | 9739229 | |
| Update notes for 15/10/22 Fixed Twitch Integration to make it accessible, as it wasn't before. Now it's part of the scroll menu, and narrated. | 9728515 | |
| Update Notes for 10/10/22 Some players reported a sort of "hearing exhaustion" so to compensate, the Supersniffer mechanic has been altered. Now, when you sniff, you will see a visual indication on the trail for 7 seconds. It will not appear again until your Supersniffer charge bar has charged back up, which takes 25 seconds. | 9687901 | |
| Scent Trail Overhaul and Twitch Integration Scent Trail Overhaul People have given feedback that the scent trail can be overwhelming and disorienting at times. It has been simplified - instead of a "road of sound", now it's a single node of sound that moves as you chase it. Follow the sound, that's all you have to worry about. Casual Mode Overhaul Casual mode is now much more satisfying and intuitive. Twitch Integration Twitch is now ful… | 9555274 | |
| Patch notes 16 September Added casual mode hotfix for all levels except night forest. | 9531974 | |
| Update notes for 16 September Fixed casual mode in the forest level (hotfixes for subsequent levels coming within the hour) Added Discord community link Numerous small quality-of-life changes | 9529162 | |
| Update notes for 13 September Small quality of life updates 1. Rewording quest UI in the first level 2. Adding UI stating the narrated menu can be turned off | 9504983 | |
| Update notes for 12 September Added some additional user interface tips to help with player understanding Also meowmeows | 9494126 | |
| Update notes for 8 September Tweaking binaural audio settings to assist blind players detect sounds behind them | 9470514 | |
| Update notes for 7 September Corrected a pathing issue in the airport level Added visibility to grouse in the hunting level | 9462659 | |
| Update notes for 6 September Fixed locomotion bug with the new mechanic | 9455524 | |
| Update notes for 6 September Added the SuperSniff mechanic to levels that depend on long scent trails: Every 45 seconds, when you sniff, it will visually show you the entire trail for a few seconds. This is meant to be used if you need a hint, or if you're stuck on a certain part. | 9454853 | |
| Update notes for 04 September Fixed collision issues in the airport level | 9449307 | |
| Update notes for 3 September Fixed the thiccness of the blizzard in the Alps - it was obscuring vision too much. Now, it fluctuates back and forth between good visibility and bad. | 9445766 | |
| Update notes for 3 September Feedback has said the game feels a little "grindy" at times. To address that: 1. Minilevel rewards increased 10% 2. The sheep herding level is now unlocked much earlier, giving 3 choices of minilevels The sound that signifies picking something up in the hunting level is now much louder. | 9444960 | |
| Update notes for patch 28 August Added a hint voice line where people were getting stuck in the first level | 9403091 | |
| Update notes for 25 August Fixed locomotion issue with police in the third level Fixed locomotion issue with dogs in epilogue level | 9385845 | |
| Update notes for patch 24 August Fixed animation and locomotion problems with boy in the first level | 9376264 | |
| Update notes for 22 August Added heartbeats to apartment level Added narrated money when you open the level selection | 9362416 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Jul 2024 | Thu | 16:39 | No patch notes · unannounced build | 14933945 | public | 1 | — |