How long did they say Early Access would take, and how long has it been? · 3,462 in Early Access · 4,873 promises read · 1,523 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,402 | 1,357 | 453% | 2 months | 1,36397% | 59of 1,217 parsed | — |
| 2025 | 591 | 591 | 00% | 14 months | 56896% | 228of 495 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5598% | 40of 41 parsed | — |
| 2017 | 153 | 153 | 00% | 9 years 5 months | 15299% | 104of 107 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| What Is The GhostWhat Is The Ghost | 3–6 months so that new content, such as maps, can be properly tested and balanced.read 15 Sep 2026 | 3–6 months | 6 months | 98% | On the clockDue this month | |
| BIGFOOTBIGFOOT | We are planning for the game to be in early access before the end of 2026.read 5 Sep 2026 | 9 years 11 monthsuntil 31 Dec 2026 | 9 years 8 months | 97% | On the clock3 months left | |
| PhasmophobiaPhasmophobia | The current plan is to get to a full release in the second half of 2026 however this may change depending on features added and how the game will progress through early access.read 16 Sep 2026 | 6 years 3 monthsuntil 31 Dec 2026 | 6 years | 96% | On the clock3 months left | |
| Nuclear NightmareNuclear Nightmare | We would like Nuclear Nightmare to be out of early access 2 years after the initial release date.read 7 Sep 2026 | about 2 years | 23 months | 95% | On the clock1 month left | |
| Ghost ExileGhost Exile | It all depends on the pace of development and the number of ideas from the community. According to preliminary data, we plan to end early access at the end of 2026.read 5 Sep 2026 | 5 yearsuntil 31 Dec 2026 | 4 years 8 months | 94% | On the clock4 months left | |
| Alchemy SurvivorsAlchemy Survivors | We're aiming to launch in September 2026, so ~6 months are expected.the store says it leaves Early Access on 23 Sep 2026 | about 6 months | 5 months | 90% | On the clockDue this month | |
| WindblownWindblown | We're confident that Windblown will be coming out of Early Access at some point in 2026.read 17 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 23 months | 88% | On the clock3 months left | |
| Neon Abyss 2Neon Abyss 2 | We expect Neon Abyss 2’s Early Access development to continue into 2026. Currently, we don't have a specific end date for our Early Access development.read 16 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 83% | On the clock3 months left | |
| The Hunt BeginsThe Hunt Begins | Estimated Early Access time frame is 6 - 12 months.read 16 Sep 2026 | 6–12 months | 10 months | 81% | On the clock2 months left | |
| CloudheimCloudheim | We expect Early Access to take 9-12 months and plan on adding regular content updates throughout Early Access. We’ll also be constantly evaluating the state of the game and sharing future plans in the form of announcements and roadmaps with the community.read 17 Sep 2026 | 9–12 months | 9 months | 79% | On the clock3 months left | |
| Cloak And CoinCloak And Coin | I anticipate the Early Access period to last between 6 to 12 months. However, if there is significant interest in the game, I may expand its scope and extend the Early Access period to ensure I deliver a polished and satisfying experience.read 13 Sep 2026 | 6–12 months | 9 months | 78% | On the clock3 months left | |
| Secret Agent Wizard Boy and the International Crime SyndicateSecret Agent Wizard Boy and the International Crime Syndicate | This is difficult to estimate since it depends on how far we're able to go with some of the ideas we have planned. Probably around a year or two, but but if there are still problems that need fixed or features/content we and the community want added it could take longer. We don't want to release Wizard Boy into 1.0 until it's ready.read 15 Sep 2026 | 12–24 months | 18 months | 77% | On the clock6 months left | |
| N.O.X.N.O.X. | Our current plan is to release the full game by the end of 2026, but this schedule may change depending on new features added and the development process during Early Access.read 8 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 10 months | 74% | On the clock4 months left | |
| Ritual PartyRitual Party | We currently expect Ritual Party to remain in Early Access for 6–10 months, depending on community feedback and development progress. Our goal is to leave Early Access once the content offering feels complete and all mechanics feels stable and fun.read 16 Sep 2026 | 6–10 months | 7 months | 70% | On the clock3 months left | |
| Dawn of DefianceDawn of Defiance | We anticipate 2-3 years. The major and minor features we would like to see in Early Access will realistically require a couple years to roll-out in intervals. Factoring in time to react to community feedback, the roadmap could expand to three years before we release our 1.0 and remove the early access label. As of February 2026, we are making great progress on our roadmap and feel on-track to reach our full release! Make sure to check out our roadmap on our website for more information.read 16 Sep 2026 | 24–36 months | 2 years 1 month | 70% | On the clock11 months left | |
| Tomo Jam!Tomo Jam! | About one year. We want enough time to keep expanding the game with new content, additional modes, better tools, more customization, and continued polish for both solo and multiplayer play.read 15 Sep 2026 | about 12 months | 8 months | 67% | On the clock4 months left | |
| LORTLORT | Our best estimate is about 1 year or less.read 5 Sep 2026 | 0–12 months | 8 months | 65% | On the clock4 months left | |
| MycoRelicMycoRelic | 12 to 18 months, but this range of time could vary based on the completion of our development goals as well as financial constraints.read 16 Sep 2026 | 12–18 months | 12 months | 65% | On the clock6 months left | |
| Don't Panic TogetherDon't Panic Together | While development timelines can change depending on feedback and development progress, we currently expect Don't Panic Together to remain in Early Access for roughly 4-5 months. This period will allow us to continue improving the game and expanding the overall experience.read 16 Sep 2026 | 4–5 months | 3 months | 65% | On the clock2 months left | |
| HattersHatters | We expect the game to remain in Early Access until early winter 2026. This timeline may change depending on development progress and community feedback.read 11 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 5 months | 57% | On the clock4 months left | |
| 2 Cooks 1 Mess2 Cooks 1 Mess | We estimate 2 Cooks 1 Mess will remain in Early Access for around 6-9 months. This may change depending on community feedback, how players engage with the different modes, and the amount of polish and additional content required to deliver the final release we have in mind.read 16 Sep 2026 | 6–9 months | 5 months | 57% | On the clock4 months left | |
| What'SubWhat'Sub | We're planning to release the full game before the end of this year. We have a roadmap in the works with further details!read 17 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 4 months | 52% | On the clock4 months left | |
| Solasta IISolasta II | We intend to stay in Early Access for about a year to adjust and polish the content of Solasta II for the 1.0 release - although the exact duration will depend on the amount of community requests we intend to tackle!read 16 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| YondelYondel | We currently expect Early Access to last around 12–18 months, depending on development progress and community feedback.read 17 Sep 2026 | 12–18 months | 9 months | 52% | On the clock9 months left | |
| GomboGombo | We're planning for Gombo to be in Early Access for roughly 6 to 7 months, with our current target for a 1.0 release toward the end of the year. That timeline could shift depending on player feedback and how much we want to expand or refine along the way. We'd rather take a little longer and get it right than rush out of Early Access.read 15 Sep 2026 | 6–7 months | 3 months | 50% | On the clock4 months left | |
| RosalieRosalie | We expect Early Access to last about 6 to 12 months, depending on player feedback and any exciting new ideas that emerge during development.read 15 Sep 2026 | 6–12 months | 6 months | 49% | On the clock6 months left | |
| Species: UnknownSpecies: Unknown | Our goal is about 2 years of Early Access before reaching version 1.0. The exact timing will depend on feedback from the community and how much content we’re able to add along the way.read 16 Sep 2026 | about 2 years | 11 months | 45% | On the clock13 months left | |
| Finnish Cottage SimulatorFinnish Cottage Simulator | The current plan is to get the game's full version out in 2028.read 5 Sep 2026 | 4 years 2 monthsuntil 31 Dec 2028 | 22 months | 44% | On the clock2 years 4 months left | |
| CURE - A Hospital SimulatorCURE - A Hospital Simulator | 12-24 Monthsread 16 Sep 2026 | 12–24 months | 10 months | 41% | On the clock14 months left | |
| Mycelium: The Silent ContractMycelium: The Silent Contract | It's hard to plan at this point, but at this pace I hope 1 year would be enough.read 12 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Far Far WestFar Far West | Currently, we are planning for a 12-month Early Access period.read 16 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Sledding GameSledding Game | No longer than 12 months / 1 yearread 12 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Nightmare DriveNightmare Drive | We estimate Early access to last 1 year before we deem the game to be in a completed state for where our vision is leading.read 16 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| FareverFarever | We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 16 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| NO BACKUPNO BACKUP | I expect the game to remain in Early Access for around 6 to 12 months, depending on community feedback and development progress. I won’t rush. I'll take the time needed to deliver the level of quality and content the game deserves.read 16 Sep 2026 | 6–12 months | 4 months | 36% | On the clock8 months left | |
| SpellersSpellers | We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| 2 Fights in 2 Tight Spaces2 Fights in 2 Tight Spaces | Because we are going into Early Access earlier than last time around, we are looking at 9-12 months before V1.0read 16 Sep 2026 | 9–12 months | 3 months | 28% | On the clock9 months left | |
| Caravanners: Co-op Open World CampingCaravanners: Co-op Open World Camping | There is no fixed release date for the full version of the game. We plan to reach the full release through gradual updates based on player feedback and requests. Therefore, we currently estimate that the full version will be released sometime between 2027 and 2028.read 14 Sep 2026 | 3 years 2 monthsuntil 31 Dec 2028 | 11 months | 28% | On the clock2 years 3 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 17 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| SeparatedSeparated | We’re targeting a 6-month Early Access period, but we’re committed to staying longer if necessary to deliver the quality our players expect.read 15 Sep 2026 | about 6 months | 2 months | 27% | On the clock4 months left | |
| AnimalkindAnimalkind | We expect the game to leave Early Access in 2027.read 14 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 6 months | 27% | On the clock15 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 21% | On the clock15 months left | |
| The Money PitThe Money Pit | Around 5-6 months if everything goes well.read 6 Sep 2026 | 5–6 months | 1 month | 20% | On the clock5 months left | |
| Desperate GamblingDesperate Gambling | We estimate that the game will be in Early Access for roughly 6 months. However, this timeframe may be adjusted depending on community feedback and any new ideas we decide to implement along the way. Our absolute priority is to deliver the best possible gaming experience, even if it means taking a little extra time to perfectly polish the final 1.0 release.read 13 Sep 2026 | about 6 months | 1 month | 20% | On the clock5 months left | |
| Forest Escape: Last TrainForest Escape: Last Train | The current plan is to get to a full release in the first half of 2027 however this may change depending on community feedback and how the game will progress through early access.read 16 Sep 2026 | 12 monthsuntil 30 Jun 2027 | 2 months | 19% | On the clock10 months left | |
| VAULTRATSVAULTRATS | We anticipate 6-12 months, though this depends on community feedback and development progress. We'd rather take the time to get it right than rush to a 1.0 label.read 16 Sep 2026 | 6–12 months | 2 months | 18% | On the clock10 months left | |
| NotmadsNotmads | The current plan is for Notmads to remain in Early Access for around 2 years. This is only an estimate and may change depending on how development progresses. I would rather give the game the time it needs than rush it toward a full release before it is readyread 8 Sep 2026 | about 2 years | 4 months | 17% | On the clock20 months left | |
| Dolls: The HuntDolls: The Hunt | The game is expected to remain in Early Access for around 6 to 12 months. The exact duration may vary depending on development progress and player feedback, as the focus is on improving and expanding the game at a steady pace.read 9 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| WindroseWindrose | We believe it will take from 1,5 to 2,5 years to reach the full release version.read 11 Sep 2026 | 18–30 months | 5 months | 17% | On the clock2 years 1 month left | |
| DREGSDREGS | Likely between 6 - 12 months.read 16 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.