How long did they say Early Access would take, and how long has it been? · 2,774 in Early Access · 3,840 promises read · 1,264 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,222 | 1,197 | 252% | 2 months | 1,16795% | 46of 1,052 parsed | — |
| 2025 | 493 | 493 | 00% | 13 months | 46294% | 173of 395 parsed | — |
| 2024 | 261 | 261 | 00% | 2 years 1 month | 24795% | 148of 200 parsed | — |
| 2023 | 137 | 137 | 00% | 3 years 2 months | 12793% | 81of 104 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 73 | 73 | 00% | 5 years 2 months | 6690% | 42of 51 parsed | — |
| 2020 | 58 | 58 | 00% | 6 years 2 months | 5798% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 37 | 37 | 00% | 8 years 3 months | 3595% | 27of 28 parsed | — |
| 2017 | 48 | 48 | 00% | 9 years 3 months | 4798% | 26of 28 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Don't Die, Collect LootDon't Die, Collect Loot | Approximately a year. It will take some time to add the rest of the content I’d like to see in the game.read 9 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| ErenshorErenshor | The plan is for Early Access to go on for approximately 18 months. This will give me enough time to create the new planned content, while allowing time to react to any user feedback during this phase of development.read 5 Sep 2026 | about 18 months | 17 months | 95% | On the clockDue this month | |
| Chronicles of VeldoriaChronicles of Veldoria | Until November 5, 2026.the store says it leaves Early Access on 5 Nov 2026 | 17 monthsuntil 5 Nov 2026 | 15 months | 88% | On the clock2 months left | |
| Malleus Cocconum: The HeiressMalleus Cocconum: The Heiress | We expect to remain in Early Access until 2026. This allows for steady development and ongoing narrative polishing.read 10 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 20 months | 87% | On the clock3 months left | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 82% | On the clock4 months left | |
| Project AfterfallProject Afterfall | We’re planning for a period of around six months to a year. Of course, nothing is ever certain, but this timeline has worked well for our past titles, so we hope to stay within that estimate.read 7 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| Legacy of the FallenLegacy of the Fallen | Legacy of the Fallen will be in Early Access until launch in 2026.read 13 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 80% | On the clock3 months left | |
| Sector SpaceSector Space | One more year. It has already been in development a long time and is nearing completion. It is developed part time as a side project. Expect small incremental updates rolled out at random times each month.read 14 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| Where it all Began - Season 1Where it all Began - Season 1 | Estimations are about 2 years.read 13 Sep 2026 | about 2 years | 14 months | 60% | On the clock10 months left | |
| To Be Altered: ACT 1To Be Altered: ACT 1 | Until all acts are complete--it's difficult to get an estimate time, but Act 1 has taken me approximately 1.5 years to develop from the ground up. Taking that into consideration, each act may take around a year or a year and a half to create: the most realistic estimate time would be 2-3 more years, but I plan to release each act when they're ready rather than dropping it all at once.read 7 Sep 2026 | 12–18 months | 11 months | 60% | On the clock7 months left | |
| YondelYondel | We currently expect Early Access to last around 12–18 months, depending on development progress and community feedback.read 8 Sep 2026 | 12–18 months | 9 months | 51% | On the clock9 months left | |
| Cross The WorldCross The World | While we do not have a fixed date on v1.0 Release, we do not plan to delay it more than end of 2027.read 14 Sep 2026 | 2 years 7 monthsuntil 31 Dec 2027 | 15 months | 50% | On the clock16 months left | |
| Prometheus WeptPrometheus Wept | Early access will likely last until at least late 2027. My plan is to work consistently and for as long as is needed, rather than rushing to release sometime sub-par on a given date. I plan to make 4-6 major releases during early access with follow-up updates to address balance and stability.read 9 Sep 2026 | 2 years 7 monthsuntil 31 Dec 2027 | 15 months | 49% | On the clock16 months left | |
| AfallonAfallon | While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 11 Sep 2026 | 12–24 months | 10 months | 40% | On the clock14 months left | |
| Nexus WarsNexus Wars | Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026 | about 5 years | 17 months | 29% | On the clock3 years 7 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.