Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,257 in Early Access · 2,967 promises read · 1,005 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedClock started in 2017Tag: StrategyClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1051,084212%2 months1,02793%34of 925 parsed
202540540500%13 months36390%133of 315 parsed
202420720700%2 years 1 month18790%109of 150 parsed
202311711700%3 years 2 months10691%63of 85 parsed
2022797900%4 years 2 months7089%46of 54 parsed
2021555500%5 years 2 months4887%27of 36 parsed
2020464600%6 years 1 month4189%20of 25 parsed
2019434300%7 years 3 months43100%21of 24 parsed
2018242400%8 years2292%13of 14 parsed
2017212100%9 years 2 months2095%10of 12 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.