How long did they say Early Access would take, and how long has it been? · 3,479 in Early Access · 4,899 promises read · 1,531 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,406 | 1,360 | 463% | 2 months | 1,36797% | 58of 1,220 parsed | — |
| 2025 | 594 | 594 | 00% | 14 months | 57196% | 228of 498 parsed | — |
| 2024 | 298 | 298 | 00% | 2 years 1 month | 28897% | 178of 233 parsed | — |
| 2023 | 164 | 164 | 00% | 3 years 2 months | 15796% | 101of 130 parsed | — |
| 2022 | 116 | 116 | 00% | 4 years 3 months | 11196% | 69of 83 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 58 | 58 | 00% | 8 years 3 months | 5798% | 40of 41 parsed | — |
| 2017 | 158 | 158 | 00% | 9 years 5 months | 15799% | 107of 110 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Farmer's Dynasty 2Farmer's Dynasty 2 | The plan is to have a short Early Access period of up to 6 months. We already have a strong understanding of player desires and expectations from the previous game that we want to deliver on, while also assessing and integrating additional community feedback.read 15 Sep 2026 | 0–6 months | 6 months | 92% | On the clockDue this month | |
| Scenarios Of The Ancient RealmScenarios Of The Ancient Realm | 6 monthsread 15 Sep 2026 | about 6 months | 5 months | 76% | On the clock1 month left | |
| PlentifulPlentiful | The plan is to be in Early Access for 6 months or so.read 8 Sep 2026 | about 6 months | 4 months | 74% | On the clock2 months left | |
| Drunkard SimulatorDrunkard Simulator | I'm aiming to release 1.0 version in 2026, but I'll prioritize a properly aged brew over some rushed garbage.read 6 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 8 months | 70% | On the clock3 months left | |
| Mineral Mining SimulatorMineral Mining Simulator | We currently expect the game to remain in Early Access for around 4 to 6 months. However, this estimate may change depending on development progress, testing results, and feedback from the community. During Early Access, our focus is not only to finish the planned content, but also to evaluate several experimental features. We want to make sure these features feel enjoyable, work well with the overall gameplay, and are realistic for us to complete with the resources available.the store says it leaves Early Access on 24 Sep 2026 | 4–6 months | 4 months | 69% | On the clock2 months left | |
| Snap GameSnap Game | We expect the game to reach a polished state and be full of content around December 2026.read 16 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 68% | On the clock4 months left | |
| AwakerootsAwakeroots | I plan for the game to remain in Early Access for approximately 9 months. This timeframe may change depending on development progress and community feedback.read 10 Sep 2026 | about 9 months | 6 months | 67% | On the clock3 months left | |
| Away From LifeAway From Life | We are planning a full release of the game for end 2026.read 14 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 61% | On the clock3 months left | |
| ZooLife SimulatorZooLife Simulator | We expect the game to stay in Early Access for around 10 months. This may change slightly depending on development needs and community feedback.read 13 Sep 2026 | about 10 months | 6 months | 60% | On the clock4 months left | |
| Beyond SandboxBeyond Sandbox | We expect Beyond Sandbox will remain in Early Access through at least 2026. We are going to continue working around the clock but won't rush Full Release out the door until it's 100% ready.read 16 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 59% | On the clock3 months left | |
| BYTEWORLDBYTEWORLD | We are estimating that it will take around 1 year from release until the game is ready to leave early access.read 16 Sep 2026 | about 12 months | 7 months | 57% | On the clock5 months left | |
| OrbitaOrbita | We expect Orbita to remain in Early Access for around 6 to 12 months, depending on development progress and community feedback. The goal is not to rush to a “finished” state, but to iterate and expand the game’s systems until they feel complete and satisfying.read 12 Sep 2026 | 6–12 months | 6 months | 52% | On the clock6 months left | |
| ConsoleMeConsoleMe | We expect ConsoleMe to remain in Early Access for at most 12 months. This timeframe gives us room to expand systems, improve usability and presentation, and iterate on balance based on player feedback, without rushing major design decisions.read 14 Sep 2026 | 0–12 months | 6 months | 51% | On the clock6 months left | |
| Pound for PoundPound for Pound | Pound for Pound is planned to remain in Early Access while core systems are expanded, refined, and balanced with community feedback. We anticipate 6-12 months of Early Access.read 13 Sep 2026 | 6–12 months | 6 months | 50% | On the clock6 months left | |
| Solar ExpanseSolar Expanse | We are planning to stay in Early Access for approximately a year, depending on the development.read 15 Sep 2026 | about 12 months | 5 months | 44% | On the clock7 months left | |
| Captain HardcoreCaptain Hardcore | Approximately 12 - 18 months, depending on player feedback and how much content I decide to add.read 15 Sep 2026 | 12–18 months | 8 months | 43% | On the clock10 months left | |
| 粒子战争 Particle Wars粒子战争 Particle Wars | We plan to remain in Early Access for 6 to 12 months. The exact duration depends on the following factors: The scale and complexity of community feedback The development progress of new game modes We will regularly update the community on our progress through update logs, and provide a more accurate release date announcement 3 months before the full versionread 10 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| Whisper of the SwallowsWhisper of the Swallows | About 18 months.read 16 Sep 2026 | about 18 months | 8 months | 42% | On the clock10 months left | |
| SimplePlanes 2SimplePlanes 2 | We plan for the game to be in Early Access for approximately one year.read 14 Sep 2026 | about 12 months | 5 months | 40% | On the clock7 months left | |
| Chemp PhysicsChemp Physics | Chemp Physics is planned to exit Early Access around January 2027.read 15 Sep 2026 | 7 monthsuntil 31 Jan 2027 | 3 months | 39% | On the clock4 months left | |
| SkyInFlamesSkyInFlames | Approximately one year.read 10 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 34% | On the clock8 months left | |
| StarminerStarminer | The plan is to have a year of development in Early Access.read 8 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| Red Tears: AngolaRed Tears: Angola | Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| Scam Center Simulator: UnderKingdomScam Center Simulator: UnderKingdom | We currently expect Scam Center Simulator: UnderKingdom to remain in Early Access for approximately 1 year, depending on community feedback and the scope of future content updates.read 16 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| Global Protocol: New World OrderGlobal Protocol: New World Order | We anticipate Early Access lasting between 6 months and 1 year, though it may extend beyond that if needed. The timeline depends on the depth of feedback we receive and the quality bar we set for the full release. We would rather take the time to get it right than rush to a 1.0 that doesn't meet our standards. We will communicate our progress openly and regularly through development updates.read 13 Sep 2026 | 6–12 months | 4 months | 30% | On the clock8 months left | |
| Girlsnite - Anime Building Battle TPSGirlsnite - Anime Building Battle TPS | We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 16 Sep 2026 | 6–12 months | 4 months | 29% | On the clock8 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left | |
| OxyRailOxyRail | The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 16 Sep 2026 | 12–24 months | 7 months | 29% | On the clock17 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 17 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| Cricket Management 26Cricket Management 26 | We currently expect Cricket Management 2026 to remain in Early Access for approximately 3-6 months, depending on community feedback and development progress.read 15 Sep 2026 | 3–6 months | 2 months | 28% | On the clock4 months left | |
| AnimalkindAnimalkind | We expect the game to leave Early Access in 2027.read 14 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 6 months | 27% | On the clock15 months left | |
| LIFE EFFECT SurvivalLIFE EFFECT Survival | We haven't decided on the exact date, but having a large list of content that needs to be implemented, it will take about 1-2 years of development.read 15 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| Master of RealmsMaster of Realms | We currently expect Master Of Realms to remain in Early Access for approximately one to two years. During this period, we plan to continue refining core systems, expanding content, and improving overall stability and performance based on community feedback. The exact duration may adjust depending on development progress and users' input.read 15 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 2026 | 18–24 months | 6 months | 24% | On the clock18 months left | |
| National TransitNational Transit | We expect to remain in Early Access for approximately 12 months. However, we will only leave Early Access when we feel the game is truly complete — not on a fixed schedule.read 13 Sep 2026 | about 12 months | 3 months | 24% | On the clock9 months left | |
| World Climate LabWorld Climate Lab | We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026 | about 6 months | 1 month | 22% | On the clock5 months left | |
| War Room: Tactical SandboxWar Room: Tactical Sandbox | We plan to keep the game in Early Access for approximately 12 months. However, this timeline may be adjusted depending on community feedback and the need for polishing or expanding planned features during development.read 13 Sep 2026 | about 12 months | 3 months | 22% | On the clock9 months left | |
| 仙之气仙之气 | Approximately 12-18 months.read 10 Sep 2026 | 12–18 months | 4 months | 22% | On the clock14 months left | |
| On HoldOn Hold | We expect around 6–12 months. The game is already feature-complete for its core systems; the Early Access period is for content expansion and balancing based on community response.read 12 Sep 2026 | 6–12 months | 3 months | 21% | On the clock9 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 21% | On the clock15 months left | |
| Global RescueGlobal Rescue | The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 2026 | 12–24 months | 5 months | 20% | On the clock19 months left | |
| Kill the Man in the HouseKill the Man in the House | Approximately six months.read 5 Sep 2026 | about 6 months | 1 month | 19% | On the clock5 months left | |
| Gardens Of LutoniaGardens Of Lutonia | We plan to stay in Early Access for roughly 8 to 12 months, with 2027 as a realistic milestone for opening the complete Campaign mode. The length depends on several layers we want to stabilize together with the community: - the CAMPAIGN PACING under Roman pressure, and the cyclical mechanic of 100% peace that unlocks the main victory condition (the ending is not a one-shot, the counter can drop again, the player can keep playing or restart) - the BALANCE of the species roster and the fauna/flora card system facing emergent player builds - the STABILIZATION OF THE DICEBONE SYSTEM and its in-game potion effects, shared with the roguelite crossover game - the INTEGRATION ACROSS SCALES (territorial, tile, micro) and the rollout of the day/night lunar cycle and weather system - the TRANSMEDIA COHERENCE with the book, the comic, and the crossover game, plus the progressive arrival of advanced lore elements (the sixth moral element, underground levels, etc.) We would rather take the time to stabilize these layers than commit to a date that would force compromises on the vision!read 11 Sep 2026 | 8–12 months | 2 months | 18% | On the clock10 months left | |
| DustFallDustFall | I expect Dustfall to be in Early Access for approximately 3 to 6 months.read 6 Sep 2026 | 3–6 months | 1 month | 17% | On the clock5 months left | |
| Uptime: A Cloud Provider SimUptime: A Cloud Provider Sim | Around a year. We'll prioritise getting it right over hitting a date.read 15 Sep 2026 | about 12 months | 2 months | 17% | On the clock10 months left | |
| walstad loomwalstad loom | 6 monthsread 15 Sep 2026 | about 6 months | 4 weeks | 17% | On the clock5 months left | |
| Aquapark TycoonAquapark Tycoon | It's hard to set an exact date at this point. We still have a few major updates planned, and we also want to incorporate feedback and suggestions from the community into the development process. Currently, we expect Aquapark Tycoon to remain in Early Access for about a year.read 7 Sep 2026 | about 12 months | 2 months | 16% | On the clock10 months left | |
| MistakenMistaken | The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 2026 | 12–24 months | 4 months | 15% | On the clock20 months left | |
| Once Upon The UniverseOnce Upon The Universe | The current plan is for the game to remain in Early Access for around 24 months.read 16 Sep 2026 | about 2 years | 4 months | 15% | On the clock20 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.