How long did they say Early Access would take, and how long has it been? · 2,075 in Early Access · 2,570 promises read · 868 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,047 | 1,035 | 121% | 1 month | 95891% | 30of 872 parsed | — |
| 2025 | 385 | 384 | 10% | 13 months | 33587% | 126of 290 parsed | — |
| 2024 | 185 | 185 | 00% | 2 years 1 month | 16388% | 96of 131 parsed | — |
| 2023 | 105 | 105 | 00% | 3 years 2 months | 9187% | 53of 73 parsed | — |
| 2022 | 75 | 75 | 00% | 4 years 2 months | 6688% | 42of 50 parsed | — |
| 2021 | 50 | 50 | 00% | 5 years 1 month | 4182% | 23of 31 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 40 | 40 | 00% | 7 years 3 months | 40100% | 20of 23 parsed | — |
| 2018 | 21 | 21 | 00% | 8 years 1 month | 1990% | 10of 11 parsed | — |
| 2017 | 19 | 19 | 00% | 9 years 3 months | 1895% | 8of 10 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~ | We estimate Early Access will last approximately 3 months as a baseline. This duration is not fixed - it will flexibly adjust based on the volume and nature of community feedback, the priorities for additional features, and the need for balance tuning. If the community wants us to "spend more time refining in this direction" or "wait for a specific feature before going to 1.0", we will prioritize those voices. Progress updates and roadmap changes will be shared transparently through monthly devlogs on Steam News.read 8 Sep 2026 | about 3 months | 3 months | 99% | On the clockDue this month | |
| Way of the Hunter 2Way of the Hunter 2 | We currently expect Early Access to last half a year. Because development time heavily depends on the community feedback we receive, the real duration can vary.read 9 Sep 2026 | about 6 months | 6 months | 93% | On the clockDue this month | |
| I Know a Guy: Shady Life SimulatorI Know a Guy: Shady Life Simulator | Our plan is to stay in Early Access for about 3 to 6 months. During that time, we’ll expand the open world, add new NPCs and missions, upgrade gameplay mechanics, and polish the humor and voice acting. The goal is to make sure every feature feels exactly as ridiculous - and completed - as intended.the store says it leaves Early Access on 25 Sep 2026 | 3–6 months | 5 months | 89% | On the clockDue this month | |
| Farmer's Dynasty 2Farmer's Dynasty 2 | The plan is to have a short Early Access period of up to 6 months. We already have a strong understanding of player desires and expectations from the previous game that we want to deliver on, while also assessing and integrating additional community feedback.read 8 Sep 2026 | 0–6 months | 5 months | 89% | On the clockDue this month | |
| TobianoTobiano | Tobiano is planned for full release around the fall of 2026.read 6 Sep 2026 | 9 monthsuntil 30 Nov 2026 | 7 months | 74% | On the clock2 months left | |
| PlentifulPlentiful | The plan is to be in Early Access for 6 months or so.read 8 Sep 2026 | about 6 months | 4 months | 71% | On the clock2 months left | |
| Maximilian SpeeMaximilian Spee | I have plan to remain in Early Access for approximately 6–9 months. This timeframe allows me to expand content, refine balance, and incorporate player feedback while ensuring the quality and stability of the full release.read 6 Sep 2026 | 6–9 months | 6 months | 69% | On the clock3 months left | |
| Drunkard SimulatorDrunkard Simulator | I'm aiming to release 1.0 version in 2026, but I'll prioritize a properly aged brew over some rushed garbage.read 6 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 68% | On the clock4 months left | |
| Isekai Adventurer GuildIsekai Adventurer Guild | I’m aiming for the full release in the second half of 2026.read 9 Sep 2026 | 12 monthsuntil 31 Dec 2026 | 8 months | 66% | On the clock4 months left | |
| Mineral Mining SimulatorMineral Mining Simulator | We currently expect the game to remain in Early Access for around 4 to 6 months. However, this estimate may change depending on development progress, testing results, and feedback from the community. During Early Access, our focus is not only to finish the planned content, but also to evaluate several experimental features. We want to make sure these features feel enjoyable, work well with the overall gameplay, and are realistic for us to complete with the resources available.read 8 Sep 2026 | 4–6 months | 4 months | 66% | On the clock2 months left | |
| Moonlight DialogueMoonlight Dialogue | 3 Months.read 8 Sep 2026 | about 3 months | 2 months | 62% | On the clock1 month left | |
| Moonshiner SimulatorMoonshiner Simulator | Around 6 months.the store says it leaves Early Access on 21 Oct 2026 | about 6 months | 4 months | 62% | On the clock2 months left | |
| AdaptoryAdaptory | Right now I’m planning about one year to complete and polish the full version (see the roadmap), but this could change if the scope increases or if we have to revisit any major systems. The plan is to deliver at least three major content updates during this time so you’ll be able to test new systems and share your feedback.read 9 Sep 2026 | about 12 months | 7 months | 62% | On the clock5 months left | |
| Ranch Store SimulatorRanch Store Simulator | Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.read 6 Sep 2026 | about 12 months | 7 months | 61% | On the clock5 months left | |
| Megastore SimulatorMegastore Simulator | We expect the game to remain in Early Access for approximately 12 months, depending on community feedback and development priorities. Our goal is to use this period to expand content and features with the community's help, while also improving polish, balance, and overall stability before the full release.read 6 Sep 2026 | about 12 months | 7 months | 61% | On the clock5 months left | |
| Team Principal: A Racing ManagerTeam Principal: A Racing Manager | 6 months - 1 yearread 10 Sep 2026 | 6–12 months | 7 months | 58% | On the clock5 months left | |
| Monster Lab SimulatorMonster Lab Simulator | We plan to release the full game within 12 months. This timeframe is what we estimate to implement all the planned features and refine the game into its best version.read 6 Sep 2026 | 0–12 months | 7 months | 58% | On the clock5 months left | |
| DJ Life Simulator: Learn to DJ for RealDJ Life Simulator: Learn to DJ for Real | 3 Monthsread 9 Sep 2026 | about 3 months | 2 months | 57% | On the clock1 month left | |
| TradingLifeTradingLife | We expect Early Access to last around one year. That said, we’ll focus on shipping meaningful improvements and updates as they’re ready, based on development progress and community feedback.read 10 Sep 2026 | about 12 months | 7 months | 56% | On the clock5 months left | |
| Rise of PiracyRise of Piracy | The goal is to remain in Early Access for 12 months, but this will depend on the feedback that comes in from players and how the scope may change as a result.read 6 Sep 2026 | about 12 months | 7 months | 54% | On the clock5 months left | |
| Untamed KingdomUntamed Kingdom | Untamed Kingdom" plans to remain in Early Access for 1 yearread 10 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| Bigfoot HuntingBigfoot Hunting | We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 2026 | 6–9 months | 5 months | 53% | On the clock4 months left | |
| DrainSimDrainSim | The current development target is around 12 months. This timeframe may adjust depending on progress and how the scope evolves during development.read 10 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| Ranger’s Path: National Park SimulatorRanger’s Path: National Park Simulator | We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 8 Sep 2026 | about 12 months | 6 months | 51% | On the clock6 months left | |
| Computer RevolutionComputer Revolution | It is expected that the full version will be ready for release October 2026, containing all intended content and exercises. However, it's certainly possible that development will take longer. Development may be extended to implement features that are suggested by the users.read 10 Sep 2026 | 4 monthsuntil 31 Oct 2026 | 2 months | 48% | On the clock2 months left | |
| S.A.M. - Stasis Asset ManagementS.A.M. - Stasis Asset Management | We're planning on under roughly 1-3 months. That said, this timeframe may be adjusted depending on community feedback and how stabilization progresses.read 10 Sep 2026 | 1–3 months | 1 month | 47% | On the clock2 months left | |
| Nova RomaNova Roma | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 5 Sep 2026 | about 12 months | 6 months | 46% | On the clock6 months left | |
| AetherdrifterAetherdrifter | We currently expect Early Access to last roughly one to three months. That said, we would rather ship the right update than a fast one - if the game needs more time to reach the bar we want, we plan to take it.read 10 Sep 2026 | 1–3 months | 1 month | 46% | On the clock2 months left | |
| BodyWalk VR Motion MapperBodyWalk VR Motion Mapper | We estimate the Early Access phase will last roughly 4 to 6 months. This gives us the necessary time to implement the remaining features, polish the user interface.read 9 Sep 2026 | 4–6 months | 3 months | 44% | On the clock3 months left | |
| TDM : Task Drill ManiacTDM : Task Drill Maniac | We currently expect Taskbar Mining to remain in Early Access for approximately one months. This schedule may change depending on player feedback, development progress, and the stability of the in-game economy.the store says it leaves Early Access on 1 Oct 2026 | about 1 month | 2 weeks | 43% | On the clockDue this month | |
| Snow Resort SimulatorSnow Resort Simulator | Approximately 6-12 months.read 8 Sep 2026 | 6–12 months | 5 months | 43% | On the clock7 months left | |
| Gravity Assist: InitiativeGravity Assist: Initiative | At the moment, I am looking at 1 year, but likely (and hopefully) much less.read 9 Sep 2026 | about 12 months | 5 months | 43% | On the clock7 months left | |
| Solar ExpanseSolar Expanse | We are planning to stay in Early Access for approximately a year, depending on the development.read 8 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Mad Television TycoonMad Television Tycoon | It is planned to leave the game in Early Access for 6-12 months. That's enough time to improve the game with the help of the community.read 7 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| 粒子战争 Particle Wars粒子战争 Particle Wars | We plan to remain in Early Access for 6 to 12 months. The exact duration depends on the following factors: The scale and complexity of community feedback The development progress of new game modes We will regularly update the community on our progress through update logs, and provide a more accurate release date announcement 3 months before the full versionread 10 Sep 2026 | 6–12 months | 5 months | 41% | On the clock7 months left | |
| Political Survival - Head of StatePolitical Survival - Head of State | We expect Political Survival to remain in Early Access for approximately 1 to 2 months, depending on community feedback and planned feature development.read 6 Sep 2026 | 1–2 months | 3 weeks | 40% | On the clock1 month left | |
| SimplePlanes 2SimplePlanes 2 | We plan for the game to be in Early Access for approximately one year.read 10 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Shady O'Grady's™ Overnight SensationShady O'Grady's™ Overnight Sensation | As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 2026 | 9–12 months | 5 months | 38% | On the clock7 months left | |
| Desolation SeedDesolation Seed | We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 2026 | 4–6 months | 2 months | 37% | On the clock4 months left | |
| Car Race SimulatorCar Race Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Bike Stunts SimulatorBike Stunts Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Buggy Racing SimulatorBuggy Racing Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Car Race Pro SimulatorCar Race Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Air Hockey SimulatorAir Hockey Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Billiards Pro SimulatorBilliards Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Soccer Penalty KickSoccer Penalty Kick | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Toy Car RaceToy Car Race | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Truck Racing SimulatorTruck Racing Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| City Builder ProCity Builder Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Street Soccer SimulatorStreet Soccer Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 11 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.