How long did they say Early Access would take, and how long has it been? · 2,675 in Early Access · 3,691 promises read · 1,225 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,198 | 1,173 | 252% | 2 months | 1,14295% | 43of 1,028 parsed | — |
| 2025 | 475 | 475 | 00% | 13 months | 44193% | 165of 377 parsed | — |
| 2024 | 253 | 253 | 00% | 2 years 1 month | 23894% | 142of 192 parsed | — |
| 2023 | 131 | 131 | 00% | 3 years 2 months | 12192% | 76of 99 parsed | — |
| 2022 | 88 | 88 | 00% | 4 years 2 months | 8192% | 52of 62 parsed | — |
| 2021 | 71 | 71 | 00% | 5 years 2 months | 6490% | 40of 49 parsed | — |
| 2020 | 56 | 56 | 00% | 6 years 2 months | 5598% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 33 | 33 | 00% | 8 years 2 months | 3194% | 23of 24 parsed | — |
| 2017 | 44 | 44 | 00% | 9 years 3 months | 4398% | 22of 24 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Unbroken: The AwakeningUnbroken: The Awakening | Estimated 6 months. A roadmap is planned to be coming soon. The major focus of Early Access will be bughunting-fixing, polishing, fixing holes and other issues in maps(ie too dark or empty). So hopefully it should go smoothly. As a reference the current state of Unbroken is similar to that of the last months of Neckbreaks Early Access.read 8 Sep 2026 | about 6 months | 19 months | 313% | Overdueby 13 months | |
| POOBOPOOBO | We plan to keep the game in Early Access for no more than one year. During this time, we will continue to develop and update the game. With the help of our community, we aim to create a clear roadmap within the first year, after which we plan to release the full version.read 9 Sep 2026 | 0–12 months | 20 months | 164% | Overdueby 8 months | |
| Motorcycle Ride: InfinityMotorcycle Ride: Infinity | I plan for the Early Access period to last around 6 to 9 months. During this time, I’ll be expanding the core systems, adding new content, and working on performance and UX improvements. Of course, development is flexible and may evolve, but my goal is to implement all planned features and reach full release within this timeframe.read 12 Sep 2026 | 6–9 months | 10 months | 114% | Overdueby 1 month | |
| FUMESFUMES | Travelling the wastes is a time consuming journey. We will arrive at the full release roughly after a year in Early Access.read 13 Sep 2026 | about 12 months | 14 months | 113% | Overdueby 2 months | |
| Goblin Assault: Tower DefenseGoblin Assault: Tower Defense | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Soldiers vs Zombies: Tower DefenseSoldiers vs Zombies: Tower Defense | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.