Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,645 in Early Access · 3,639 promises read · 1,208 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedClock started in 2024Tag: FPSClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1941,169252%2 months1,13795%43of 1,023 parsed
202546646600%13 months43293%159of 368 parsed
202425025000%2 years 1 month23594%141of 191 parsed
202313013000%3 years 2 months12092%75of 98 parsed
2022888800%4 years 2 months8192%52of 62 parsed
2021707000%5 years 2 months6390%40of 49 parsed
2020555500%6 years 2 months5396%28of 35 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018323200%8 years 2 months3094%22of 23 parsed
2017424200%9 years 3 months4198%21of 23 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
New WarfareWaveRise Studios · entered 22 Jun 2024New WarfareWaveRise Studios · entered 22 Jun 2024About 1 or 2 months.read 12 Sep 20261–2 months2 years 3 months1337%Overdueby 2 years 1 month
AIMXAimX Sarl · entered 10 Oct 2024AIMXAimX Sarl · entered 10 Oct 2024The exact length of time is uncertain (roughly +- 2 months). We'll stay in Early Access as long as needed to integrate feedback and deliver a high-quality experience that meets our vision.read 12 Sep 2026about 2 months23 months1156%Overdueby 21 months
MeatgrinderMistGame · entered 8 Apr 2024MeatgrinderMistGame · entered 8 Apr 2024Our goal is to complete the game within the next three to six months. However, this timeline may be adjusted based on player feedback and any necessary enhancements to enrich the game experience.read 8 Sep 20263–6 months2 years 5 months487%Overdueby 23 months
World of ShootingNoble Empire Corp. · entered 19 Feb 2024World of ShootingNoble Empire Corp. · entered 19 Feb 2024We have LOTS of weapons and game modes that all need to be well-balanced. So, if we work hard, with your help we’ll get the game to full release in 6 to 8 months. (At that point, the Practical Shooting campaign and the Killhouses campaign will be finalized).read 13 Sep 20266–8 months2 years 7 months385%Overdueby 23 months
BLOCKPOST MOBILESkullcap Studios · entered 18 Feb 2024BLOCKPOST MOBILESkullcap Studios · entered 18 Feb 2024At this point, we're looking at about a year-long cycle of refining the game in player feedback mode, as part of early access.read 10 Sep 2026about 12 months2 years 7 months257%Overdueby 19 months
Broken WarN777 · entered 1 Aug 2024Broken WarN777 · entered 1 Aug 2024From 5 months to 10 monthsread 11 Sep 20265–10 months2 years 1 month254%Overdueby 15 months
Aim Zen - Rhythmic Aim TrainerAsocion · entered 19 Aug 2024Aim Zen - Rhythmic Aim TrainerAsocion · entered 19 Aug 2024While the exact duration may vary based on the feedback and features I plan to implement, I anticipate Aim Zen to remain in Early Access for approximately 6-12 Month. This timeframe allows me to iterate on the game, introduce new content, and ensure a polished and feature-rich experience before the full release.read 12 Sep 20266–12 months2 years 1 month207%Overdueby 13 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.