Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,126 in Early Access · 2,698 promises read · 919 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedClock started in 2020Tag: StrategyClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0681,051172%1 month98292%32of 889 parsed
202538938900%13 months33987%126of 295 parsed
202419019000%2 years 1 month16888%100of 136 parsed
202311011000%3 years 2 months9687%55of 75 parsed
2022767600%4 years 2 months6788%43of 51 parsed
2021505000%5 years 1 month4182%23of 31 parsed
2020444400%6 years 1 month3989%19of 23 parsed
2019393900%7 years 3 months39100%19of 22 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017191900%9 years 3 months1895%8of 10 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Windy Kingdom EastFog Studios · entered 11 Aug 2020Windy Kingdom EastFog Studios · entered 11 Aug 2020To polish and make a game perfect we need the next 8 months to launch a full version or maybe faster if without any errors.read 7 Sep 2026about 8 months6 years 1 month913%Overdueby 5 years 5 months
Fragment's MoonriseYyanthire Studio · entered 23 Jun 2020Fragment's MoonriseYyanthire Studio · entered 23 Jun 2020A year or two minimum; with the majority of core design integrated, this makes the “engine” of the game able to run in a stable manner while newer content is developed. This means my central focus will be on new worlds, bosses, spells, RPG-elements, and playable units almost exclusively. My intended goal is to attempt to get a new significant piece of content pushed out every few months. In my grand design for the game I want enough content integrated to truly earn the “open world” title I’ve established for this project, and be a game which exhibits a challenging yet rewarding experience for the player.read 7 Sep 202612–24 months6 years 3 months311%Overdueby 4 years 3 months
Songs of SyxGamatron AB · entered 21 Sep 2020Songs of SyxGamatron AB · entered 21 Sep 20201.0 will be released approximately 2023. If the game continues to have financial success, I hope to add a lot more to it after. Edit 2024: 1.0 will be released Q1 2025 Edit 2025: 1.0 will be released when I am happy with it.read 9 Sep 20264 years 6 monthsuntil 31 Mar 20256 years133%Overdueby 18 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.