Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,089 in Early Access · 4,307 promises read · 1,380 announced, not started

Export CSVHow this is readQuestionnaires read up to 15 Sep 2026
AppliedTag: VRClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3061,273333%2 months1,25896%54of 1,130 parsed
202553553500%14 months50695%197of 436 parsed
202427627600%2 years 1 month26395%159of 212 parsed
202315015000%3 years 2 months14295%91of 118 parsed
202210010000%4 years 2 months9595%60of 72 parsed
2021797900%5 years 2 months7291%47of 57 parsed
2020686800%6 years 2 months6799%39of 46 parsed
2019595900%7 years 3 months59100%33of 36 parsed
2018464600%8 years 3 months4496%32of 33 parsed
2017787800%9 years 3 months7799%47of 50 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
ResoniteYellow Dog Man Studios · entered 6 Oct 2023ResoniteYellow Dog Man Studios · entered 6 Oct 2023We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access. We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.read 14 Sep 202624–36 months2 years 11 months98%On the clockDue this month
UnLoopCM Games · entered 13 Nov 2025UnLoopCM Games · entered 13 Nov 20256 – 12 months.read 15 Sep 20266–12 months10 months84%On the clock2 months left
Superposition VRNebula Games · entered 4 Feb 2026Superposition VRNebula Games · entered 4 Feb 2026We currently expect Superposition VR to remain in Early Access for several months, but the exact duration may change depending on development progress and community feedback. Our focus is on improving the game meaningfully rather than targeting a fixed release date.read 14 Sep 20263–9 months7 months82%On the clock2 months left
IrreversibleDelusional Reality Studio · entered 31 Oct 2025IrreversibleDelusional Reality Studio · entered 31 Oct 2025The current plan is to release the game in late 2026, but it's important to note that timelines may shift as development progresses. We'll keep our community informed of any updates or changes along the way.read 11 Sep 202614 monthsuntil 31 Dec 202611 months75%On the clock3 months left
PoligonVRPoligonTechnologies · entered 19 Dec 2025PoligonVRPoligonTechnologies · entered 19 Dec 2025Although the game is fully playable, we plan to leave early access around one year after release. This gives us plenty of time to receive user feedback and tweak the game accordingly.read 14 Sep 2026about 12 months9 months74%On the clock3 months left
vrOScatnet systems · entered 12 May 2026vrOScatnet systems · entered 12 May 2026Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 13 Sep 20266–7 months4 months59%On the clock3 months left
Plastic BattlegroundsSimulated Minds · entered 10 Jul 2025Plastic BattlegroundsSimulated Minds · entered 10 Jul 2025Around 1-2 years.read 15 Sep 202612–24 months14 months59%On the clock10 months left
Augmental PuzzlesFlammable Penguins Games · entered 13 Feb 2026Augmental PuzzlesFlammable Penguins Games · entered 13 Feb 2026Our goal is between six months to a year depending on audience reaction. Monthly updates give us the opportunity to release new or improved puzzle modes and content to our community. We will also be polishing the overall experience as we go. If we receive strong feedback, we may take additional time to improve on things. The only major feature left to develop is the real time multiplayer elements. Our launch window is flexible to account for feedback on new puzzle modes and difficulties in developing the multiplayer to a quality level we are happy. Our 1.0 launch will be simultaneous across all platforms, this may require us to delay based on commitments and timetables on those platforms.read 8 Sep 20266–12 months7 months59%On the clock5 months left
ドキドキ羽根突きVRmomodu · entered 14 Feb 2026ドキドキ羽根突きVRmomodu · entered 14 Feb 2026We plan for Early Access to last approximately one year. During this period, we will continuously add new content and improve systems while incorporating player feedback. We intend to move to full release once all planned features have been thoroughly polished. We anticipate a minimum of one year in Early Access, though this duration may vary depending on development progress.read 10 Sep 2026about 12 months7 months59%On the clock5 months left
Beyond Sandbox2080 Games · entered 27 Apr 2026Beyond Sandbox2080 Games · entered 27 Apr 2026We expect Beyond Sandbox will remain in Early Access through at least 2026. We are going to continue working around the clock but won't rush Full Release out the door until it's 100% ready.read 15 Sep 20268 monthsuntil 31 Dec 20265 months58%On the clock3 months left
PROTON VRTorstein Systems · entered 1 May 2026PROTON VRTorstein Systems · entered 1 May 20261.0 Release is planned for Winter 2026 Early Access is the foundation where I build my game on. Player feedback is crucial to refine mechanics, expand content, and ensure every feature meets the quality this game deserves. This is my first game, I will not pretend to know everything about developing and game, so I heavily rely on my players to help me see the things I miss. Together, we’ll build a polished and fun retro VR shooter worthy of its vision.read 12 Sep 20268 monthsuntil 31 Dec 20265 months57%On the clock3 months left
BYTEWORLDFinndustries · entered 22 Feb 2026BYTEWORLDFinndustries · entered 22 Feb 2026We are estimating that it will take around 1 year from release until the game is ready to leave early access.read 11 Sep 2026about 12 months7 months56%On the clock5 months left
BRUTALISTICK VRKubunautilus · entered 31 Mar 2024BRUTALISTICK VRKubunautilus · entered 31 Mar 2024Currently there are no clear goals for when the full version should release except for reaching a certain level of polish and streamlining everything. The approximate release date for version 1.0 is 2027-2028.read 8 Sep 20264 years 9 monthsuntil 31 Dec 20282 years 6 months52%On the clock2 years 3 months left
Captain HardcoreAntiZero Games · entered 22 Jan 2026Captain HardcoreAntiZero Games · entered 22 Jan 2026Approximately 12 - 18 months, depending on player feedback and how much content I decide to add.read 15 Sep 202612–18 months8 months43%On the clock10 months left
Innkeeper VRMoon Haven · entered 13 Nov 2025Innkeeper VRMoon Haven · entered 13 Nov 2025Our best estimate is 18-24 months, but we’ll stay in Early Access until the core vision feels complete.read 15 Sep 202618–24 months10 months42%On the clock14 months left
The Riese ProjectMasashigeDev · entered 30 Nov 2025The Riese ProjectMasashigeDev · entered 30 Nov 2025The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 202618–24 months10 months40%On the clock14 months left
Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp Physics is planned to exit Early Access around January 2027.read 14 Sep 20267 monthsuntil 31 Jan 20273 months38%On the clock4 months left
Bodian's Bay WashLuar Studio · entered 16 Jul 2026Bodian's Bay WashLuar Studio · entered 16 Jul 2026We expect the game to remain in Early Access for roughly 3 to 6 months. Since we are a part-time duo balancing this with other commitments, this timeline gives us the necessary flexibility to fix bugs, polish the game, and implement feedback without rushing.read 9 Sep 20263–6 months2 months34%On the clock4 months left
VMXBreak Free Interactive · entered 26 Mar 2026VMXBreak Free Interactive · entered 26 Mar 2026We aim to advance development as quickly as possible. While we have a rough vision for the full release, the scope may evolve over time. Our current estimate for a complete launch is between one to two years.read 13 Sep 202612–24 months6 months24%On the clock18 months left
Wild West PanicVigo Creative · entered 7 Aug 2026Wild West PanicVigo Creative · entered 7 Aug 2026We expect the game to remain in Early Access for approximately six months, with the full release planned for 2027. This timeline may evolve depending on community feedback and the progress of development, but our goal is to deliver a polished and feature-complete experience before leaving Early Access.read 15 Sep 2026about 6 months1 month22%On the clock5 months left
Animal CompanyWooster Games · entered 21 May 2026Animal CompanyWooster Games · entered 21 May 2026Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 202619 monthsuntil 31 Dec 20274 months20%On the clock15 months left
Fuel CellEfshapo · entered 25 Aug 2026Fuel CellEfshapo · entered 25 Aug 2026We expect the game to remain in Early Access for approximately 6–12 months. This timeline may adjust depending on feature development, polish requirements, and community feedback. Regular updates are planned throughout Early Access.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Vertigo RushSumalab · entered 25 Aug 2026Vertigo RushSumalab · entered 25 Aug 2026We currently expect Vertigo Rush to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback and the development of the additional content we have planned. Our priority is to reach the full release when we feel the game is polished, balanced and complete enough to meet our goals.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Retail RevengeToaster Bath Studios · entered 31 Aug 2026Retail RevengeToaster Bath Studios · entered 31 Aug 2026We currently expect Retail Revenge to remain in Early Access for approximately 6–12 months. This estimate may change depending on player feedback, development priorities and the work required to reach the intended quality for version 1.0.read 10 Sep 20266–12 months2 weeks4%On the clock11 months left
Dark RideEnetermotion · entered 8 Sep 2026Dark RideEnetermotion · entered 8 Sep 2026Our rough estimate is six months. The game is being developed by a small independent team, and the pace of development will depend partly on player feedback and on how the world evolves during Early Access. Rather than rushing toward a fixed release date, we want to use this period to gradually expand the park, improve the VR experience, and make sure the final game feels like a complete and satisfying place to explore.read 8 Sep 2026about 6 months1 week4%On the clock6 months left
GERONIMODark Matter Studios · entered 10 Jul 2026GERONIMODark Matter Studios · entered 10 Jul 2026We currently expect Geronimo to remain in Early Access for several years. Our rough estimate is 3–5 years, depending on development progress, community feedback, technical challenges, and the amount of additional content and refinement required before full release.read 11 Sep 202636–60 months2 months4%On the clock4 years 10 months left
Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026The game will stay in Early Access for 1 yearread 14 Sep 2026about 12 months1 week2%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.