How long did they say Early Access would take, and how long has it been? · 2,503 in Early Access · 3,405 promises read · 1,137 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,166 | 1,141 | 252% | 2 months | 1,10395% | 39of 992 parsed | — |
| 2025 | 443 | 443 | 00% | 13 months | 40892% | 152of 351 parsed | — |
| 2024 | 235 | 235 | 00% | 2 years 1 month | 21792% | 128of 175 parsed | — |
| 2023 | 124 | 124 | 00% | 3 years 2 months | 11391% | 69of 91 parsed | — |
| 2022 | 87 | 87 | 00% | 4 years 2 months | 7991% | 52of 62 parsed | — |
| 2021 | 61 | 61 | 00% | 5 years 2 months | 5489% | 32of 41 parsed | — |
| 2020 | 52 | 52 | 00% | 6 years 1 month | 4994% | 25of 31 parsed | — |
| 2019 | 50 | 50 | 00% | 7 years 2 months | 50100% | 26of 29 parsed | — |
| 2018 | 30 | 30 | 00% | 8 years 2 months | 2893% | 19of 20 parsed | — |
| 2017 | 36 | 36 | 00% | 9 years 3 months | 3597% | 17of 19 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Submarine Homesick BluesSubmarine Homesick Blues | We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.read 13 Sep 2026 | 4–6 months | 6 months | 97% | On the clockDue this month | |
| BoardlikeBoardlike | I don’t expect a long development road ahead. 5 months should be enough to polish the details and get the balancing right.read 10 Sep 2026 | about 5 months | 5 months | 94% | On the clockDue this month | |
| Tung Tung Together: Online Deathrun PartyTung Tung Together: Online Deathrun Party | The game is planned to remain in Early Access for approximately 3–4 months. Throughout this period, Tung Tung Together will receive regular updates, including new maps, traps, gameplay improvements, and balance adjustments based on community feedback.read 7 Sep 2026 | 3–4 months | 4 months | 94% | On the clockDue this month | |
| DeifiedDeified | We expect the game to be in Early Access for approximately 5 months.the store says it leaves Early Access on 21 Sep 2026 | about 5 months | 5 months | 91% | On the clockDue this month | |
| Maximilian SpeeMaximilian Spee | I have plan to remain in Early Access for approximately 6–9 months. This timeframe allows me to expand content, refine balance, and incorporate player feedback while ensuring the quality and stability of the full release.read 6 Sep 2026 | 6–9 months | 6 months | 70% | On the clock3 months left | |
| War and PoliticsWar and Politics | The full version is scheduled to be released after approximately one year of early access. However, this may change due to development circumstances.the store says it leaves Early Access on 1 Jan 2027 | about 12 months | 8 months | 70% | On the clock4 months left | |
| Isekai Adventurer GuildIsekai Adventurer Guild | I’m aiming for the full release in the second half of 2026.read 9 Sep 2026 | 12 monthsuntil 31 Dec 2026 | 8 months | 67% | On the clock4 months left | |
| StrategosStrategos | The current plan for Strategos is to be in Early Access for 12 months.read 11 Sep 2026 | about 12 months | 8 months | 65% | On the clock4 months left | |
| Kittens GameKittens Game | The game should be released as a full version once Steam version is considered sufficiently stable and mature. There is currently no ETA, but it should be done somewhere in 2026.read 10 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 64% | On the clock4 months left | |
| Battle HanafudaBattle Hanafuda | We are aiming for a full release within 2026, although the exact timing may be adjusted to prioritize quality based on community feedback and ongoing development progress.read 8 Sep 2026 | 10 monthsuntil 31 Dec 2026 | 6 months | 61% | On the clock4 months left | |
| MENACEMENACE | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 12 Sep 2026 | about 12 months | 7 months | 60% | On the clock5 months left | |
| Hand-me-downsHand-me-downs | Hand-me-downs will leave Early Access in Autumn 2026.the store says it leaves Early Access on 28 Oct 2026 | 7 monthsuntil 30 Nov 2026 | 4 months | 60% | On the clock3 months left | |
| Team Principal: A Racing ManagerTeam Principal: A Racing Manager | 6 months - 1 yearread 12 Sep 2026 | 6–12 months | 7 months | 58% | On the clock5 months left | |
| Oaken TowerOaken Tower | We plan to work on the game until we are confident there is enough great content to release to 1.0. We expect the game will be in early access for approximately 8 months.read 13 Sep 2026 | about 8 months | 5 months | 57% | On the clock3 months left | |
| TradingLifeTradingLife | We expect Early Access to last around one year. That said, we’ll focus on shipping meaningful improvements and updates as they’re ready, based on development progress and community feedback.read 12 Sep 2026 | about 12 months | 7 months | 57% | On the clock5 months left | |
| Obscure Chronicle of DynastiaObscure Chronicle of Dynastia | We plan to complete this project within a minimum of six months and a maximum of approximately one year.read 8 Sep 2026 | 6–12 months | 6 months | 53% | On the clock6 months left | |
| Hive BlightHive Blight | Less than a year.read 10 Sep 2026 | 0–12 months | 6 months | 52% | On the clock6 months left | |
| DichrowarMeleeDichrowarMelee | We expect the Early Access period to last for approximately one year, with plans to conclude it before 2027.read 12 Sep 2026 | about 12 months | 6 months | 51% | On the clock6 months left | |
| Computer RevolutionComputer Revolution | It is expected that the full version will be ready for release October 2026, containing all intended content and exercises. However, it's certainly possible that development will take longer. Development may be extended to implement features that are suggested by the users.read 12 Sep 2026 | 4 monthsuntil 31 Oct 2026 | 2 months | 49% | On the clock2 months left | |
| Defi's DevotionDefi's Devotion | My goal is to keep Early Access to no more than six months.read 12 Sep 2026 | 0–6 months | 3 months | 48% | On the clock3 months left | |
| Nova RomaNova Roma | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 12 Sep 2026 | about 12 months | 6 months | 47% | On the clock6 months left | |
| Raisin Word-ConnectRaisin Word-Connect | We plan to be in Early Access for approximately 6 to 12 months. This timeline allows us to polish the existing features and implement the most requested game modes from our community.read 13 Sep 2026 | 6–12 months | 6 months | 47% | On the clock6 months left | |
| WyldernookWyldernook | We're currently expecting to be in Early Access about 6 months. We plan to exit Early Access when all the card artwork is completed, as that's the main development bottleneck, so you'll be able to track our velocity towards release over the course of Early Access.read 12 Sep 2026 | about 6 months | 3 months | 45% | On the clock3 months left | |
| Three Kingdoms:YiThree Kingdoms:Yi | We expect Early Access to last 3 to 6 months, with the exact timeline adjusted based on content completeness and player feedback. Our goal is to fully deliver the eight provinces' unique content, the complete hero roster, and the full awakening paths for custom heroes. Once the core content is live and properly balanced, we'll move into full release.read 12 Sep 2026 | 3–6 months | 3 months | 45% | On the clock3 months left | |
| Mad Television TycoonMad Television Tycoon | It is planned to leave the game in Early Access for 6-12 months. That's enough time to improve the game with the help of the community.read 7 Sep 2026 | 6–12 months | 5 months | 43% | On the clock7 months left | |
| BatakBatak | We plan to be in Early Access for up to one year.read 7 Sep 2026 | 0–12 months | 5 months | 43% | On the clock7 months left | |
| Political Survival - Head of StatePolitical Survival - Head of State | We expect Political Survival to remain in Early Access for approximately 1 to 2 months, depending on community feedback and planned feature development.read 6 Sep 2026 | 1–2 months | 4 weeks | 43% | On the clock1 month left | |
| Radar IdentifiedRadar Identified | We anticipate Early Access lasting approximately 9–12 months, though this may change depending on the scope of feedback and features we decide to pursue.read 13 Sep 2026 | 9–12 months | 5 months | 42% | On the clock7 months left | |
| ModernFireModernFire | The game will be available in Early Access for approximately one year — until the main stages of the project’s development are completed. During this period, active work is planned on fixing bugs and improving key mechanics, including unit balance, commander abilities, and more. We also plan to expand the selection of units and special abilities that may reflect the military potential of several countries. In addition, we are considering adding new maps with different atmospheres and designs to make battles more diverse. Possible options include maps with desert cities, open terrain, and densely built urban areas, which may create additional conditions for tactics and strategic decision-making.read 10 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| CLOUD DWELLERSCLOUD DWELLERS | The length of our Early Access period will ultimately depend on the feedback we receive from players — your input will help shape how the game evolves. That said, based on our current roadmap, we expect Cloud Dwellers to remain in Early Access for about a year, with the full release planned for mid-2027. We’re fully committed to making sure the game is worth your time and support. Our goal is to keep delivering meaningful updates and genuine enjoyment throughout the development process and beyond.read 8 Sep 2026 | about 12 months | 5 months | 41% | On the clock7 months left | |
| Masters of AlbionMasters of Albion | We currently expect Masters of Albion to remain in Early Access for around 12 months. However, development will continue based on player feedback and the needs of the game, so the timeline may shift as we refine and expand the experience. We’ll keep you all updated on plans via our Discord and Steam page.read 12 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Shady O'Grady's™ Overnight SensationShady O'Grady's™ Overnight Sensation | As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 2026 | 9–12 months | 5 months | 39% | On the clock7 months left | |
| SkyInFlamesSkyInFlames | Approximately one year.read 10 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| TamespireTamespire | We expect Tamespire to stay in Early Access for roughly 6 months, depending on how quickly the roster and content roadmap come together with community feedback.read 11 Sep 2026 | about 6 months | 2 months | 37% | On the clock4 months left | |
| Heroes of Might and Magic: Olden EraHeroes of Might and Magic: Olden Era | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| BETRAYEDBETRAYED | We currently plan 6–12 months, depending on the scale of the features the community requests. If we see strong demand for larger systems (new roles, bigger maps, additional modes etc.), the Early Access period may be extended to deliver them properly.read 12 Sep 2026 | 6–12 months | 4 months | 37% | On the clock8 months left | |
| Cyber PlinkoCyber Plinko | 3 months at mostread 6 Sep 2026 | 0–3 months | 1 month | 36% | On the clock2 months left | |
| Soccer PuzzleSoccer Puzzle | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| City Builder ProCity Builder Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Peg Solitaire ProPeg Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| 红或黑 Red or Black红或黑 Red or Black | Expected to maintain 2-3 months of early access, with the latest official version date not exceeding January 2027.read 6 Sep 2026 | 2–3 months | 1 month | 34% | On the clock2 months left | |
| 魔堡乱斗魔堡乱斗 | We expect the Early Access period to last approximately 6 to 9 months. During this time, we will determine the direction of core gameplay adjustments and the development of additional game modes in the future based on player feedback.read 10 Sep 2026 | 6–9 months | 3 months | 34% | On the clock6 months left | |
| Warp to Sector OneWarp to Sector One | Not long!!! I am currently working on finishing the 3 remaining career paths and having some polish put on the visuals and audio. I anticipate exiting Steam Early Access early Q4 of 2026!read 7 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 33% | On the clock4 months left | |
| Possible One: Lunar IndustriesPossible One: Lunar Industries | We're planning around 7–12 months in Early Access, with a full release targeting Q1 2027. That said, this timeline might shift slightly depending on the feedback we receive and the features the community wants us to prioritize.read 12 Sep 2026 | 7–12 months | 4 months | 31% | On the clock8 months left | |
| World Order: Global PowerWorld Order: Global Power | We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 10 Sep 2026 | 6–12 months | 4 months | 31% | On the clock8 months left | |
| Tiny Train TycoonTiny Train Tycoon | Around 6 months. This estimate may change depending on development progress and community feedback.read 11 Sep 2026 | about 6 months | 2 months | 30% | On the clock4 months left | |
| Pact or Peril: World DominationPact or Peril: World Domination | Three to Six Months. We will leave Early Access after completing the remaining visual polish, balance testing, and multiplayer validation.read 11 Sep 2026 | 3–6 months | 2 months | 30% | On the clock4 months left | |
| Bob Saves the PrincessBob Saves the Princess | Being a solodev, I intend on continuing production of this game until the list of features I have is in the game. I believe all future features I intend to develop can be done within 1 year, also considering bug fixes and the inclusion of possible suggestions from the community.read 10 Sep 2026 | 0–12 months | 4 months | 29% | On the clock8 months left | |
| TFC2: The Fertile Crescent 2 - Collapse of The Bronze AgeTFC2: The Fertile Crescent 2 - Collapse of The Bronze Age | 3 months.read 12 Sep 2026 | about 3 months | 4 weeks | 29% | On the clock2 months left | |
| ProwlProwl | I expect the game to remain in Early Access for roughly 6-12 months, depending on development progress and player feedback.read 11 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.