Flea Madness
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Big Flea Updatemajor Hello, as always, before we get started, please join our next Playtest by requesting access on the product page on Steam. We've received +50 requests since the last update, but we need more. Adding the game to your wishlist will also help ;) We've been developing our game for quite a long time, but the only thing remains the same was characters. Technically, they were poorly optimized; on the v… | — | |
| Status report - 26 May 2019 Hey, Yes, we haven't posted anything for a long time, sorry! Anyway we were working alot all this time and closed testing stage will be announced soon, stay tuned. What new: Programming: - Basic HUD - Server bug fixes - Lobby map in progress. - Physics based animation. Art: - Lobby map imporvements/modeling - Finished video part of game trailer, audio started. - Slobber Large animation imporvem… | — | |
| Status report - 24 march 2019 This week was almost the same type of work as the previous one. Anyway we have good progress in our cinematic trailer and physical animations (which are looking absolutely stunning). Let's start: Programming: - Working on server logic - Small bug fixes - Implementation of physical animations (not working yet) Art: - Lobby map imporvements/modeling - Work on game trailer - Fluid effects for char… | — | |
| Status report - 16 march 2019 Hey, we are here to share with you some of our progress for last few weeks. Hope you will like it. Don’t forget about the question section in our community - good way for the constructive discussions. Anyway let’s start: Programming: - Server part: Base logic of lobby, game-round rotation, connection, test preparations - Small bug fixes - First implements of character’s abilities - Fixed animat… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||