How long did they say Early Access would take, and how long has it been? · 2,108 in Early Access · 2,647 promises read · 905 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,061 | 1,047 | 141% | 1 month | 97392% | 32of 884 parsed | — |
| 2025 | 386 | 386 | 00% | 13 months | 33687% | 126of 292 parsed | — |
| 2024 | 187 | 187 | 00% | 2 years 1 month | 16588% | 97of 133 parsed | — |
| 2023 | 108 | 108 | 00% | 3 years 2 months | 9487% | 54of 74 parsed | — |
| 2022 | 76 | 76 | 00% | 4 years 2 months | 6788% | 43of 51 parsed | — |
| 2021 | 50 | 50 | 00% | 5 years 1 month | 4182% | 23of 31 parsed | — |
| 2020 | 44 | 44 | 00% | 6 years 1 month | 3989% | 19of 23 parsed | — |
| 2019 | 39 | 39 | 00% | 7 years 3 months | 39100% | 19of 22 parsed | — |
| 2018 | 21 | 21 | 00% | 8 years 1 month | 1990% | 10of 11 parsed | — |
| 2017 | 19 | 19 | 00% | 9 years 3 months | 1895% | 8of 10 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Fata Deum - The God SimFata Deum - The God Sim | We plan to remain in EA for a year, but this may change based on player feedback and the available budget. That means if Fata Deum is more successful, we will stay in EA longer and try to invest more and more in the game.read 10 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| Mars AttractsMars Attracts | 9-12 Months.the store says it leaves Early Access on 24 Sep 2026 | 9–12 months | 12 months | 99% | On the clockDue this month | |
| ENDLESS Legend™ 2ENDLESS Legend™ 2 | We will exit Early Access and release v1.0 on September 17, 2026.the store says it leaves Early Access on 17 Sep 2026 | 12 monthsuntil 17 Sep 2026 | 12 months | 97% | On the clockDue this month | |
| Car Dealership Simulator 2Car Dealership Simulator 2 | We are aiming to bring it to completion in one year. But that time frame can vary based on the players' feedback and possible modifications for improving the game.read 5 Sep 2026 | about 12 months | 12 months | 96% | On the clockDue this month | |
| Graffism VR - Graffiti SimulatorGraffism VR - Graffiti Simulator | We expect to need around 6 months, up to a maximum of 12 months, to add all the content and features we have planned.read 11 Sep 2026 | 6–12 months | 12 months | 96% | On the clockDue this month | |
| Tavern Keeper 🍻Tavern Keeper 🍻 | We plan to be in Early Access for roughly a year, though this could change based on player feedback.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Mall SimulatorMall Simulator | We anticipate the full game will be available in about 12 months. This timeframe allows us to implement all the features we have planned and refine the game to meet our standards.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Car Factory EmpireCar Factory Empire | The game's release date from early access will depend on the players' condition. In a positive scenario, we expect to bring the product to final assembly within a year.read 11 Sep 2026 | 0–12 months | 10 months | 85% | On the clock2 months left | |
| Campus Legends College BasketballCampus Legends College Basketball | The game launched into Early Access in January of 2025, with the goal of a full release sometime in 2026.read 7 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 84% | On the clock4 months left | |
| Hollywood AnimalHollywood Animal | We plan to take the game out of Early Access in 2026.read 5 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| SKYSAVIOR Helicopter ServicesSKYSAVIOR Helicopter Services | The exact duration of this period will depend on feedback from our players regarding what adjustments should be made to the core game mechanics and whether we can create new game modes based on our community's wishes. Our current plan is to remain in Early Access for 3 to 12 months.read 10 Sep 2026 | 3–12 months | 9 months | 78% | On the clock3 months left | |
| Off World RacingOff World Racing | We plan for Off World Racing to be in Early access for 8 - 12 Months. We have 3 Major milestones in our last 20% of development. 1 - Launch stable build with 5 worlds, full physics engine, and 10 vehicle. Collect telemetry & player feedback. 2 - Implement feedback, add new tracks, Visual Damage, and implement Steam leaderboards, polish UI & visuals, and expand multiplayer stability. 3 - Final content integration, Multiple Language Support, console certification prep, marketing & press push.read 8 Sep 2026 | 8–12 months | 9 months | 78% | On the clock3 months left | |
| みんなでPhysical TRAIN ~チャムランド国営鉄道~みんなでPhysical TRAIN ~チャムランド国営鉄道~ | We expect to continue worldbuilding and refinement through Early Access for up to a year, and to improve the content of the game. In the future, we will decide whether to extend Early Access or release the game officially depending on the progress of development.read 10 Sep 2026 | 0–12 months | 9 months | 77% | On the clock3 months left | |
| Biltur SimulatorBiltur Simulator | Our plan is to release the full version within a year. But we want to make sure the full version is all it can be before we do so. Our goal is to ensure that all planned features, including more complex weather systems, additional environments, and the mechanics for unlocking content within the simulator, are thoroughly tested and bug-free before the full version is released.read 10 Sep 2026 | 0–12 months | 9 months | 77% | On the clock3 months left | |
| Card Survival: Fantasy ForestCard Survival: Fantasy Forest | We expect the game to remain in Early Access for approximately two years. During that time you can expect frequent updates as we've done with our previous releases.read 6 Sep 2026 | about 2 years | 18 months | 77% | On the clock6 months left | |
| Stocks: Main Force SimulatorStocks: Main Force Simulator | Expected to last 6 to 12 months. The period may be extended if new features are added to ensure content quality.read 9 Sep 2026 | 6–12 months | 9 months | 75% | On the clock3 months left | |
| My Car My LifeMy Car My Life | 1 yearread 9 Sep 2026 | about 12 months | 9 months | 75% | On the clock3 months left | |
| Seafarer: The Ship SimSeafarer: The Ship Sim | We are currently planning for a full release sometime in 2026.read 7 Sep 2026 | 15 monthsuntil 31 Dec 2026 | 11 months | 74% | On the clock4 months left | |
| The Boss Gangster: Criminal EmpireThe Boss Gangster: Criminal Empire | We currently plan to remain in Early Access until late 2026. The exact timeline may change depending on development progress and community feedback, but we are committed to releasing regular major content updates throughout Early Access.the store says it leaves Early Access on 27 Oct 2026 | 14 monthsuntil 31 Dec 2026 | 10 months | 74% | On the clock4 months left | |
| Schedule ISchedule I | Schedule I will be in early access for approximately 2 years.read 6 Sep 2026 | about 2 years | 18 months | 73% | On the clock6 months left | |
| Virtual SkateVirtual Skate | Depending on how the game evolves with community feedback and how many features make the cut for 1.0, we anticipate 12 to 18 months in Early Access. While we have a roadmap, we want to be flexible to allow players to voice their thoughts and help make the best skate game we can.read 9 Sep 2026 | 12–18 months | 13 months | 71% | On the clock5 months left | |
| Basketball SimulatorBasketball Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Real Estate Tycoon!Real Estate Tycoon! | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Medieval Archer SimulatorMedieval Archer Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Teddy's HavenTeddy's Haven | I'm currently expecting the full release to happen by late 2026 to early 2027. The development velocity has been substantial, and while the game is already in an incredibly stable state, we want to take the time needed to fully realize my final vision. My estimated time in Early Access is about 18 - 24 months. Even after the full release, I plan to continue offering updates and new content to keep the experience fresh and engaging.read 5 Sep 2026 | 18–24 months | 16 months | 68% | On the clock8 months left | |
| Golf Pro SimulatorGolf Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Fishing Pro SimulatorFishing Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Roulette Pro SimulatorRoulette Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 66% | On the clock6 months left | |
| BlackjackBlackjack | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 9 Sep 2026 | about 18 months | 12 months | 66% | On the clock6 months left | |
| Robot Fury: Mech Combat SimulatorRobot Fury: Mech Combat Simulator | We plan to be in Early Access for about 2 and a half years. This gives us enough time to gather feedback, implement new features, refine the combat system, and ensure a polished experience. Our goal is to work closely with the community throughout this period to make sure the final game meets player expectations.read 10 Sep 2026 | about 2 years 6 months | 18 months | 61% | On the clock12 months left | |
| First Person Data ExplorerFirst Person Data Explorer | I expect the game to remain in Early Access for one to two years.read 6 Sep 2026 | 12–24 months | 14 months | 60% | On the clock10 months left | |
| Ground of AcesGround of Aces | We are planning for 1.5 to 2 years of Early Access. As a small indie team, changes and adjustments to the plan are possible.read 5 Sep 2026 | 18–24 months | 14 months | 59% | On the clock10 months left | |
| Saloon SimulatorSaloon Simulator | The duration of Early Access is subject to player engagement and interest in the project. We're committed to delivering a polished and complete game, and will exit Early Access once the story arc has been fully realized. If the game proves to be successful and well-received, our goal is to transition out of Early Access within up to 2 years.read 10 Sep 2026 | 0–24 months | 14 months | 58% | On the clock10 months left | |
| Web Host SimulatorWeb Host Simulator | We plan to keep the game in Early Access for approximately 24 months. This period will be used to expand content, test new systems, and refine the experience with the help of the community.read 9 Sep 2026 | about 2 years | 13 months | 55% | On the clock11 months left | |
| Goblin CleanupGoblin Cleanup | We plan to finish the game within the next 24 months. With that in mind, it will remain in Early Access until we are satisfied. It depends on the community's reaction and how we feel about the game’s progressread 5 Sep 2026 | about 2 years | 12 months | 49% | On the clock12 months left | |
| Innkeeper VRInnkeeper VR | Our best estimate is 18-24 months, but we’ll stay in Early Access until the core vision feels complete.read 7 Sep 2026 | 18–24 months | 10 months | 41% | On the clock14 months left | |
| Following SeasFollowing Seas | The aim is to have the game feature complete before the end of 2027, but this is subject to change, particularly if additional features are brought on board during development.read 7 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 10 months | 39% | On the clock15 months left | |
| IT Specialist SimulatorIT Specialist Simulator | We plan for the game to reach full release after about 2–3 years of Early Access.the store says it leaves Early Access on 10 Feb 2028 | 24–36 months | 10 months | 27% | On the clock2 years 2 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.