How long did they say Early Access would take, and how long has it been? · 2,746 in Early Access · 3,803 promises read · 1,257 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,218 | 1,193 | 252% | 2 months | 1,16395% | 46of 1,048 parsed | — |
| 2025 | 486 | 486 | 00% | 13 months | 45493% | 170of 388 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 136 | 136 | 00% | 3 years 2 months | 12693% | 81of 104 parsed | — |
| 2022 | 92 | 92 | 00% | 4 years 2 months | 8592% | 54of 65 parsed | — |
| 2021 | 73 | 73 | 00% | 5 years 2 months | 6690% | 42of 51 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 36 | 36 | 00% | 8 years 3 months | 3494% | 26of 27 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| BoardlikeBoardlike | I don’t expect a long development road ahead. 5 months should be enough to polish the details and get the balancing right.read 10 Sep 2026 | about 5 months | 5 months | 95% | On the clockDue this month | |
| Blessed To DieBlessed To Die | We expect Blessed To Die to remain in Early Access for approximately 6 months. This timeline allows us to polish core systems, expand content, and respond to community feedback before full release.read 13 Sep 2026 | about 6 months | 4 months | 71% | On the clock2 months left | |
| DEFLATEDEFLATE | We expect the Early Access period to last for some time, allowing us to further refine the core rhythm experience and expand the game’s content. The decision to conclude Early Access will primarily be based on the stability of judgment feel and difficulty balance, the overall completeness of the experience, and the maturity of key features. At this stage, we estimate that Early Access may last from several months up to around one year, though the exact duration may change depending on development progress.read 14 Sep 2026 | about 12 months | 7 months | 62% | On the clock5 months left | |
| Touhou Blooming SoulTouhou Blooming Soul | est. 6-12 monthsread 8 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| 末日危城-希望末日危城-希望 | We estimate the Early Access phase will last approximately 6 to 12 months, depending on community feedback and the scope of new features we decide to implement during the development process.read 9 Sep 2026 | 6–12 months | 7 months | 61% | On the clock5 months left | |
| MENACEMENACE | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 12 Sep 2026 | about 12 months | 7 months | 61% | On the clock5 months left | |
| Dino Ramen ExpressDino Ramen Express | Roughly 6 months to a year…I know that might sound unreliable…But what if those 6 months include at least one small content update every day (bug fixes not counted), and one major story update every week?It’s possible that in just a few weeks, ARKPARK · HURRYUP will already feel like a full 1.0 release.We’ve already worked on it for 5 years—most content is finished; it just doesn’t fit the story order yet… Our ambition goes far beyond that.What really happened in ARKPARK?Where were the humans of Earth in 2102?Why do you play as an alien running a RamenDino with your robot friend?And so many more major “historical changes” coming to ARKPARK… We plan to spend the next 40 years of our lives telling this story across 5 mainline titles—the story of humans, aliens, and AIs in the ANTI Series spanning billions of years.This isn’t just a plan. We’ve already put in 5 years of work. ARKPARK · HURRYUP is the first of these five games: an open-world title combining adventure, management, and roguelike FPS.It needs massive polish and feedback to reach our extremely high standards.That’s why we need your help—and to let you witness this miracle story called “ANTI” together.read 8 Sep 2026 | 6–12 months | 7 months | 58% | On the clock5 months left | |
| Sparrow CountrySparrow Country | The game is planned to be in Early Access for about 12 months, concluding around the beginning to mid of 2027.read 13 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| Untamed KingdomUntamed Kingdom | Untamed Kingdom" plans to remain in Early Access for 1 yearread 13 Sep 2026 | about 12 months | 7 months | 54% | On the clock5 months left | |
| Obscure Chronicle of DynastiaObscure Chronicle of Dynastia | We plan to complete this project within a minimum of six months and a maximum of approximately one year.read 8 Sep 2026 | 6–12 months | 6 months | 53% | On the clock6 months left | |
| KromlechKromlech | The game will stay in Early Access until all the content and features are implemented. We are hoping to be in Early Access for approximately 12 months.read 12 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| DichrowarMeleeDichrowarMelee | We expect the Early Access period to last for approximately one year, with plans to conclude it before 2027.read 12 Sep 2026 | about 12 months | 6 months | 51% | On the clock6 months left | |
| AetherdrifterAetherdrifter | We currently expect Early Access to last roughly one to three months. That said, we would rather ship the right update than a fast one - if the game needs more time to reach the bar we want, we plan to take it.read 10 Sep 2026 | 1–3 months | 1 month | 50% | On the clock2 months left | |
| Camelot UnchainedCamelot Unchained | We intend for Camelot Unchained to remain in Early Access until we are at a point that the game reaches our standard for a fully complete user experience. At this time, we are targeting December 2026 to leave Early Access. We are working to achieve this goal every single day, and your participation in Early Access will play a huge part in us getting there!read 11 Sep 2026 | 7 monthsuntil 31 Dec 2026 | 3 months | 49% | On the clock4 months left | |
| Thor - God of ThunderThor - God of Thunder | We expect the game to remain in Early Access for approximately 9–12 months. This timeline allows us to expand enemy variety, polish combat systems, add additional armor sets and customization options, and complete the full ascent campaign to the Frost King summit.read 8 Sep 2026 | 9–12 months | 6 months | 49% | On the clock6 months left | |
| 三国义三国义 | We expect Early Access to last 3 to 6 months, with the exact timeline adjusted based on content completeness and player feedback. Our goal is to fully deliver the eight provinces' unique content, the complete hero roster, and the full awakening paths for custom heroes. Once the core content is live and properly balanced, we'll move into full release.read 12 Sep 2026 | 3–6 months | 3 months | 46% | On the clock3 months left | |
| PortalbornPortalborn | I currently expect Portalborn to remain in Early Access until approximately December 2026, although that timeline may change depending on community feedback and the pace of development. Before full release, my primary goals are to continue improving the new-player experience, expand quality-of-life features, refine combat and progression balance, add additional content and systems, and further improve the Portal Workshop and creator tools.read 9 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 45% | On the clock3 months left | |
| 明月专属传奇明月专属传奇 | Approximately one monthread 13 Sep 2026 | about 1 month | 2 weeks | 44% | On the clockDue this month | |
| Moves Of The Diamond HandMoves Of The Diamond Hand | We plan to have this in early access for nine to twelve months.read 11 Sep 2026 | 9–12 months | 5 months | 42% | On the clock7 months left | |
| Idle IktahIdle Iktah | I expect the game to be in Early Access for somewhere around 6-12 months.read 10 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| Shards of the HeartShards of the Heart | I expect Shards of the Heart to remain in Early Access while additional chapters and features are completed. Development is ongoing, and the length of Early Access will depend on scope, testing, and feedback. My goal is to continue improving and expanding the game at a steady, sustainable pace, but I am aiming to have the majority of the game and story complete at the end of 2026.read 13 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 41% | On the clock4 months left | |
| DREADHOLMDREADHOLM | The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 13 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Heroes of Might and Magic: Olden EraHeroes of Might and Magic: Olden Era | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| MeatballsMeatballs | Planned for 4 monthsread 13 Sep 2026 | about 4 months | 1 month | 37% | On the clock3 months left | |
| Peace IslandPeace Island | We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 14 Sep 2026 | 12–18 months | 7 months | 36% | On the clock11 months left | |
| FareverFarever | We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 12 Sep 2026 | about 12 months | 4 months | 36% | On the clock8 months left | |
| Gridiron Masters '98Gridiron Masters '98 | ~1 yearthe store says it leaves Early Access on 4 May 2027 | about 12 months | 4 months | 36% | On the clock8 months left | |
| BladesongBladesong | We are planning to expand the story and finish all major swordmaking features over the course of 2026 before launching our 1.0 version in 2027.read 5 Sep 2026 | 23 monthsuntil 31 Dec 2027 | 8 months | 34% | On the clock15 months left | |
| ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーホロダンジョン 博衣こよりとホロウライブ in ホンシャタワー | The specific release date has not yet been determined. We expect the Early Access period to last for 1 to 2 years, and we are currently aiming to release the full version in the first half of 2027.read 6 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| UNSEEN LAND: INTO THE MISTUNSEEN LAND: INTO THE MIST | We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| DarkStone RestorationDarkStone Restoration | We expect Darkstone Restoration to remain in Early Access for several months. The exact duration may vary depending on development progress, technical requirements, and community feedback. Rather than commit to a fixed final date too early, we want to keep enough flexibility to do the work properly.read 13 Sep 2026 | 3–9 months | 3 months | 30% | On the clock6 months left | |
| Anomaly Zone RenovationAnomaly Zone Renovation | Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 10 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| Echoes of Creation: OriginEchoes of Creation: Origin | We expect the game to remain in Early Access for approximately 3–12 months. This timeframe allows us to iterate based on player feedback, refine gameplay systems, and deliver a more polished and complete experience.read 13 Sep 2026 | 3–12 months | 4 months | 30% | On the clock8 months left | |
| Abyss BornAbyss Born | We plan to be in the early access phase for about a year.read 6 Sep 2026 | about 12 months | 3 months | 28% | On the clock9 months left | |
| RélyoraRélyora | We currently expect Relyora to remain in Early Access for approximately three months. This estimate may change depending on community feedback and the development needs identified during this period.read 12 Sep 2026 | about 3 months | 4 weeks | 28% | On the clock2 months left | |
| InfiniumInfinium | It is difficult to accurately predict how long Early Access will last. Based on the progress so far, we expect it to take roughly 12 months. We have a a few more goals we are working towards. We are focusing on delivering quality at a reasonable pace. There is no higher goal than completing Infinium and making it the best game possible.read 8 Sep 2026 | about 12 months | 3 months | 25% | On the clock9 months left | |
| Disc Golf MastersDisc Golf Masters | We estimate the game will be in Early Access after its initial release for about one year.read 8 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| Rift Wizard 3Rift Wizard 3 | We are aiming for a 1 year early access period.read 10 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| VERLIES III - ResurrectionVERLIES III - Resurrection | The game is expected to remain in Early Access for approximately 2 to 3 months. During this time, I will finalize the remaining content, improve game balance, fix bugs, and incorporate community feedback before the full 1.0 release.read 8 Sep 2026 | 2–3 months | 3 weeks | 22% | On the clock2 months left | |
| 仙之气仙之气 | Approximately 12-18 months.read 10 Sep 2026 | 12–18 months | 4 months | 21% | On the clock14 months left | |
| Dungeons & DonutsDungeons & Donuts | 6 months. We plan to release between November - Dec. 31. 2026read 13 Sep 2026 | about 6 months | 1 month | 21% | On the clock5 months left | |
| Cindervale IdleCindervale Idle | I'm aiming for roughly 6 months in Early Access, though the priority is getting it right over hitting a fixed date. If the remaining features and balance come together sooner, it'll leave Early Access sooner; if they need more time, I'll take it. Development is active and ongoing, with regular updates throughout.read 9 Sep 2026 | about 6 months | 1 month | 21% | On the clock5 months left | |
| Soluna Explorers: Tether Curse of SlimusSoluna Explorers: Tether Curse of Slimus | The planned Early Access period is approximately 12–24 months. During this time, development will focus on expanding the game to at least three mechanically distinct exploration maps, along with continued tuning of core systems and progression. Once these maps are complete and the overall experience feels cohesive and stable, the game will be evaluated for a full release.read 12 Sep 2026 | 12–24 months | 5 months | 21% | On the clock19 months left | |
| BesmirchBesmirch | Until approximately Halloween 2027 (October 31st, 2027). Perhaps we will hit 1.0 earlier as well.read 11 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 21% | On the clock16 months left | |
| Troubled LegacyTroubled Legacy | We plan to keep Troubled Legacy in Early Access until around the end of 2027. The current target date is December 31, 2027. As the project continues to grow, this timeframe may change depending on the scope of future content.read 10 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock16 months left | |
| Sinners Landing: Bane of PassionSinners Landing: Bane of Passion | We expect to stay in Early Access through 2026, and hope to launch the game sometime in 2027.read 10 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock16 months left | |
| The Story PageThe Story Page | 2-3 years, depending on the wishes and feedback of the playersread 10 Sep 2026 | 24–36 months | 7 months | 19% | On the clock2 years 5 months left | |
| 幻兽纪元幻兽纪元 | It lasts approximately 2 to 3 months.read 12 Sep 2026 | 2–3 months | 2 weeks | 19% | On the clock2 months left | |
| Ice AgeIce Age | Expected to the state of earlyaccess for about 1-2 yearsread 9 Sep 2026 | 12–24 months | 5 months | 19% | On the clock19 months left | |
| RuneKingdomRuneKingdom | We hope to stay in Early Access until the game is more polished to a point we and the community are happy. We expect this to be until Q2 2027 - Q3 2027read 6 Sep 2026 | 12 monthsuntil 30 Jun 2027 | 2 months | 18% | On the clock10 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.