Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,675 in Early Access · 3,691 promises read · 1,225 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedClock started in 2025Tag: SingleplayerClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1981,173252%2 months1,14295%43of 1,028 parsed
202547547500%13 months44193%165of 377 parsed
202425325300%2 years 1 month23894%142of 192 parsed
202313113100%3 years 2 months12192%76of 99 parsed
2022888800%4 years 2 months8192%52of 62 parsed
2021717100%5 years 2 months6490%40of 49 parsed
2020565600%6 years 2 months5598%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018333300%8 years 2 months3194%23of 24 parsed
2017444400%9 years 3 months4398%22of 24 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Unbroken: The AwakeningMGP Studios · entered 20 Feb 2025Unbroken: The AwakeningMGP Studios · entered 20 Feb 2025Estimated 6 months. A roadmap is planned to be coming soon. The major focus of Early Access will be bughunting-fixing, polishing, fixing holes and other issues in maps(ie too dark or empty). So hopefully it should go smoothly. As a reference the current state of Unbroken is similar to that of the last months of Neckbreaks Early Access.read 8 Sep 2026about 6 months19 months313%Overdueby 13 months
POOBOMerlot Games · entered 24 Jan 2025POOBOMerlot Games · entered 24 Jan 2025We plan to keep the game in Early Access for no more than one year. During this time, we will continue to develop and update the game. With the help of our community, we aim to create a clear roadmap within the first year, after which we plan to release the full version.read 9 Sep 20260–12 months20 months164%Overdueby 8 months
Motorcycle Ride: InfinityBlightcore Studio · entered 5 Nov 2025Motorcycle Ride: InfinityBlightcore Studio · entered 5 Nov 2025I plan for the Early Access period to last around 6 to 9 months. During this time, I’ll be expanding the core systems, adding new content, and working on performance and UX improvements. Of course, development is flexible and may evolve, but my goal is to implement all planned features and reach full release within this timeframe.read 12 Sep 20266–9 months10 months114%Overdueby 1 month
FUMESFUMES team · entered 28 Jul 2025FUMESFUMES team · entered 28 Jul 2025Travelling the wastes is a time consuming journey. We will arrive at the full release roughly after a year in Early Access.read 13 Sep 2026about 12 months14 months113%Overdueby 2 months
Goblin Assault: Tower DefenseHard Shark Games · entered 3 Mar 2025Goblin Assault: Tower DefenseHard Shark Games · entered 3 Mar 2025We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months18 months102%Overdueby 2 weeks
Soldiers vs Zombies: Tower DefenseHard Shark Games · entered 3 Mar 2025Soldiers vs Zombies: Tower DefenseHard Shark Games · entered 3 Mar 2025We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months18 months102%Overdueby 2 weeks
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.