How long did they say Early Access would take, and how long has it been? · 1,754 in Early Access · 1,984 promises read · 679 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 941 | 933 | 81% | 1 month | 82988% | 23of 757 parsed | — |
| 2025 | 306 | 306 | 00% | 13 months | 24981% | 85of 206 parsed | — |
| 2024 | 160 | 160 | 00% | 2 years 1 month | 13786% | 77of 110 parsed | — |
| 2023 | 95 | 95 | 00% | 3 years 2 months | 8185% | 45of 64 parsed | — |
| 2022 | 62 | 62 | 00% | 4 years 2 months | 5385% | 34of 41 parsed | — |
| 2021 | 47 | 47 | 00% | 5 years 2 months | 3779% | 22of 28 parsed | — |
| 2020 | 41 | 41 | 00% | 6 years 1 month | 3688% | 16of 20 parsed | — |
| 2019 | 29 | 29 | 00% | 7 years 3 months | 29100% | 12of 15 parsed | — |
| 2018 | 17 | 17 | 00% | 8 years 1 month | 1588% | 7of 8 parsed | — |
| 2017 | 14 | 14 | 00% | 9 years 3 months | 1393% | 5of 7 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Craftomation 101Craftomation 101 | We plan to leave Early Access on September 14, 2026.the store says it leaves Early Access on 14 Sep 2026 | 2 years 7 monthsuntil 14 Sep 2026 | 2 years 7 months | 99% | On the clockDue this month | |
| Mars AttractsMars Attracts | 9-12 Months.the store says it leaves Early Access on 24 Sep 2026 | 9–12 months | 12 months | 98% | On the clockDue this month | |
| Signs of LifeSigns of Life | We're looking to release before the end of 2026.read 8 Sep 2026 | 12 years 11 monthsuntil 31 Dec 2026 | 12 years 7 months | 98% | On the clock4 months left | |
| ResoniteResonite | We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access. We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.read 9 Sep 2026 | 24–36 months | 2 years 11 months | 98% | On the clockDue this month | |
| BlocksworldBlocksworld | We plan to take until the fouth quarter 2026 at the latest, essentially until we've finished implementing the redesigned UI elements for PC. We also plan to continue development and support of Blocksworld past the Early Access phase. Stay tuned for a public roadmap!read 8 Sep 2026 | 9 years 3 monthsuntil 31 Dec 2026 | 8 years 11 months | 97% | On the clock4 months left | |
| Noble FatesNoble Fates | We plan for full release within 60 months.read 9 Sep 2026 | 0–60 months | 4 years 9 months | 95% | On the clock3 months left | |
| Soulash 2Soulash 2 | The 1.0 release is planned in 2026, it may take longer if there's an opportunity to expand the game beyond the planned scope.read 5 Sep 2026 | 3 years 1 monthuntil 31 Dec 2026 | 2 years 9 months | 90% | On the clock4 months left | |
| MEsMEs | MEs is a continuously evolving platform. While we haven’t set a strict timeline; however, we estimate we will be in Early Access at least for two years. Our goal is to keep iterating and enhancing the platform, working closely with the community to shape MEs into its fullest potential. We’ll continue in Early Access as long as it takes to achieve a polished and robust experience that meets our vision and user needs.read 9 Sep 2026 | about 2 years | 21 months | 88% | On the clock3 months left | |
| Farmer's Dynasty 2Farmer's Dynasty 2 | The plan is to have a short Early Access period of up to 6 months. We already have a strong understanding of player desires and expectations from the previous game that we want to deliver on, while also assessing and integrating additional community feedback.read 8 Sep 2026 | 0–6 months | 5 months | 88% | On the clockDue this month | |
| NavalArtNavalArt | -We are planning to constantly update and expand NavalArt, and we believe its full beauty will be appreciated in 2027.read 8 Sep 2026 | 9 years 6 monthsuntil 31 Dec 2027 | 8 years 3 months | 87% | On the clock15 months left | |
| Critter CoveCritter Cove | Critter Cove will be launching out of Early Access in Summer 2026. We'll set a specific date early in 2026.read 5 Sep 2026 | 2 years 4 monthsuntil 31 Dec 2026 | 2 years | 86% | On the clock4 months left | |
| 异星家园 (XenoHaven)异星家园 (XenoHaven) | We expect the Early Access period to last around one year. However, the exact timeline may be adjusted based on development progress and player feedback. As new content is added and the community provides suggestions, the direction and pace of the game’s development may evolve. Throughout this process, we will continue to communicate closely with our players.the store says it leaves Early Access on 28 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| BrickadiaBrickadia | Brickadia will remain in early access while we implement the last few huge features and improve the performance/stability of the game overall. We currently anticipate leaving Early Access at the end of 2026.read 5 Sep 2026 | 18 monthsuntil 31 Dec 2026 | 14 months | 78% | On the clock4 months left | |
| Graffiti RushGraffiti Rush | Game will be Early Access till NOV 2026read 8 Sep 2026 | 11 monthsuntil 30 Nov 2026 | 8 months | 77% | On the clock3 months left | |
| Prehistoric KingdomPrehistoric Kingdom | During the Early Access release in April 2022, the team felt that around 20 content updates would be necessary to make Prehistoric Kingdom feel polished and feature-complete. As of the time of writing in 2026, the team is hard at work on Update 18 and is aiming to fully release the game with Update 19, which is currently scheduled for 2027.read 5 Sep 2026 | 5 years 8 monthsuntil 31 Dec 2027 | 4 years 4 months | 77% | On the clock16 months left | |
| The End of HistoryThe End of History | We expect the Early Access period to last around 6 months to 1 year, depending on the volume and nature of feedback we receive during development.read 7 Sep 2026 | 6–12 months | 9 months | 75% | On the clock3 months left | |
| Virtual SkateVirtual Skate | Depending on how the game evolves with community feedback and how many features make the cut for 1.0, we anticipate 12 to 18 months in Early Access. While we have a roadmap, we want to be flexible to allow players to voice their thoughts and help make the best skate game we can.read 9 Sep 2026 | 12–18 months | 13 months | 70% | On the clock5 months left | |
| How To Hack In?How To Hack In? | I'm currently targeting a full release in 2027. Until then, I plan to add more systems and content, improve how existing systems work together, and continue polishing the game. I will update this estimate if the schedule changes.read 9 Sep 2026 | 4 years 3 monthsuntil 31 Dec 2027 | 3 years | 70% | On the clock15 months left | |
| PlentifulPlentiful | The plan is to be in Early Access for 6 months or so.read 8 Sep 2026 | about 6 months | 4 months | 70% | On the clock2 months left | |
| Drunkard SimulatorDrunkard Simulator | I'm aiming to release 1.0 version in 2026, but I'll prioritize a properly aged brew over some rushed garbage.read 6 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 68% | On the clock4 months left | |
| Mineral Mining SimulatorMineral Mining Simulator | We currently expect the game to remain in Early Access for around 4 to 6 months. However, this estimate may change depending on development progress, testing results, and feedback from the community. During Early Access, our focus is not only to finish the planned content, but also to evaluate several experimental features. We want to make sure these features feel enjoyable, work well with the overall gameplay, and are realistic for us to complete with the resources available.read 8 Sep 2026 | 4–6 months | 4 months | 65% | On the clock2 months left | |
| Project SilverfishProject Silverfish | Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 5 Sep 2026 | 0–24 months | 14 months | 60% | On the clock10 months left | |
| BYTEWORLDBYTEWORLD | We are estimating that it will take around 1 year from release until the game is ready to leave early access.read 8 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| Space Engineers 2Space Engineers 2 | Our plan for keeping the Space Engineers 2 in Early Access is approximately three years (end of 2027).read 6 Sep 2026 | about 3 years | 19 months | 54% | On the clock17 months left | |
| BRUTALISTICK VRBRUTALISTICK VR | Currently there are no clear goals for when the full version should release except for reaching a certain level of polish and streamlining everything. The approximate release date for version 1.0 is 2027-2028.read 8 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2028 | 2 years 5 months | 51% | On the clock2 years 4 months left | |
| Captain HardcoreCaptain Hardcore | Approximately 12 - 18 months, depending on player feedback and how much content I decide to add.read 9 Sep 2026 | 12–18 months | 8 months | 42% | On the clock10 months left | |
| Solar ExpanseSolar Expanse | We are planning to stay in Early Access for approximately a year, depending on the development.read 8 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Whisper of the SwallowsWhisper of the Swallows | About 18 months.read 6 Sep 2026 | about 18 months | 7 months | 41% | On the clock11 months left | |
| SimplePlanes 2SimplePlanes 2 | We plan for the game to be in Early Access for approximately one year.read 9 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| SkyInFlamesSkyInFlames | Approximately one year.read 8 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 32% | On the clock8 months left | |
| StarminerStarminer | The plan is to have a year of development in Early Access.read 8 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| Red Tears: AngolaRed Tears: Angola | Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| OxyRailOxyRail | The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 8 Sep 2026 | 12–24 months | 7 months | 27% | On the clock17 months left | |
| Girlsnite - Anime Building Battle TPSGirlsnite - Anime Building Battle TPS | We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 2026 | 6–12 months | 3 months | 25% | On the clock9 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 7 Sep 2026 | 18–24 months | 6 months | 23% | On the clock18 months left | |
| Master of RealmsMaster of Realms | We currently expect Master Of Realms to remain in Early Access for approximately one to two years. During this period, we plan to continue refining core systems, expanding content, and improving overall stability and performance based on community feedback. The exact duration may adjust depending on development progress and users' input.read 8 Sep 2026 | 12–24 months | 6 months | 23% | On the clock18 months left | |
| BitCraft OnlineBitCraft Online | We honestly don’t know when BitCraft Online will be ready to leave Early Access. We have large ambitions for the full release and it could take us several years to get there. That said, we don’t believe there is a need to rush leaving early access and would only consider leaving early access when both us and the community feel that BitCraft will be a great full release.read 5 Sep 2026 | 36–72 months | 15 months | 20% | On the clock4 years 9 months left | |
| War Room: Tactical SandboxWar Room: Tactical Sandbox | We plan to keep the game in Early Access for approximately 12 months. However, this timeline may be adjusted depending on community feedback and the need for polishing or expanding planned features during development.read 9 Sep 2026 | about 12 months | 2 months | 20% | On the clock10 months left | |
| ASHWAKEASHWAKE | ASHWAKE is a long-term solo developed project, and it's hard to say exactly how long it will take to gather player feedback, refine combat, develop the story & atmosphere, and if possible, implement modding systems. The current estimate for Early Access is around 2-4 years, but this could change depending on the size of the development team in the future. Currently, the game is being developed by a solo creator. The game is expected to leave Early Access once the story is complete and all mechanics are fully functional, with no major game breaking bugs or issues. For more details on the game's development, please refer to the official roadmap and social channels in the Discord.read 8 Sep 2026 | 24–48 months | 9 months | 20% | On the clock3 years 3 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 9 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 19% | On the clock15 months left | |
| Global RescueGlobal Rescue | The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 2026 | 12–24 months | 4 months | 19% | On the clock20 months left | |
| World Climate LabWorld Climate Lab | We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| Kill the Man in the HouseKill the Man in the House | Approximately six months.read 5 Sep 2026 | about 6 months | 4 weeks | 15% | On the clock5 months left | |
| Uptime: A Cloud Provider SimUptime: A Cloud Provider Sim | Around a year. We'll prioritise getting it right over hitting a date.read 7 Sep 2026 | about 12 months | 2 months | 15% | On the clock10 months left | |
| MistakenMistaken | The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 2026 | 12–24 months | 3 months | 14% | On the clock21 months left | |
| Once Upon The UniverseOnce Upon The Universe | The current plan is for the game to remain in Early Access for around 24 months.read 8 Sep 2026 | about 2 years | 3 months | 14% | On the clock21 months left | |
| Aquapark TycoonAquapark Tycoon | It's hard to set an exact date at this point. We still have a few major updates planned, and we also want to incorporate feedback and suggestions from the community into the development process. Currently, we expect Aquapark Tycoon to remain in Early Access for about a year.read 7 Sep 2026 | about 12 months | 2 months | 14% | On the clock10 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.