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Dead MonarchyNewsDev Update #29: Build 17 (Full Release Date, Another Balancing Update)
In-game event

Dev Update #29: Build 17 (Full Release Date, Another Balancing Update)

Dead Monarchy · published 16 Apr 2023, 08:27 UTC

All newsPlayers around this dateRead on Steam

Hey guys,

Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.

Dead Monarchy will transition from early access to full release on the 19th of May (19/5/2023), so basically just over a month from now unless something drastically changes again.

This update will most likely be the last update before full release.

Change Notes:

- Fixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.

- A combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).

- Made some updates to the battle log output.

- Nimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.

- Critical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.

- Minimum critical hit chance is now 5%, maximum critical hit chance is now 95%.

- Updated several perk descriptions to account for the new changes to critical hits.

- Updated party selection for when starting with player members. You can now select starting companions by weapon type. Equipment and traits will still be assigned randomly though, this won't change.

- The perk Organised Chaos (Tactics) will now reduce the AP cost for Quick Shot (Arbalest) from 7 to 5 and allow the user to shoot at targets on tiles directly adjacent to the user. Basically, it removes the minimum range penalty.

- Post-game boss Stamina, increased to 250, due to changes with "Exhausted".

- If you are directly flanking a target from the back, critical hit chance will be set to 95% regardless. This will make being surrounded even deadlier due to the changes to critical hits that allow bypass damage.

- When "Routing" status effect is applied, the chance to critical hit is 95% regardless.

- When "Routing" or "Exhausted" status effects are applied, the chance to hit is 95% regardless.

- Updated relevant tooltips to reflect the above changes.

- The amount of medallions in your inventory is listed in the champion/spectacle fights page.

- The marketplace and shelters (recruitment) is now available in the quick interactions menu.

- Updated the way deployment/placement tiles are displayed. I am hoping this will be the solution to the "invisible placement tiles bug" that occasionally occurs.

Cheers,
Kevin.

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