How long did they say Early Access would take, and how long has it been? · 2,744 in Early Access · 3,799 promises read · 1,255 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,217 | 1,192 | 252% | 2 months | 1,16295% | 46of 1,047 parsed | — |
| 2025 | 486 | 486 | 00% | 13 months | 45493% | 170of 388 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 136 | 136 | 00% | 3 years 2 months | 12693% | 81of 104 parsed | — |
| 2022 | 92 | 92 | 00% | 4 years 2 months | 8592% | 54of 65 parsed | — |
| 2021 | 72 | 72 | 00% | 5 years 2 months | 6590% | 41of 50 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 36 | 36 | 00% | 8 years 3 months | 3494% | 26of 27 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Tamer: King of DinosaursTamer: King of Dinosaurs | We hope to finish production of Tamer: King of Dinosaurs by Q4 2026 (approximately 4 months post-EA launch), but if the community requests additional features we could realistically extend production until Q1 2027 to significantly change and improve the game.read 8 Sep 2026 | about 4 months | 3 months | 84% | On the clockDue this month | |
| Really Fast RatReally Fast Rat | Less than one yearread 9 Sep 2026 | 0–12 months | 8 months | 63% | On the clock4 months left | |
| Solasta IISolasta II | We intend to stay in Early Access for about a year to adjust and polish the content of Solasta II for the 1.0 release - although the exact duration will depend on the amount of community requests we intend to tackle!read 13 Sep 2026 | about 12 months | 6 months | 51% | On the clock6 months left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 13 Sep 2026 | 6–9 months | 4 months | 50% | On the clock5 months left | |
| Morbid MetalMorbid Metal | We already have a Year One roadmap, but we’re keeping the timeline flexible so we can integrate community feedback along the way.read 12 Sep 2026 | about 12 months | 5 months | 44% | On the clock7 months left | |
| Desolation SeedDesolation Seed | We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 2026 | 4–6 months | 2 months | 38% | On the clock4 months left | |
| Car Race SimulatorCar Race Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Toy Car RaceToy Car Race | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Car Race Pro SimulatorCar Race Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Soccer PuzzleSoccer Puzzle | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Klondike Solitaire ProKlondike Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Truck Racing SimulatorTruck Racing Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| City Builder ProCity Builder Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Homebound: Escape RoomHomebound: Escape Room | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Peg Solitaire ProPeg Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Street Soccer SimulatorStreet Soccer Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 11 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| SpellersSpellers | We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| Coin Slots LiveCoin Slots Live | We expect Coin Slots Live to be in Early Access for around 1–2 years, depending on feedback, feature development, and overall polish. We plan to leave Early Access once the core experience feels complete and stable.read 9 Sep 2026 | 12–24 months | 7 months | 28% | On the clock17 months left | |
| Play and Learn: EnglishPlay and Learn: English | We plan to stay in Early Access for approximately 8-12 months. This timeline may shift depending on the desired content scope and the direction the community takes. Rather than rushing out an incomplete game, we aim to ship a polished, refined full version shaped by player feedback.read 11 Sep 2026 | 8–12 months | 3 months | 25% | On the clock9 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock16 months left | |
| Pawsome ResortPawsome Resort | We’re currently planning for Pawsome Resort to stay in Early Access for around one year. During this time, we’ll roll out frequent updates including new animals, gameplay systems, quality-of-life improvements, and story content.read 8 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| Vapor World: Over The MindVapor World: Over The Mind | We hope the Vapor World will be an unforgettable experience for the player. Not only does it take a lot of effort to complete such an experience, but it is also difficult for developers to predict when it will be completed. Therefore, it is very difficult to confirm the official release schedule of the game. But we've already completed the key fun elements of Vaperworld over a long period of time, and we think we can deliver them to our players sometime in 2026.read 6 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 4 weeks | 22% | On the clock3 months left | |
| WHERE TO?WHERE TO? | We currently expect the game to remain in Early Access for approximately three months.read 8 Sep 2026 | about 3 months | 3 weeks | 20% | On the clock2 months left | |
| Chessman AdventuresChessman Adventures | We currently expect Chessman Adventures to remain in Early Access for around 6–12 months. This may change depending on community feedback and the scope of future updates.read 9 Sep 2026 | 6–12 months | 2 months | 19% | On the clock10 months left | |
| SnowFlowSnowFlow | SnowFlow is expected to remain in Early Access for several months, likely around 6 to 12 months depending on player feedback and the scope of the remaining content.read 12 Sep 2026 | 6–12 months | 2 months | 18% | On the clock10 months left | |
| 我自成道我自成道 | We have prepared extensive content for <I Am The Dao>, and the game will be continuously developed with regular updates. The Early Access phase is expected to last between one and two years.read 13 Sep 2026 | 12–24 months | 4 months | 17% | On the clock20 months left | |
| Drone SectorDrone Sector | The current plan is to be in Early Access for 6-12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 13 Sep 2026 | 6–12 months | 2 months | 15% | On the clock10 months left | |
| Unpossess 2: Exorcism SimulatorUnpossess 2: Exorcism Simulator | We currently plan for the game to remain in Early Access for around 3 to 6 months, depending on development progress and community feedback. This timeline may change as we continue improving the game and evaluating what is needed before a full release.read 11 Sep 2026 | 3–6 months | 3 weeks | 13% | On the clock5 months left | |
| Industrial GarbageIndustrial Garbage | We expect Industrial Garbage to remain in Early Access for approximately six months. We feel this gives us enough time to develop the additional content we have planned while also responding to player feedback, without putting unnecessary pressure on ourselves to rush updates or overwork. This timeframe may change depending on the scope of new features and feedback we receive throughout Early Access.read 6 Sep 2026 | about 6 months | 3 weeks | 13% | On the clock5 months left | |
| Stay: Your Forever Pet!Stay: Your Forever Pet! | Early Access will continue as we refine and polish the core experience.We anticipate being in Early Access for approximately 12–18 months, while development will continue afterward with ongoing updates and long-term plans.read 11 Sep 2026 | 12–18 months | 2 months | 11% | On the clock16 months left | |
| Warrior's Memory The Hollow StrataWarrior's Memory The Hollow Strata | At this point, we expect the Early Access period to last approximately one to two years. However, the schedule may change depending on the scale of additional content, player feedback, and the overall state of development.read 8 Sep 2026 | 12–24 months | 3 months | 11% | On the clock21 months left | |
| Road to VostokRoad to Vostok | Road to Vostok is a long-term project, and a rough estimate for how long the game will be in Early Access is approximately 2–4 years. However, this estimate depends on multiple factors that cannot yet be determined. In terms of content, the game will leave Early Access once all planned features are implemented and the game is fully replayable. These planned features are categorized into different builds and updates, which players can track using the in-game roadmap available on the main menu. All planned features and upcoming builds until the full launch will be free and shared roughly quarterly with everyone who has purchased the Early Access version of the game.read 5 Sep 2026 | 24–48 months | 5 months | 11% | On the clock3 years 7 months left | |
| Nicotine Merchant Simulator™Nicotine Merchant Simulator™ | I expect Early Access to last about a year, but the exact timeline will depend on player feedback and the needs of the community.read 13 Sep 2026 | about 12 months | 1 month | 9% | On the clock11 months left | |
| Daughter of The VoidDaughter of The Void | I am planning to finish the game at around 1 year from now, maybe 2 if things get rough.read 6 Sep 2026 | about 12 months | 1 month | 9% | On the clock11 months left | |
| Clickbait TycoonClickbait Tycoon | Approximately 6-12 months. We'd rather ship the full version right than rush a release date.read 6 Sep 2026 | 6–12 months | 3 weeks | 7% | On the clock11 months left | |
| Vertigo RushVertigo Rush | We currently expect Vertigo Rush to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback and the development of the additional content we have planned. Our priority is to reach the full release when we feel the game is polished, balanced and complete enough to meet our goals.read 6 Sep 2026 | 6–12 months | 3 weeks | 6% | On the clock11 months left | |
| Seconds Until You DieSeconds Until You Die | 1 year (31536000 seconds until this game is not in Early Access)read 14 Sep 2026 | about 12 months | 3 weeks | 5% | On the clock11 months left | |
| Airline FounderAirline Founder | 3–6 monthsread 13 Sep 2026 | 3–6 months | 1 week | 5% | On the clock6 months left | |
| FD 27: Direct Your Football ClubFD 27: Direct Your Football Club | Approximately one to two years maximum from the launch of version 0.1.read 11 Sep 2026 | 12–24 months | 1 month | 4% | On the clock23 months left | |
| Midwinter Fan RemasterMidwinter Fan Remaster | Around 6 months. The goal is 1.0 once the full campaign is complete and stable across the whole island and at various difficulty levels.read 13 Sep 2026 | about 6 months | 1 week | 4% | On the clock6 months left | |
| GERONIMOGERONIMO | We currently expect Geronimo to remain in Early Access for several years. Our rough estimate is 3–5 years, depending on development progress, community feedback, technical challenges, and the amount of additional content and refinement required before full release.read 11 Sep 2026 | 36–60 months | 2 months | 4% | On the clock4 years 10 months left | |
| Unforgiving DungeonUnforgiving Dungeon | I expect the game to remain in Early Access for roughly 6–12 months. This estimate may change depending on community feedback, feature expansion, and overall development progress, but this is the general timeframe I’m aiming for.read 5 Sep 2026 | 6–12 months | 2 weeks | 3% | On the clock12 months left | |
| OshiYaOshiYa | We currently expect Early Access to last roughly 9 to 15 months. This is an estimate, not a fixed release promise: the timing will depend on playtest data, technical stability and the scope that proves valuable to the community.read 12 Sep 2026 | 9–15 months | 2 weeks | 3% | On the clock15 months left | |
| Breathedge 2Breathedge 2 | We currently expect Breathedge 2 to remain in Early Access for roughly 16–20 months, though that may change depending on how development progresses, player feedback, and the scope of any changes we decide to make along the way. We plan to leave Early Access once the game is close enough to the full Breathedge 2 experience we have in mind and we’re happy with its overall state. We’ll also do our best to polish everything to a blinding shine and deprive players of at least some of the bugs they love so dearly.read 13 Sep 2026 | 16–20 months | 2 weeks | 2% | On the clock20 months left | |
| GIANTESS PLAYGROUNDGIANTESS PLAYGROUND | Many months to a few years. We have a lot of improvements and continue to expand our scope for the games "playground." We will not be leaving Early Access for a long time, as we want to add a lot of content and functionality to the Giantess community via this software (Custom characters via VRM Importing, custom animations as well.)read 8 Sep 2026 | 24–48 months | 1 month | 2% | On the clock3 years 11 months left | |
| Road to Millionaire – InvestingRoad to Millionaire – Investing | We currently expect Road to Millionaire – Investing to remain in Early Access for approximately 12 months. During this period, we will continue to expand the game's content, improve gameplay systems, and polish the overall player experience. If additional development time is needed to deliver a higher-quality game, we will prioritize quality over a fixed release schedule.read 10 Sep 2026 | about 12 months | 1 week | 2% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.