How long did they say Early Access would take, and how long has it been? · 2,645 in Early Access · 3,639 promises read · 1,208 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,194 | 1,169 | 252% | 2 months | 1,13795% | 43of 1,023 parsed | — |
| 2025 | 466 | 466 | 00% | 13 months | 43293% | 159of 368 parsed | — |
| 2024 | 250 | 250 | 00% | 2 years 1 month | 23594% | 141of 191 parsed | — |
| 2023 | 130 | 130 | 00% | 3 years 2 months | 12092% | 75of 98 parsed | — |
| 2022 | 88 | 88 | 00% | 4 years 2 months | 8192% | 52of 62 parsed | — |
| 2021 | 70 | 70 | 00% | 5 years 2 months | 6390% | 40of 49 parsed | — |
| 2020 | 55 | 55 | 00% | 6 years 2 months | 5396% | 28of 35 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 32 | 32 | 00% | 8 years 2 months | 3094% | 22of 23 parsed | — |
| 2017 | 42 | 42 | 00% | 9 years 3 months | 4198% | 21of 23 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| New WarfareNew Warfare | About 1 or 2 months.read 12 Sep 2026 | 1–2 months | 2 years 3 months | 1337% | Overdueby 2 years 1 month | |
| AIMXAIMX | The exact length of time is uncertain (roughly +- 2 months). We'll stay in Early Access as long as needed to integrate feedback and deliver a high-quality experience that meets our vision.read 12 Sep 2026 | about 2 months | 23 months | 1156% | Overdueby 21 months | |
| MeatgrinderMeatgrinder | Our goal is to complete the game within the next three to six months. However, this timeline may be adjusted based on player feedback and any necessary enhancements to enrich the game experience.read 8 Sep 2026 | 3–6 months | 2 years 5 months | 487% | Overdueby 23 months | |
| World of ShootingWorld of Shooting | We have LOTS of weapons and game modes that all need to be well-balanced. So, if we work hard, with your help we’ll get the game to full release in 6 to 8 months. (At that point, the Practical Shooting campaign and the Killhouses campaign will be finalized).read 13 Sep 2026 | 6–8 months | 2 years 7 months | 385% | Overdueby 23 months | |
| BLOCKPOST MOBILEBLOCKPOST MOBILE | At this point, we're looking at about a year-long cycle of refining the game in player feedback mode, as part of early access.read 10 Sep 2026 | about 12 months | 2 years 7 months | 257% | Overdueby 19 months | |
| Broken WarBroken War | From 5 months to 10 monthsread 11 Sep 2026 | 5–10 months | 2 years 1 month | 254% | Overdueby 15 months | |
| Aim Zen - Rhythmic Aim TrainerAim Zen - Rhythmic Aim Trainer | While the exact duration may vary based on the feedback and features I plan to implement, I anticipate Aim Zen to remain in Early Access for approximately 6-12 Month. This timeframe allows me to iterate on the game, introduce new content, and ensure a polished and feature-rich experience before the full release.read 12 Sep 2026 | 6–12 months | 2 years 1 month | 207% | Overdueby 13 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.