Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,677 in Early Access · 1,830 promises read · 622 announced, not started

Export CSVHow this is readQuestionnaires read up to 9 Sep 2026
AppliedClock started in 2014×Clear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
202690890081%1 month79087%17of 720 parsed
202529329300%13 months23580%80of 194 parsed
202415315300%2 years12984%72of 104 parsed
2023919100%3 years 1 month7785%43of 61 parsed
2022585800%4 years 2 months4781%30of 37 parsed
2021424200%5 years 3 months3071%18of 22 parsed
2020393900%6 years 2 months3487%14of 18 parsed
2019282800%7 years 3 months28100%12of 15 parsed
2018161600%8 years 1 month1488%7of 8 parsed
2017131300%9 years 3 months1292%5of 7 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Signs of LifeSweet Dog Studios · entered 27 Jan 2014Signs of LifeSweet Dog Studios · entered 27 Jan 2014We're looking to release before the end of 2026.read 8 Sep 202612 years 11 monthsuntil 31 Dec 202612 years 7 months98%On the clock4 months left
Showing 11 of 1 · 50 per page

A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.