Dreamscaper
Playing now
9−3 vs. yesterday
0.8%of peak
All-time peak
1,111Playing now
9−3 vs. yesterday
All-time peak
1,111Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.1 Update Cleanup Patch (1.1.1.5) Another tiny patch to address the following: · All Nightmare Boss shockwave attacks have consistent hit type · Various adjustments to language used within dialogue sequences | 7716974 | |
| Game update | Halloween Event Patch (1.1.1.3) To celebrate Halloween, we are running a limited time event where some enemies become Jack-o'-lantern nightmares! This will be turned off again on November 1st. - Rob, Ian & Paul | 7611320 | |
| Game update | 1.1 Update Cleanup Patch (1.1.1.1) This is our smallest patch yet which addresses a regression in 1.1: · Fixed issue where % complete in the save screen would round up to 100% Cheers, Rob, Ian & Paul | 7595991 | |
| Major update | Dreamscaper 1.1 is here! Hey everyone! It's here! Dreamscaper 1.1 is now live on Steam. Thank you again for all your amazing feedback since launch, we were so excited to work with you to make Dreamscaper the best it can be. If you're unfamiliar with what to expect for this update, check our announcement post, it has all the info on the new content and features in 1.1: Dreamscaper 1.1 Content Info We greatly appreciate… | — | |
| Game update | QoL Update Hotfix (1.0.5.7) OK one final bug got reported after the cleanup patch went out that we felt was worth hotfixing: - Regret's Tick-Tocking would persist indefinitely if defeated when "Skip Boss Animations" is checked on. Sorry for the crazy patching today! Cheers, Rob, Ian & Paul | 7352445 | |
| Game update | QoL Update Cleanup Patch #2 (1.0.5.6) Just some final bug fixes for a couple of minor issues that were discovered over the weekend: - Fixed issue where "skip boss intro/outro" option was skipping boss cleanup (projectiles, status effects, etc.) - Items like Face Mask will correctly make the player immune to Assassin's Poison effects. - Card Trick & Bang Snap Keepsakes will now display N/A instead of a cost for Enchantment destructi… | 7351965 | |
| Game update | QoL Update Cleanup Patch (1.0.5.5) There were a few more improvements & fixes we wanted to squeeze in before we go heads-down on the upcoming 1.1 Update (the one with the new content including items) so here you go! Improvements: · Increasing the size of a lot of smaller text (primarily for Nintendo Switch and Steam Deck) · Character Stats in the Inventory can now be scrolled through (right stick on Gamepad) Balance Changes: · S… | 7334221 | |
| Game update | 1.0 QoL & Stability Patch #3 (1.0.4.1) Our original plan was to hold off on releasing another patch until our larger Quality-of-Life update was ready. However, the list of what we want to do is so long that it will take at least a couple of weeks to complete. Therefore we picked a few of the most popular QoL improvements, resolved all of the (known) crashes in our game, and bundled them together this week. QoL Improvements: · By pop… | 7216180 | |
| Game update | 1.0 Stability Patch #2.1 (1.0.3.7) We did a small oopsie and forgot to include a couple of fixes that were meant to go out in yesterday's second stability patch so we're getting them out this this morning (they were listed but now they're actually fixed): · 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode) · 6th Boss should be framed better during combat. · Various English, German & Japanese text fixes.… | 7179509 | |
| Game update | 1.0 Stability Patch #2 (1.0.3.6) Whew. Two hefty stability patches within our first week! We're glad to see so many of you enjoying Dreamscaper 1.0 and so we're working hard to keep the party going. New Features: · Introducing an optional "Max FPS" setting to help reduce heat for powerful GPUs. Bug Fixes: · Fixed issue where an Early Access migrated save's progress wasn't saving. · Deleting legacy Early Access saves should act… | 7174901 | |
| Game update | 1.0 Stability Patch #1 (1.0.3.3) What an exciting few days! We are thrilled to see a huge influx of players and even more thrilled to see the positive response to Dreamscaper 1.0. We wanted to get a quick stability patch out immediately this week to help with some of the most critical issues discovered: · Fixing crash that can occur when starting a new save game. · Fixing bug where players can get stuck in the room young Cassi… | 7161944 | |
| Game update | Final Stretch Update #1 - Hotfix #1 (0.16.1.2) UH OH. I done goofed! I made an oopsie! An optimization that was meant only for a certain console port accidentally made it onto the PC in the latest update. The result was that turning V-Sync on would sync your frames at a 30 Hz frequency instead of the intended 60 Hz on Windows. This is now fixed. This is why we do early access! Thank you to everyone who caught this. I'm glad we had it sorted… | 6809219 | |
| Game update | Final Stretch Update #1 (0.16.1.1) Most of the changes are under-the-hood in preparation of our upcoming 1.0 launch, but these are the changes you can see in the build today: · New Music for Nightmare Event & Restore Rooms from Dale North · Bombs, Keys, Health, Sand, Resolve, Glass & Inspiration dropped by enemies should be much higher now. · Ideas should be much more common now. · Fixing bug where player can still perform actio… | 6802155 | |
| Game update | Catnap Update #2 - Hotfix #3 (0.16.0.9) - Fixing issue where Isolation's "Overwhelm" projectiles are moving way too fast - Fixing visual issue with the Critical Attack VFX - Fixing a minor attack pattern mistake in the final boss battle | 6669431 | |
| Game update | Catnap Update #2 - Hotfix #2 (0.16.0.8) - Experimenting w/ a change to make Heavies, Bruisers & Battlemages 2x resistant to parried projectiles. - Fixing collision box on Snowball Projectile. - Updated Chinese translations. | 6665310 | |
| Game update | Catnap Update #2 - Hotfix #1 (0.16.0.7) The initial tuning we put in for when lucid is drained when blocking hits with a shield was found to be too punishing. We've greatly reduced this amount and please let us know if you still have feedback for that feature. It's admittedly a bit of an experiment. | 6660551 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.