Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,355 in Early Access · 3,160 promises read · 1,067 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedClock started in 2025Tag: AutomationClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1261,102242%2 months1,05694%35of 946 parsed
202541941900%13 months37890%138of 326 parsed
202421621600%2 years 1 month19791%114of 158 parsed
202312112100%3 years 2 months11091%67of 89 parsed
2022808000%4 years 2 months7189%47of 55 parsed
2021585800%5 years 2 months5188%29of 38 parsed
2020505000%6 years 1 month4692%23of 29 parsed
2019474700%7 years 3 months47100%24of 27 parsed
2018262600%8 years 1 month2492%15of 16 parsed
2017303000%9 years 3 months2997%15of 17 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Returns Outlet SimulatorTwisted Twice Games · entered 15 Aug 2025Returns Outlet SimulatorTwisted Twice Games · entered 15 Aug 2025The game is expected to be in Early Access for approximately 9 months, though this timeline could shift due to potential development challenges.read 7 Sep 2026about 9 months13 months144%Overdueby 4 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.