Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,067 in Early Access · 2,533 promises read · 843 announced, not started

Export CSVHow this is readQuestionnaires read up to 10 Sep 2026
AppliedClock started in 2019Tag: SimulationClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0451,033121%1 month95391%29of 867 parsed
202538538410%13 months33587%126of 290 parsed
202418318300%2 years 1 month16188%94of 129 parsed
202310510500%3 years 2 months9187%53of 73 parsed
2022747400%4 years 2 months6588%41of 49 parsed
2021505000%5 years 1 month4182%23of 31 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019393900%7 years 3 months39100%20of 23 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017181800%9 years 3 months1794%8of 10 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
PlutocracyRedwood · entered 21 Nov 2019PlutocracyRedwood · entered 21 Nov 2019We are planning to complete the development in the 2026.read 5 Sep 20267 years 1 monthuntil 31 Dec 20266 years 10 months96%On the clock3 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.