Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,270 in Early Access · 4,570 promises read · 1,438 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedTag: Resource ManagementClear allMost reviewed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3561,319373%2 months1,31497%58of 1,177 parsed
202556156100%14 months53796%215of 464 parsed
202428928900%2 years 1 month27896%170of 224 parsed
202315615600%3 years 2 months14895%94of 123 parsed
202210810800%4 years 2 months10395%65of 78 parsed
2021858500%5 years 2 months7892%52of 62 parsed
2020686800%6 years 2 months6799%39of 46 parsed
2019616100%7 years 3 months61100%34of 38 parsed
2018545400%8 years 3 months5296%39of 40 parsed
2017989800%9 years 4 months9799%62of 65 parsed
No promise

Open, unread or unreadable answers

GamePromiseEnteredElapsedVerdict
EcoStrange Loop Games · entered 6 Feb 2018EcoStrange Loop Games · entered 6 Feb 2018We intend Eco to be a forever-game, growing in depth and breadth and connections to other future games, a system of unlimited possibilities that aims to go beyond entertainment. That's why we aim for a continuous development of Eco even after leaving Early Access. In it's current state the game already has lots of content available and is in a very playable state, but there is still issues we need to fix, things we need to polish, features from our Eco Tree we want to introduce and feedback from our community that we want to implement. We plan to leave Early Access once the foundation for our vision of Eco Infinite is implemented and our team and community are convinced that the game is ready for this step.read 15 Sep 20266 Feb 20188 years 7 monthsCould not read a duration
Prosperous Universesimulogics · entered 20 Apr 2022Prosperous Universesimulogics · entered 20 Apr 2022As it stands, the game is at least one year away from its full release. While we don't have a firm release date, we are endeavoring to make the game as polished as possible before the big launch.read 15 Sep 202620 Apr 20224 years 5 monthsOpen promise
末世:我有一辆房车光年切片工作室 · entered 8 Aug 2026末世:我有一辆房车光年切片工作室 · entered 8 Aug 2026We do not want to commit to a fixed date before we are confident in the quality of the full release. During Early Access, we plan to continue improving existing systems, expanding content where it adds meaningful value, and polishing the overall experience based on development progress and player feedback.read 15 Sep 20268 Aug 20261 monthCould not read a duration
Bomb Vehicle Idle ClickerRimmindGame · entered 19 Jun 2025Bomb Vehicle Idle ClickerRimmindGame · entered 19 Jun 2025Plan to spend at least one year developing and perfecting the game.read 16 Sep 202619 Jun 202515 monthsOpen promise
Red the Cook Makarychev Danila · entered 7 Aug 2026Red the Cook Makarychev Danila · entered 7 Aug 2026I plan to continue improving the game throughout Early Access for at least one year. However, as I gather feedback from players and refine the game's direction, the roadmap may change.read 6 Sep 20267 Aug 20261 monthOpen promise
Showing 15 of 5 · 50 per page

A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.