Ostranauts
Playing now
494+45 vs. yesterday
40%of peak
All-time peak
1,244Aug 2026
Playing now
494+45 vs. yesterday
All-time peak
1,244Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Prison, Brawling NPCs, and Racing Improvements, Plus Several Null Fixes Hey Folks! Before I get into the usual patch notes, I just want to apologize for the issues many of you experienced with the build. While we figured there would be some pain points revealed with launch, I think we significantly underestimated just how many there were. Ultimately, it is my responsibility to ensure the launch version is as smooth and enjoyable as possible, and for many of you, th… | 24663190 | |
| Major update | Ostranauts 1.0 Out Now! 🚀 Hey Folks! We are happy to announce that after 6 years in Early Access, Ostranauts has reached 1.0 status! Watch the 1.0 trailer and see some of the new features in action: 1.0 Highlights: New endgame content: Experience the end of the Ceres Affair plot, and beyond. Your final choices determine which changes ripple across the System. Bounty System: Make money catching criminals (dead or alive)… | 24535205 | |
| In-game event | PASS and Gigs Rebalance, More Improvements to AI and Others Hey Folks! Update v0.15.1.20 is now available on Steam, and your clients should be updating shortly. This is a feature update to our "Across the System" milestone, which reworks gig and ferry timing, plus improves AI, NAV, and other features. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist d… | 24381387 | |
| Game update | Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm Fix Hey Folks! Just a quick hotfix here (0.15.1.17) to relieve some issues players noted with helmet removal, among other things. · ROSTER UI now includes a toggle for the auto helmet removal behavior. · ROSTER UI now includes an indicator for the current hour. · Player captain and crew will now stand still while AUTOTASK is off during free time. · Tracking alarm will no longer sound when controlli… | — | |
| In-game event | More Fixes for Crew AI, Docking Fees, and Other Issues Hey Folks! Update v0.15.1.16 is now available on Steam, and your clients should be updating shortly. This is a feature update to our "Across the System" milestone, which fixes strange AI behaviors, erroneous docking fees, and other problems. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist de… | 24247946 | |
| Game update | Fix for Random Pausing, Battery Swap Bug Hey Folks! Just a quick hotfix here (0.15.1.15) to address a couple of issues players noted in our last patch. Namely: · Game will no longer pause every time an NPC has trouble sleeping, loses a video game, or finishes studying. · AIs will now more reliably swap out batteries when the destination charger is full. · Cleaned up some debugging log spam. This patch is compatible with all 0.15.0.0 s… | — | |
| In-game event | Crew and NPC AI Improvements, Quality of Life Changes Hey Folks! Update v0.15.1.14 is now available on Steam, and your clients should be updating shortly. This is a feature update to our "Across the System" milestone, which includes several AI and other quality of life changes. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the ca… | 24188534 | |
| In-game event | Save Game and Docking Fixes, AI Improvement Hey Folks! Update v0.15.1.6 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Across the System" milestone, which includes several fixes to saving and loading, docking, and some initial AI improvements. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others… | 24028053 | |
| Announcement | Ostranauts 1.0 is coming August 3rd! Hey Folks! Dan Fedor here. And I'm excited to announce that after years of Early Access, Ostranauts 1.0 is finally releasing August 3rd 2026. Check out the teaser trailer: What's New for 1.0? · New endgame content · Bounty system · Tutorial improvements · Workshop support · New station designs · ...and lots more! Since the final "Fire in the Hold" milestone earlier this year, our main focus has… | — | |
| In-game event | Improvements to Saves, Performance, Venus, and Other Bug Fixes Hey Folks! Update v0.15.1.2 is now available on Steam, and your clients should be updating shortly. This is a feature update to our "Across the System" milestone, which includes a mix of performance improvements, Venus fixes, and other bug fixes. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persi… | 23811285 | |
| In-game event | Steam Workshop Support! Plus Gigs and Other Fixes Hey Folks! Update v0.15.1.0 is now available on Steam, and your clients should be updating shortly. This is a feature update to our "Across the System" milestone, which adds support for Steam Workshop, plus fixes for the gig system, station maps, and other issues. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, bu… | 23683436 | |
| In-game event | Contest Winner's Ship, Plus Fixes for Docking and Airlocks Hey Folks! Update v0.15.0.37 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which adds Kozakh's design contest ship, the Babak, plus several improvements to tutorials, docking, airlocks, and more. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch m… | 23457123 | |
| In-game event | Tutorial and QoL Improvements, and Other Fixes Hey Folks! Update v0.15.0.36 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which makes several improvements to the tutorial and general quality of life, plus other fixes. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others m… | 23353531 | |
| Game update | Hotfix to strip additional forms of emphysema and pneumonitis out Hey Folks! Just a heads-up that we added a hotfix, 0.15.0.33 to additionally strip some other variants of emphysema and pneumonitis from older saves. If your character still had issues with those health conditions after loading 0.15.0.32, saving and then loading that save in 0.15.0.33 should strip those health effects out. Best, Dan | — | |
| In-game event | Unwelcome NPCs, Stuck Pilots, and Other Fixes Hey Folks! Update v0.15.0.32 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which addresses NPC and pilot behaviors, docking issues, and emphysema, among other things. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may p… | 23241338 | |
| Game update | Overheating Reactors, Ship Instadeath, and Other Fixes Hey Folks! Update v0.15.0.30 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which fixes some reactor temperature issues, suddenly exploding ships, ship weapons, and other bugs. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but oth… | 23152628 | |
| In-game event | Debuff and Intruder Relief, Plus Other Fixes Hey Folks! Update v0.15.0.29 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which fixes several character status issues, NPC behaviors, and other issues. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist dependi… | 23118589 | |
| Game update | Plot Objective Dismissal Fix Hey Folks! Just a quick hotfix (0.15.0.25) to address one other type of objective pop-up that was leaving all the lights out after dismissing: the plot objective. Hopefully, that'll help folks get back into smooth gaming again! Best, Dan | — | |
| In-game event | Tutorial and User Experience Polish, and Other Fixes Hey Folks! Update v0.15.0.24 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which improves the tutorial and user experience, plus fixes several reported issues in the game. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others… | 23018221 | |
| Game update | Fire guardrails, and emotional clobber relief Hey Folks! This is another hotfix (0.15.0.20) which addresses some more issues reported by players in our recent Fire in the Hold update. Specifically: · Fires should no longer ignite on characters, carried items, or inside containers. · Fires should no longer ignite on the tutorial derelict. · Characters should no longer experience emotional clobber events in rapid succession. Saves started in… | — | |
| Game update | Everybody's Ugly, Poofing Items, and Other Fixes Hey Folks! Update v0.15.0.19 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Fire in the Hold" update, which addresses some repeated random values, disappearing items, and other issues. Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist de… | 22930947 | |
| Game update | Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the Hold Hey Folks! This is another hotfix (0.15.0.18) which addresses some more issues reported by players in our recent Fire in the Hold update. Specifically: · Docking to a space station with another of your ships already docked there should no longer suffocate them instantly. · NAV station orbits should no longer be invisible. · Ceres plot should no longer end abruptly due to a missing encounter. ·… | — | |
| Game update | Hotfix for null reference in ship piloting tutorial Hey Folks! Just a quick hotfix (0.15.0.17) here for an issue some players ran into in the new build. It appears that a null reference could happen if the player uses transit to leave and come back just before the undock step of the tutorial. And this patch fixes that. We've got some more fixes on the way, but we wanted this one out fast since it can break the new game experience for some. Best,… | 22894686 | |
| Major update | Fire in the Hold out now! 🚀🔥 Hey Folks! Dan Fedor here, happy to announce that the Fire in the Hold Update is out NOW! Watch the "out now" trailer and see some of the new features in action: There’s something for everyone in this update! Seasoned spacers can experience ship combat by ferrying or flying to Ceres to participate in the war, or jumping in directly by opting-into the Arena Mode . Those who want a more peaceful… | 22879869 | |
| In-game event | Fire in the Hold Release Date Hey folks, Dan Fedor here, with some exciting news about the next major patch. The wait is almost over, because the Fire in the Hold update is coming out April 21st! Check out a brand new trailer showing off some of the new features: Some of the new features in Fire in the Hold: Ship-to-ship combat: Ship weapons and sensors can now be obtained near Ceres, where armed navies and pirates are figh… | — | |
| In-game event | Arena Mode (Ship Combat Beta) Update Hey Folks! We've updated the Arena Mode, and it is now available on Steam opt-in beta branch arena_mode . Update 0.14.99.31 adds some new features, fixes, and balance changes to the Arena Mode, where players are currently trying out the new ship combat in a special zone. · Missiles now have a chance of exploding into debris when intercepted. · PDC and railgun hits no longer knockdown crew. · Cr… | 21971794 | |
| Major update | Our Plans for 2026 + Arena Mode Beta Hey folks, 2026 is going to be a big year for Ostranauts! We talked a little bit about the future of the game in the 2025 Year in Review post , but we wanted to discuss our plans in more detail here. Some notable things coming in the Fire in the Hold Update: · New ship weapons, sensors, and hulls · Fire and smoke · 3 new stations around Ceres · New Plot around Ceres · New small arms: Combat Rif… | 21873379 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.