Dead Monarchy
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | General Update #31: (Arena Monarchy Release Date) Hey guys, Arena Monarchy will be releasing into early access March 6th this week, 06/03/2025, 5:00pm PST. There will also be a launch discount of 10% for 2 weeks. Thanks to everyone who wishlisted and downloaded the demo, as always your feedback and support is greatly appreciated! As mentioned before, most of the content in Arena Monarchy will eventually make its way into Dead Monarchy so all t… | — | |
| Community | General Update #30: (Arena Monarchy Demo) Hey guys, Just letting you all know that Arena Monarchy is participating in the Steam Next Fest and that a demo for Arena Monarchy is now available. Multiple new weapon types are available to try out right now and you'll be able to get a good grasp of the new fighting styles with the new enemies that you can fight against in the arena. If you can't wait, Dead Monarchy is also on sale right now… | — | |
| Community | General Update #29: (Arena Monarchy, Discord Channel, Future Update Changes) New Game Announcement: I hope you all had a great holiday season. As it is the start of a new year, I thought it would be the perfect time to announce my new game! Arena Monarchy is a standalone expansion to Dead Monarchy and in some ways, you can consider it a spin-off title. In Arena Monarchy you are put in charge of a ludus and must train up a stable of gladiators to defeat the legendary cha… | — | |
| Community | General Update #28: (Northern Expeditions) Hey guys, What's this? Snow? A brief teaser at next year's major post-release content, "Northern Expeditions". More info will be released later towards the end of this year. New maps, new armors, new enemies (from early to end-game), entirely new weapons and abilities. Cheers, Kevin. | — | |
| Major update | Dev Update #35: Build 22 (Roaming Patrols Update) Hey guys, The beta build has now transitioned to the live build. You will need to start a new playthrough for this update, it will break existing save files. For those that were already playing on the beta build, please transition to the live build, existing save files from the beta build will work without issues. Here are the instructions to access the previous build. Opting In: - Right click… | — | |
| In-game event | Dev Update #34: Build 22 (Deployment Menu, Roaming Patrol Fixes) Hey guys, This build will have quite an impact on ongoing playthroughs so a new playthrough is suggested, but not required. It is suggested due to the new "Deployment Menu". Overall, this update continues with more UI improvements. If you already have a playthrough with "Instant Deployment" enabled, then the playthrough should be fine. Here are the instructions on accessing the beta version. Op… | — | |
| In-game event | Dev Update #33: Build 21 (Roaming Patrols, Dynamic Portraits, New Factions) Hey guys, The first of the free post-release content has been uploaded to the beta/experimental branch. A lot of work has been done under the hood as this update introduces quite a few major additions. Here are the instructions on accessing the beta version. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “roaming - Experimental build”… | — | |
| In-game event | Dev Update #32: Build 20 (More UI Updates) Hey guys, Here is another round of UI and QoL updates. There will be another update towards the end of this year which if all goes well, will add some major UI features. Change Notes: - Organised Chaos (Tactics), whilst previously a bug where the 60% hit chance cap was applied to Wild Strike as well when it should have only been applied to Quick Shot on adjacent tiles, after further testing I h… | — | |
| Community | General Update #27: (Brief Development News & Dead Monarchy Showcase) Hey guys, So firstly I know things have been a little quiet on the development side but rest assured things are going smoothly and I am still working on Dead Monarchy. Firstly for the past month or so, I've had to shuffle around my plans again as the freelance modeler that I work with was free to do more work, that work being putting together new armour sets for the post-release content. Becaus… | — | |
| In-game event | Dev Update #31: Build 19 (40% Off, UI Updates, Pause Button) Hey guys, Dead Monarchy is currently 40% off so it is a great time to try it out if you were on the fence about it, it costs about as much as a coffee. Originally my plan was to simultaneously work on post-release content and the new game however due to an overwhelming amount of feedback directed to the UI, it has changed my priorities. As such, I will most likely be spending the rest of the ye… | — | |
| Community | General Update #26: (Interviews, Youtubers, Next Update Info) Hey guys, So with the full release of Dead Monarchy, I've crossed a significant mental milestone. I'd like to thank everyone who has supported me over the years and to everyone that has bought the game. I especially want to say thank you to everyone that has left a review. Reviews are naturally hard to come by. I don't respond to every review as sometimes there isn't anything further to say or… | — | |
| Steam news | Dev Update #30: Build 18 (Full Release) Hey guys, After several demos and a complete rebuild of the game, 6 years of development has flown by and Dead Monarchy has now been fully released. I've put my all into this game, I didn't abandon it and even chose to completely rebuild the game midway through development. I feel like I can say that as a developer, I held up my end of the deal. Let's now take a look at the entire journey that… | — | |
| Game update | Dev Update #30: Build 17 (Small Hotfix) Hey guys, Quick update, introducing just 1 change. - Chance of -5 Resolve being reduced from allied members on a party member's death will be 50% instead of 100%. - Updated Resolve tooltip to mention above changes. Cheers, Kevin. | — | |
| In-game event | Dev Update #29: Build 17 (Full Release Date, Another Balancing Update) Hey guys, Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date. Dead Monarchy will transition from early access to full release on the 19th of May (19/5/2023) , so basically just over a month from now unless something drastically changes again. This update will most likely be the last update befo… | — | |
| Major update | Dev Update #28: Build 16 (50% Off! Arbalester Nerf, Balancing Pass, QoL Changes) Hey guys, Dead Monarchy is 50% off during the Spring Sale, it is the deepest discount as of yet! Build 16 is a major update, a huge balancing pass and introducing a lot of new QoL changes and fixes. One of the major changes are the nerfs done to the Arbalester builds in order to bring them into line with other classes. They are still viable and very powerful however prior to this update, they c… | — | |
| Community | Let's Play Series: Special Caesar Hey guys, Special Caesar has been streaming a let's play series for the rebuilt Dead Monarchy. He is the first to stream the rebuilt version so if you are interested in checking it out, head over to his YouTube channel. It's always interesting for me to watch players play my own game and I've taken on some of his feedback as well. I'm always grateful to streamers who take the time to showcase D… | — | |
| Game update | Dev Update #27: Build 15 (New Loading Screens, Small Fixes) Hey guys, Just a smaller update today, some QoL fixes, general fixes and new loading screens. - Diagonal attacks now rotate to the nearest straight grid tile, meaning after an attack, combatant directions will no longer be left on diagonal angles which makes it hard to tell if you are flanking from the back/left/right. - A player marker will now appear on the character when the camera is zoomed… | 10548515 | |
| Major update | Dev Update #26: Build 14 (35% Off! Live Build, Major Balancing Overhaul) Hey guys, Another major update today. A huge balancing overhaul and the rebuild version is now transitioning to the live build version. The store page has been completely updated and a new trailer has been released. To celebrate, Dead Monarchy is 35% off! You will need to start a new playthrough in order to see all the changes. If you are loading up a save file from the initial Dead Monarchy an… | — | |
| Major update | Dev Update #25: Build 13 (35% Off! Story Completed, Contracts, Crafting, Camp) Hey guys, A big update today and to celebrate, Dead Monarchy is going on sale, 35% discount! This major update links the story together with updated text, adds in a challenging post-game encounter, new contract types, crafting and the player camp. New playthrough is required. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “rebuild” fro… | 10196569 | |
| In-game event | Dev Update #24: Build 12 (Random Event Attacks Balancing, New Interiors) Hey guys, A small update has been uploaded to the beta branch. Not fully compatible with previous save files, recommended to start a new playthrough. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “rebuild” from the drop down list. Update List: - Random events won't trigger until the start of Day 3, giving you a small grace period wher… | 9550585 | |
| Major update | Dev Update #23: Build 11 (Masterwork Equipment, Named Champions, New Havens) Hey guys, A large update has been uploaded to the beta branch. Not fully compatible with previous save files, recommended to start a new playthrough. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “rebuild” from the drop down list. Over the past few months, I have been working on several major features. There were still a few things I… | — | |
| In-game event | Dev Update #22: Build 10 (Map Expansion, Random Events, Arena Champion) Hey guys, A large update has been uploaded to the beta branch. Not fully compatible with previous save files, recommended to start a new playthrough. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “rebuild” from the drop down list. The past few months have been extremely productive, I have fixed several bugs and done the first pass on:… | — | |
| In-game event | Dev Update #21: Build 9 (Perks, Abilities, AI) Hey guys, A large update has been uploaded to the beta branch. Not fully compatible with previous save files, recommended to start a new playthrough. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “rebuild” from the drop down list. This month has been extremely productive, I have done the first pass on: - General Perks - Abilities Upda… | 7949258 | |
| In-game event | Dev Update #20: Build 8 (First Rebuild Update) Hey guys, Well, I’ve just made it in time, I did say I would release an update this year and here we are. A lot of work has gone into the rebuilt version of Dead Monarchy however at this point the beta build is still rough and bare-bones but it is playable. A lot of the work is internal and not easily seen. The most important thing is the groundwork is done, this is a glimpse into the future, i… | 4848482 | |
| Community | General Update #25: Improved World and Settlements Hey guys, It’s time for another update and this will be a big one to round out the year. There is quite a bit to talk about, but let’s start with the big question first. I still don’t have an exact date but more or less by the end of this year I will be releasing the first update since I decided to rebuild Dead Monarchy completely from the ground up. The update will first be available on the be… | — | |
| Community | General Update #24: Improved Visuals and Improved Music Hey guys, Following up a couple weeks ago when I posted the first look at combat, I want to show you guys the huge improvements I've made to lighting and the general look of the game. I've spent a few weeks delving into post processing and optimizing shadows etc and I'm pretty happy with the look so far. Of course the screenshots are still heavily WIP, I'm showing off the improvements I've made… | — | |
| Community | General Update #23: First Look at More Visceral Combat Effects Hey guys, So I'd like to show you all a first look at the rebuilt combat, this is just 3 weeks of work so there is a lot that has not been implemented yet such as the UI and the environment. This also goes for sound effects and animations, I'm only using 1 sound effect so it will get a bit repetitive. The main things I want to show off are the new effects/features that I am adding to combat to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.