How long did they say Early Access would take, and how long has it been? · 2,756 in Early Access · 3,819 promises read · 1,262 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,219 | 1,194 | 252% | 2 months | 1,16495% | 46of 1,049 parsed | — |
| 2025 | 488 | 488 | 00% | 13 months | 45794% | 171of 391 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 136 | 136 | 00% | 3 years 2 months | 12693% | 81of 104 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 73 | 73 | 00% | 5 years 2 months | 6690% | 42of 51 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 37 | 37 | 00% | 8 years 3 months | 3595% | 27of 28 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Dying BreedDying Breed | The current plan is to remain in Early Access for about 12 monthsread 13 Sep 2026 | about 12 months | 11 months | 94% | On the clockDue this month | |
| House Builder 2: Casual ConstructionHouse Builder 2: Casual Construction | We anticipate that the game will be in Early Access between 6 and 12 months. However, we don't want to be obligated to this, as the game and the players are most important. We plan to remain in early access until we decide that the game is complete. We plan to release major content updates, as well as smaller updates that will focus on specific aspects of the game. We will continue to listen to feedback from our community and work on improvements to the core of the game.read 12 Sep 2026 | 6–12 months | 11 months | 90% | On the clock1 month left | |
| UnLoopUnLoop | 6 – 12 months.read 12 Sep 2026 | 6–12 months | 10 months | 84% | On the clock2 months left | |
| SkyfearSkyfear | (Released in EA March of 2025) As of March of 2026, expectations are that the game will transition into a completed game in mid to late 2026.read 8 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 83% | On the clock4 months left | |
| Sudoku ProSudoku Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Aethergate: Battle of ArtefactsAethergate: Battle of Artefacts | We expect to remain in Early Access for at least 12–24 months. As a small team, we're learning and evolving with every step. The timeline may shift depending on feedback, resources, and how much content the community helps us shape.read 13 Sep 2026 | 12–24 months | 15 months | 64% | On the clock9 months left | |
| First Person Data ExplorerFirst Person Data Explorer | I expect the game to remain in Early Access for one to two years.read 6 Sep 2026 | 12–24 months | 14 months | 60% | On the clock10 months left | |
| Assetto Corsa RallyAssetto Corsa Rally | We're aiming to have the full 1.0 release ready within less than 18 months from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.read 13 Sep 2026 | 0–18 months | 10 months | 56% | On the clock8 months left | |
| Dungeon ShiftersDungeon Shifters | We are planning on a 2-year Early Access timeframe for Dungeon Shifters. This will include, according to our development plans, adding new playable characters, expanding dungeon areas with new mechanics and enemies, refining combat and AI systems, optimizing performance, and incorporating player feedback to deliver the best possible experience.read 13 Sep 2026 | about 2 years | 13 months | 55% | On the clock11 months left | |
| Goblin CleanupGoblin Cleanup | We plan to finish the game within the next 24 months. With that in mind, it will remain in Early Access until we are satisfied. It depends on the community's reaction and how we feel about the game’s progressread 5 Sep 2026 | about 2 years | 12 months | 49% | On the clock12 months left | |
| MacabreMacabre | We currently expect to remain in Early Access for up to two years. This gives us room to expand content and refine systems while continuing to improve the foundation with real player input. The timeline may change depending on progress and feedback, but our focus will remain on delivering a strong, replayable experience throughout.read 12 Sep 2026 | 0–24 months | 12 months | 48% | On the clock12 months left | |
| Bside: Desktop MateBside: Desktop Mate | We expect Bside to remain in Early Access for roughly 18 to 24 months. Our goal during this period is to keep refining the foundation and expanding the world step by step. Bside is designed as an evolving world that grows with its community, so development will continue beyond the initial Early Access phase. While we can’t predict an exact end point, we’ll keep sharing updates, adding new experiences, and working closely with players as the world of Biibits continues to take shape.read 7 Sep 2026 | 18–24 months | 11 months | 44% | On the clock13 months left | |
| SanguineSanguine | The plan is to leave Early Access in Q4 2027, when the full version launches.read 9 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2027 | 11 months | 41% | On the clock15 months left | |
| Cleared HotCleared Hot | The current plan is to release Chapter 2 (a major content update) in Fall 2026 and leave Early Access in 2027. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 13 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 10 months | 39% | On the clock15 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.