Dreamscaper
Playing now
10−4 vs. yesterday
0.9%of peak
All-time peak
1,111Playing now
10−4 vs. yesterday
All-time peak
1,111Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Surprise Update: Now Steam Deck Verified! Hey Dreamscapers! As many of you know, we have spent the last year hard at work on our second unannounced title thanks to your support of our studio. However, we fell in love with the Steam Deck over the holidays and felt strongly that Dreamscaper is the perfect game for the device. Therefore, we are thrilled to announce that we have also been secretly revisiting Dreamscaper in order to improve… | 10509667 | |
| Game update | Autosave Race Condition Hotfix (1.1.6.0) It was discovered that a session's save progress could be lost thanks to a race condition between our asynchronous level streaming and the new asynchronous autosaving. This issue has been resolved. Please let us know if you happen to encounter any additional issues! - Rob, Paul & Ian | 8150052 | |
| Game update | Engine Upgrade & Optimizations (1.1.5.0) Happy New Year everyone! As many of you know, as of 1.1 we now consider the current version of Dreamscaper as the final definitive experience, but we will continue to maintain stability and performance for our players. The primary purpose of this patch (and the bulk of the work) is to upgrade our version of Unreal Engine in order to make Dreamscaper even easier to maintain going forward. Additi… | 7999657 | |
| Game update | 1.1 Update Cleanup Patch (1.1.1.5) Another tiny patch to address the following: · All Nightmare Boss shockwave attacks have consistent hit type · Various adjustments to language used within dialogue sequences | 7716974 | |
| Game update | Halloween Event Patch (1.1.1.3) To celebrate Halloween, we are running a limited time event where some enemies become Jack-o'-lantern nightmares! This will be turned off again on November 1st. - Rob, Ian & Paul | 7611320 | |
| Game update | 1.1 Update Cleanup Patch (1.1.1.1) This is our smallest patch yet which addresses a regression in 1.1: · Fixed issue where % complete in the save screen would round up to 100% Cheers, Rob, Ian & Paul | 7595991 | |
| Major update | Dreamscaper 1.1 is here! Hey everyone! It's here! Dreamscaper 1.1 is now live on Steam. Thank you again for all your amazing feedback since launch, we were so excited to work with you to make Dreamscaper the best it can be. If you're unfamiliar with what to expect for this update, check our announcement post, it has all the info on the new content and features in 1.1: Dreamscaper 1.1 Content Info We greatly appreciate… | — | |
| Community | Announcing the Dreamscaper 1.1 Update Hey Dreamers, As a special thank you for all your post-launch support and feedback, we'll be releasing a major update to Dreamscaper next week, on October 21st . We've been incorporating more of your suggestions into the game as we've been adding some brand new content. Here's what you can expect: New Features Merchant Rerolling A highly requested feature - players will now have the ability to… | — | |
| Game update | QoL Update Hotfix (1.0.5.7) OK one final bug got reported after the cleanup patch went out that we felt was worth hotfixing: - Regret's Tick-Tocking would persist indefinitely if defeated when "Skip Boss Animations" is checked on. Sorry for the crazy patching today! Cheers, Rob, Ian & Paul | 7352445 | |
| Game update | QoL Update Cleanup Patch #2 (1.0.5.6) Just some final bug fixes for a couple of minor issues that were discovered over the weekend: - Fixed issue where "skip boss intro/outro" option was skipping boss cleanup (projectiles, status effects, etc.) - Items like Face Mask will correctly make the player immune to Assassin's Poison effects. - Card Trick & Bang Snap Keepsakes will now display N/A instead of a cost for Enchantment destructi… | 7351965 | |
| Game update | QoL Update Cleanup Patch (1.0.5.5) There were a few more improvements & fixes we wanted to squeeze in before we go heads-down on the upcoming 1.1 Update (the one with the new content including items) so here you go! Improvements: · Increasing the size of a lot of smaller text (primarily for Nintendo Switch and Steam Deck) · Character Stats in the Inventory can now be scrolled through (right stick on Gamepad) Balance Changes: · S… | 7334221 | |
| In-game event | Dreamscaper Quality of Life Update Hey everyone, We've been following your conversations in Discord and on the forums since launch and have compiled a list of the most-asked for changes and improvements. Over the last month, we've been implementing those requests and modifying Dreamscaper based on all your great feedback. Today we're releasing our first major quality of life update, with your requested changes, ahead of our plan… | — | |
| Game update | 1.0 QoL & Stability Patch #3 (1.0.4.1) Our original plan was to hold off on releasing another patch until our larger Quality-of-Life update was ready. However, the list of what we want to do is so long that it will take at least a couple of weeks to complete. Therefore we picked a few of the most popular QoL improvements, resolved all of the (known) crashes in our game, and bundled them together this week. QoL Improvements: · By pop… | 7216180 | |
| Game update | 1.0 Stability Patch #2.1 (1.0.3.7) We did a small oopsie and forgot to include a couple of fixes that were meant to go out in yesterday's second stability patch so we're getting them out this this morning (they were listed but now they're actually fixed): · 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode) · 6th Boss should be framed better during combat. · Various English, German & Japanese text fixes.… | 7179509 | |
| Game update | 1.0 Stability Patch #2 (1.0.3.6) Whew. Two hefty stability patches within our first week! We're glad to see so many of you enjoying Dreamscaper 1.0 and so we're working hard to keep the party going. New Features: · Introducing an optional "Max FPS" setting to help reduce heat for powerful GPUs. Bug Fixes: · Fixed issue where an Early Access migrated save's progress wasn't saving. · Deleting legacy Early Access saves should act… | 7174901 | |
| Game update | 1.0 Stability Patch #1 (1.0.3.3) What an exciting few days! We are thrilled to see a huge influx of players and even more thrilled to see the positive response to Dreamscaper 1.0. We wanted to get a quick stability patch out immediately this week to help with some of the most critical issues discovered: · Fixing crash that can occur when starting a new save game. · Fixing bug where players can get stuck in the room young Cassi… | 7161944 | |
| Community | Top 10 Selling Game - THANK YOU! We are floored by the response to Dreamscaper's 1.0 launch. · #7 Top Selling - USA · #6 Top Selling - Canada · #9 Top Selling - Globally* *It's currently #13 but we reached #9 earlier. If you haven't already, be sure to leave a review once you've played for at least 30 minutes, and as always - tell your friends about this game! Finally, if you'd like to give us direct feedback, or even just han… | — | |
| Steam news | Dreamscaper 1.0 Out Now It's finally here! After a year in Early Access, and three years in development, we're thrilled to be releasing Dreamscaper 1.0 today! For all you returning players, you can expect some big new features . We've detailed out all of that in our previous post: Dreamscaper 1.1 Content Update We already have a 1.1 update in the works that adds new items and other content as a thank you for all your… | — | |
| Community | Earlier Launch: August 5th, New Features & Price Change! New Launch Date: August 5th You often hear of games being delayed due to development issues. Well, we're ahead of schedule and will be ready to launch Dreamscaper one full week early on August 5th . Be sure to update your calendars! New Price: $24.99 USD starting July 5th We also wanted to take the opportunity to communicate that Dreamscaper's price will be increasing from $19.99 USD to $24.99… | — | |
| Community | EDIT: Dreamscaper Launches out of Early Access on August 5th (previously 12th)! Big news today Dreamers! Dreamscaper is launching out of Early Access into 1.0 on August 12th August 5th! Wishlist now! After a year in Early Access, we're finally ready to call the Dreamscaper experience complete. You can look forward to a ton of new content, but we're going to keep the details under wraps for now. Look for a more detailed write-up with info on the major changes for 1.0 soon.… | — | |
| Game update | Final Stretch Update #1 - Hotfix #1 (0.16.1.2) UH OH. I done goofed! I made an oopsie! An optimization that was meant only for a certain console port accidentally made it onto the PC in the latest update. The result was that turning V-Sync on would sync your frames at a 30 Hz frequency instead of the intended 60 Hz on Windows. This is now fixed. This is why we do early access! Thank you to everyone who caught this. I'm glad we had it sorted… | 6809219 | |
| Game update | Final Stretch Update #1 (0.16.1.1) Most of the changes are under-the-hood in preparation of our upcoming 1.0 launch, but these are the changes you can see in the build today: · New Music for Nightmare Event & Restore Rooms from Dale North · Bombs, Keys, Health, Sand, Resolve, Glass & Inspiration dropped by enemies should be much higher now. · Ideas should be much more common now. · Fixing bug where player can still perform actio… | 6802155 | |
| Game update | Catnap Update #2 - Hotfix #3 (0.16.0.9) - Fixing issue where Isolation's "Overwhelm" projectiles are moving way too fast - Fixing visual issue with the Critical Attack VFX - Fixing a minor attack pattern mistake in the final boss battle | 6669431 | |
| Game update | Catnap Update #2 - Hotfix #2 (0.16.0.8) - Experimenting w/ a change to make Heavies, Bruisers & Battlemages 2x resistant to parried projectiles. - Fixing collision box on Snowball Projectile. - Updated Chinese translations. | 6665310 | |
| Game update | Catnap Update #2 - Hotfix #1 (0.16.0.7) The initial tuning we put in for when lucid is drained when blocking hits with a shield was found to be too punishing. We've greatly reduced this amount and please let us know if you still have feedback for that feature. It's admittedly a bit of an experiment. | 6660551 | |
| In-game event | Catnap Update #2 As we mentioned in our last update, virtually all of our energy is focused on our upcoming Dreamscaper 1.0 release. In the meantime, we've made a huge number of (mostly user-suggested) improvements to the game that we feel comfortable releasing into Early Access in the form of our second Catnap Update . Quality-of-life Improvements · Lucid Fountains now grant a random Lucid Drop Keepsake (+% Ma… | — | |
| In-game event | Catnap Update #1 As we enter the final stretch of Dreamscaper's Early Access period, we are now focusing most of our efforts on delivering the best Dreamscaper 1.0 experience possible. The team is well on their way towards finishing the final biome, the two final bosses and fleshing out a more complete story for Cassidy. While this work admittedly stretches our 3-person team fairly thin, we decided we still wan… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.