How long did they say Early Access would take, and how long has it been? · 3,089 in Early Access · 4,307 promises read · 1,380 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,306 | 1,273 | 333% | 2 months | 1,25896% | 54of 1,130 parsed | — |
| 2025 | 535 | 535 | 00% | 14 months | 50695% | 197of 436 parsed | — |
| 2024 | 276 | 276 | 00% | 2 years 1 month | 26395% | 159of 212 parsed | — |
| 2023 | 150 | 150 | 00% | 3 years 2 months | 14295% | 91of 118 parsed | — |
| 2022 | 100 | 100 | 00% | 4 years 2 months | 9595% | 60of 72 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 46 | 46 | 00% | 8 years 3 months | 4496% | 32of 33 parsed | — |
| 2017 | 78 | 78 | 00% | 9 years 3 months | 7799% | 47of 50 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| ResoniteResonite | We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access. We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.read 14 Sep 2026 | 24–36 months | 2 years 11 months | 98% | On the clockDue this month | |
| UnLoopUnLoop | 6 – 12 months.read 15 Sep 2026 | 6–12 months | 10 months | 84% | On the clock2 months left | |
| Superposition VRSuperposition VR | We currently expect Superposition VR to remain in Early Access for several months, but the exact duration may change depending on development progress and community feedback. Our focus is on improving the game meaningfully rather than targeting a fixed release date.read 14 Sep 2026 | 3–9 months | 7 months | 82% | On the clock2 months left | |
| IrreversibleIrreversible | The current plan is to release the game in late 2026, but it's important to note that timelines may shift as development progresses. We'll keep our community informed of any updates or changes along the way.read 11 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 11 months | 75% | On the clock3 months left | |
| PoligonVRPoligonVR | Although the game is fully playable, we plan to leave early access around one year after release. This gives us plenty of time to receive user feedback and tweak the game accordingly.read 14 Sep 2026 | about 12 months | 9 months | 74% | On the clock3 months left | |
| vrOSvrOS | Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 13 Sep 2026 | 6–7 months | 4 months | 59% | On the clock3 months left | |
| Plastic BattlegroundsPlastic Battlegrounds | Around 1-2 years.read 15 Sep 2026 | 12–24 months | 14 months | 59% | On the clock10 months left | |
| Augmental PuzzlesAugmental Puzzles | Our goal is between six months to a year depending on audience reaction. Monthly updates give us the opportunity to release new or improved puzzle modes and content to our community. We will also be polishing the overall experience as we go. If we receive strong feedback, we may take additional time to improve on things. The only major feature left to develop is the real time multiplayer elements. Our launch window is flexible to account for feedback on new puzzle modes and difficulties in developing the multiplayer to a quality level we are happy. Our 1.0 launch will be simultaneous across all platforms, this may require us to delay based on commitments and timetables on those platforms.read 8 Sep 2026 | 6–12 months | 7 months | 59% | On the clock5 months left | |
| ドキドキ羽根突きVRドキドキ羽根突きVR | We plan for Early Access to last approximately one year. During this period, we will continuously add new content and improve systems while incorporating player feedback. We intend to move to full release once all planned features have been thoroughly polished. We anticipate a minimum of one year in Early Access, though this duration may vary depending on development progress.read 10 Sep 2026 | about 12 months | 7 months | 59% | On the clock5 months left | |
| Beyond SandboxBeyond Sandbox | We expect Beyond Sandbox will remain in Early Access through at least 2026. We are going to continue working around the clock but won't rush Full Release out the door until it's 100% ready.read 15 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 58% | On the clock3 months left | |
| PROTON VRPROTON VR | 1.0 Release is planned for Winter 2026 Early Access is the foundation where I build my game on. Player feedback is crucial to refine mechanics, expand content, and ensure every feature meets the quality this game deserves. This is my first game, I will not pretend to know everything about developing and game, so I heavily rely on my players to help me see the things I miss. Together, we’ll build a polished and fun retro VR shooter worthy of its vision.read 12 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 57% | On the clock3 months left | |
| BYTEWORLDBYTEWORLD | We are estimating that it will take around 1 year from release until the game is ready to leave early access.read 11 Sep 2026 | about 12 months | 7 months | 56% | On the clock5 months left | |
| BRUTALISTICK VRBRUTALISTICK VR | Currently there are no clear goals for when the full version should release except for reaching a certain level of polish and streamlining everything. The approximate release date for version 1.0 is 2027-2028.read 8 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2028 | 2 years 6 months | 52% | On the clock2 years 3 months left | |
| Captain HardcoreCaptain Hardcore | Approximately 12 - 18 months, depending on player feedback and how much content I decide to add.read 15 Sep 2026 | 12–18 months | 8 months | 43% | On the clock10 months left | |
| Innkeeper VRInnkeeper VR | Our best estimate is 18-24 months, but we’ll stay in Early Access until the core vision feels complete.read 15 Sep 2026 | 18–24 months | 10 months | 42% | On the clock14 months left | |
| The Riese ProjectThe Riese Project | The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 2026 | 18–24 months | 10 months | 40% | On the clock14 months left | |
| Chemp PhysicsChemp Physics | Chemp Physics is planned to exit Early Access around January 2027.read 14 Sep 2026 | 7 monthsuntil 31 Jan 2027 | 3 months | 38% | On the clock4 months left | |
| Bodian's Bay WashBodian's Bay Wash | We expect the game to remain in Early Access for roughly 3 to 6 months. Since we are a part-time duo balancing this with other commitments, this timeline gives us the necessary flexibility to fix bugs, polish the game, and implement feedback without rushing.read 9 Sep 2026 | 3–6 months | 2 months | 34% | On the clock4 months left | |
| VMXVMX | We aim to advance development as quickly as possible. While we have a rough vision for the full release, the scope may evolve over time. Our current estimate for a complete launch is between one to two years.read 13 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| Wild West PanicWild West Panic | We expect the game to remain in Early Access for approximately six months, with the full release planned for 2027. This timeline may evolve depending on community feedback and the progress of development, but our goal is to deliver a polished and feature-complete experience before leaving Early Access.read 15 Sep 2026 | about 6 months | 1 month | 22% | On the clock5 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock15 months left | |
| Fuel CellFuel Cell | We expect the game to remain in Early Access for approximately 6–12 months. This timeline may adjust depending on feature development, polish requirements, and community feedback. Regular updates are planned throughout Early Access.read 6 Sep 2026 | 6–12 months | 3 weeks | 6% | On the clock11 months left | |
| Vertigo RushVertigo Rush | We currently expect Vertigo Rush to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback and the development of the additional content we have planned. Our priority is to reach the full release when we feel the game is polished, balanced and complete enough to meet our goals.read 6 Sep 2026 | 6–12 months | 3 weeks | 6% | On the clock11 months left | |
| Retail RevengeRetail Revenge | We currently expect Retail Revenge to remain in Early Access for approximately 6–12 months. This estimate may change depending on player feedback, development priorities and the work required to reach the intended quality for version 1.0.read 10 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock11 months left | |
| Dark RideDark Ride | Our rough estimate is six months. The game is being developed by a small independent team, and the pace of development will depend partly on player feedback and on how the world evolves during Early Access. Rather than rushing toward a fixed release date, we want to use this period to gradually expand the park, improve the VR experience, and make sure the final game feels like a complete and satisfying place to explore.read 8 Sep 2026 | about 6 months | 1 week | 4% | On the clock6 months left | |
| GERONIMOGERONIMO | We currently expect Geronimo to remain in Early Access for several years. Our rough estimate is 3–5 years, depending on development progress, community feedback, technical challenges, and the amount of additional content and refinement required before full release.read 11 Sep 2026 | 36–60 months | 2 months | 4% | On the clock4 years 10 months left | |
| Tales Of Glory 4 : RagnarokTales Of Glory 4 : Ragnarok | The game will stay in Early Access for 1 yearread 14 Sep 2026 | about 12 months | 1 week | 2% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.