Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,404 in Early Access · 3,242 promises read · 1,091 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedClock started in 2019Tag: StrategyClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1381,114242%2 months1,07094%36of 960 parsed
202542842800%13 months38891%140of 332 parsed
202422522500%2 years 1 month20692%120of 166 parsed
202312212200%3 years 2 months11191%67of 89 parsed
2022818100%4 years 2 months7390%48of 57 parsed
2021595900%5 years 2 months5288%30of 39 parsed
2020505000%6 years 1 month4692%23of 29 parsed
2019484800%7 years 3 months48100%25of 28 parsed
2018282800%8 years 1 month2693%17of 18 parsed
2017313100%9 years 3 months3097%16of 18 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
PlutocracyRedwood · entered 21 Nov 2019PlutocracyRedwood · entered 21 Nov 2019We are planning to complete the development in the 2026.read 5 Sep 20267 years 1 monthuntil 31 Dec 20266 years 10 months96%On the clock3 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.