As we mentioned in our last update, virtually all of our energy is focused on our upcoming Dreamscaper 1.0 release. In the meantime, we've made a huge number of (mostly user-suggested) improvements to the game that we feel comfortable releasing into Early Access in the form of our second Catnap Update.
Quality-of-life Improvements
- Lucid Fountains now grant a random Lucid Drop Keepsake (+% Max Lucid)
- Character Stats in the Inventory are only displayed for stats that have been modified from the default.
- Daydreaming & Meditation no longer have explicit upgrade tiers to purchase. Tiers are unlocked simply through total currency spend.
- Crystal Barrier will stagger nearby enemies when broken.
- The Sketchbook has an exclamation mark next to discovered Ideas that haven't been viewed yet.
- When discovering a new preferred gift, fanfare animation & sound is triggered.
- Items that double keys and/or bombs will give you 1 of the currency if you have 0 before pickup.
- Perfect Dodges additionally buff the interrupting Melee & Ranged Weapon attack damage as well.
- Explicit Shatter has been replaced with Frozen enemies being shattered by natural critical hits (more common synergy).
- Camera Zoom settings can now be set in the Controls options (Toggle, 1x, 2x, 4x).
- Lobbed Player Projectiles have a consistent arc now, regardless of speed.
- "Chained Effects" have been renamed to "Shock Chain" to reduce confusion over the feature.
- Level Summary UI has received some polish.
- Save slots now display "Nights Passed" and "Successful Runs"
- The projectile-firing traps should now have better positioning outside of the level bounds, so that their collision does not impede the player.
- The attack telegraphs appearing over the player's head have been given a stroke, made larger and more obvious.
Balance Changes
- Level generation has been improved so that certain room types are statistically more common. For example, Enchantment room should now show up in approximately half of all floors.
- Taking non-parried hits to your shield drains Lucid (not very much).
- The Meditation upgrade "Celebrate My Success" has been moved to an earlier tier.
Bug Fixes
- Fixing bug where fast-moving projectiles could skip past enemies.
- Fixing bug where lobbed enemy projectiles could "hang" in the air.
- Fixing bugs with controller force feedback.
- Fixing bug with Treasure Map.
- Fixing bug with Futuresight upgrade.
- Fixing bugs where Character Stats could display 0 health.
- Fixing bug where Nightmare Campground could receive repeating rooms.
- Fixing bug where City was more likely to spawn specific rooms.
- Fixing bug where enemies could rotate in a jerky fashion.
- Fixing bug where some status effects could deal 0 damage.
- Fixing camera issue for Negativty fight.
- Numerous boss fixes.
- Numerous enemy fixes.
- Numerous level collision fixes.
- Numerous UI fixes.
- Numerous loot spawn location fixes.
- Numerous typo fixes.
Closing Thoughts
This will likely be our last feature update before our 1.0 release. We will continue to patch bugs, but everything else we'd like to save for our full launch to make that moment as special as possible.
Thank you to all of you for helping to support Dreamscaper's development throughout Early Access. It literally would not have been possible without you. We know that many of you understandably have questions around the 1.0 release date, and while we can tell you that we've already made tremendous progress towards that milestone, we are unable to reveal a specific date at this time. We appreciate your patience and have been working hard to make it worth the wait!
If you encounter bugs or have additional feedback for this update, drop us a line here or over on Discord.
Cheers,
- Rob, Ian & Paul