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Ostranauts›Events›Ostranauts 1.0 Out Now! 🚀
Major update

Ostranauts 1.0 Out Now! 🚀

Ostranauts · published 36 days ago · build 24535205

All eventsPlayers around this dateRead on Steam

Hey Folks!We are happy to announce that after 6 years in Early Access, Ostranauts has reached 1.0 status! Watch the 1.0 trailer and see some of the new features in action:

1.0 Highlights:

New endgame content: Experience the end of the Ceres Affair plot, and beyond. Your final choices determine which changes ripple across the System.
Bounty System: Make money catching criminals (dead or alive) by playing as a bounty hunter.
Steam Workshop Support: Over 68 community mods already available!
New Station Maps: Explore places like Mars's Tharsis Landing and Labyrinth, Deimos's Voltaire facility, the faltering Jade Rabbit mining outpost on Luna, and more.
Achievements: Start tracking which game experiences (intended or not) you've encountered!
Tutorial Improvements: New spacers are welcome to try the new and improved in-game tutorial.
And more: 1.0 also includes a wide range of fixes and other quality of life improvements.

What’s Next?


This is not the end of Ostranauts development. There are many things we weren't able to do in the time we had, ranging from mere fixes and UI improvements, up to unused assets and feature ideas. And we’ve been hearing your concerns about being burned by other Early Access games in the past. This is why we are making it clear now that we are committed to AT LEAST another year of additional development post-1.0. We’d love to be able to go beyond that, too, if the game sells well enough. But no matter what, we’re still here doing our thing for at least a year. Stay tuned for more details about what that includes in future updates and community events!

Beginners Guide


We’ve collaborated with Caves of Qud narrative designer and Ostranauts superfan, Caelyn Sandel to create a getting started guide aimed at new spacers. She will take you through the in-game tutorial and beyond for the best tips for surviving and discovering all the fun in space. If you have any friends that are curious about Ostranauts, send them this!

Reddit AMA


Have any questions for the team? We’re hosting an AMA on r/Games Tuesday, August 4th at 11am PT/ 2pm ET. Ask us anything about Ostranauts, game development in general…space questions?! We’ll see you there!

Thank you

And one more thing before diving into patch notes. Having you all as part of the Early Access community has been a tremendous help in making the game what it is today.Some eleven years ago, Ostranauts was just an idea with a (probably too ambitious) design doc. We knew some of the things we wanted it to be, but there were many questions yet to be answered.By the time the game launched into Early Access in 2020, that picture was getting clearer. And with the help of your testing, feature voting, suggestions, and bug reporting (and in some cases, mods of yours we ended up purchasing!), Ostranauts has become a magnificent beast of a game. Frankly, there is nothing out there quite like it. And none of this would be possible without you.So, thank you! And we look forward to more building (and playing!) Ostranauts with you.

Launch Patch Notes

  • New plot: The Ceres Affair, with alternate endings that permanently change the System

  • Additional endgame content that can be reached after Ceres Affair concludes.

  • New, unique station maps for all major space stations in the System.

  • Some stations now have local features like satellites and blockades.

  • New Bounty system allows captains to get paid for capturing targets dead or alive.

  • Players can now download and share Ostranauts mods on Steam Workshop.

  • Steam Achievements will now trigger at various events during gameplay.

  • The opening tutorial has been expanded and improved based on user feedback.

  • 2 new music tracks in-game and on the OST: West Lake and The Mint.

  • Player can now import ships from old saves into new games via the Ship Editor.

  • New power vent, which closes when unpowered, and opens when powered.

  • New black window floors available exclusively at MHNG.

  • AIs responding to an emergency now have red !! icons next to them, and new tooltip info.

  • Torch autopilot will no longer disengage when torch fuel reserves drop below the RCS reserve amount at the beginning of the trip.

  • AI pilots docking with stations and ships should do so more reliably now.

  • The Middlemist plot should now be easier to complete.

  • Trading UI should now show container contents correctly, and load faster.

  • Coffee machines now sell coffee and restock, instead of acting like free cupboards.

  • San Diego Mall now has free delivery to docked ships.

  • The laser torch tool is now more rare around OKLG.

  • It is now possible to force the UI to use keyboard/mouse or gamepad glyphs via Options UI.

  • Characters with non-illegal status can once again be found by the plot system.

  • The Esc menu in-game should be easier to navigate with a gamepad now.

  • Langdon Philips 04 floors are now (un)installable.

  • Ship Editor now loads more quickly, and remembers recently used items.

  • Ship Editor now allows setting and previewing parallax settings in ship metadata.

  • Clicking a graffiti sticker will now remove that sticker.

  • Walking on empty tiles on ground stations now walks instead of floats/falls away.

  • Loading an older save from within the game's Esc menu no longer locks the game unpaused.


Whether it's your first time with Ostranauts, or you're returning to see what's new in 1.0, we hope you have a blast! And we look forward to hearing the stories that emerge from your time in our world.Best,
The Blue Bottle Games team

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