Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,546 in Early Access · 3,488 promises read · 1,171 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedClock started in 2019Tag: Resource ManagementClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1711,146252%2 months1,10895%40of 997 parsed
202544844800%13 months41492%154of 355 parsed
202424424400%2 years 1 month22793%135of 183 parsed
202312612600%3 years 2 months11692%72of 94 parsed
2022878700%4 years 2 months7991%52of 62 parsed
2021626200%5 years 2 months5589%33of 42 parsed
2020545400%6 years 2 months5194%26of 32 parsed
2019525200%7 years 2 months52100%26of 29 parsed
2018313100%8 years 2 months2994%20of 21 parsed
2017383800%9 years 3 months3797%18of 20 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.