Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,243 in Early Access · 2,945 promises read · 1,000 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedTag: IndieClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0991,079202%2 months1,02193%34of 920 parsed
202540440400%13 months36189%131of 313 parsed
202420720700%2 years 1 month18790%109of 150 parsed
202311611600%3 years 2 months10591%63of 84 parsed
2022787800%4 years 2 months6988%45of 53 parsed
2021545400%5 years 1 month4787%27of 36 parsed
2020464600%6 years 1 month4189%20of 25 parsed
2019424200%7 years 3 months42100%20of 23 parsed
2018242400%8 years2292%13of 14 parsed
2017212100%9 years 2 months2095%10of 12 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
RatatanGame Source Entertainment · entered 18 Sep 2025RatatanGame Source Entertainment · entered 18 Sep 2025We plan to be in early access for approximately 6 months to a year. However, since quality and completion are our top priorities, the time frame may be extended depending on how development progresses.read 11 Sep 20266–12 months12 months98%On the clockDue this month
Super Indie KartsOne Legged Seagull · entered 6 May 2015Super Indie KartsOne Legged Seagull · entered 6 May 2015With 4 major tracks released in 2024, and the remaining 16 in 2025-26, Super Indie Karts will be ready to leave Early Access in 2026!read 10 Sep 202611 years 8 monthsuntil 31 Dec 202611 years 4 months97%On the clock4 months left
BlocksworldFortell Games · entered 25 Sep 2017BlocksworldFortell Games · entered 25 Sep 2017We plan to take until the fouth quarter 2026 at the latest, essentially until we've finished implementing the redesigned UI elements for PC. We also plan to continue development and support of Blocksworld past the Early Access phase. Stay tuned for a public roadmap!read 8 Sep 20269 years 3 monthsuntil 31 Dec 20269 years97%On the clock3 months left
InfernaINFERNA UG (haftungsbeschränkt) · entered 20 Dec 2019InfernaINFERNA UG (haftungsbeschränkt) · entered 20 Dec 2019Inferna will remain in Early Access until the planned Level 120 expansion and expanded endgame systems are fully implemented and stable. Our current target is to transition out of Early Access in 2026. As a growing MMORPG, the timeline depends on polish, balancing, and community feedback.read 5 Sep 20267 yearsuntil 31 Dec 20266 years 9 months96%On the clock3 months left
Believr Pro WrestlingBelievr Interactive · entered 29 Jan 2026Believr Pro WrestlingBelievr Interactive · entered 29 Jan 2026BPW will likely remain in Early Access for roughly 9 months as we refine gameplay systems, add additional content, and respond to community feedback. This timeframe may adjust based on development needs.read 11 Sep 2026about 9 months7 months82%On the clock2 months left
Wallpaper AnimatorKinett · entered 19 Apr 2026Wallpaper AnimatorKinett · entered 19 Apr 20263 to 6 months. The core system is already working. This time will be used to improve quality, add new animation models, expand editing tools, and grow the community library. The timeline may adjust depending on progress and user feedback.read 10 Sep 20263–6 months5 months80%On the clock1 month left
轻灵音乐lfeng · entered 1 May 2026轻灵音乐lfeng · entered 1 May 2026The expected duration is 3–6 months. The exact timeline will depend on development progress and the speed at which we integrate community feedback. Once the features reach a stable state, we will release the full version. We do not plan to stay in Early Access indefinitely.read 10 Sep 20263–6 months4 months73%On the clock2 months left
AI Pals EngineAmped Horizon · entered 8 Jan 2026AI Pals EngineAmped Horizon · entered 8 Jan 2026The plan is to release the full version one year after the Early Access launch. This timeline allows for delivering a polished and feature-rich experience that meets both standards and community expectations, while also providing time to continue refining the AI and ensure it remains state-of-the-art upon release. This timeline can be extended according to the needs of the user base.read 11 Sep 2026about 12 months8 months68%On the clock4 months left
Scam LineRavenJm · entered 10 Jan 2026Scam LineRavenJm · entered 10 Jan 2026Approximately one yearthe store says it leaves Early Access on 2 Nov 2026about 12 months8 months67%On the clock4 months left
Beyond SolarCOREGAME Studios · entered 29 Mar 2026Beyond SolarCOREGAME Studios · entered 29 Mar 2026About 6 to 9 months, depending on feedback, feature completion, and polish. We’ll keep timelines visible through regular Steam and Discord updates.read 6 Sep 20266–9 months5 months61%On the clock4 months left
vrOScatnet systems · entered 12 May 2026vrOScatnet systems · entered 12 May 2026Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 10 Sep 20266–7 months4 months58%On the clock3 months left
Shattered Voidyyy1505yyy · entered 7 Aug 2024Shattered Voidyyy1505yyy · entered 7 Aug 2024Until all sides of game would be polished and all plans completed. In rough approximation it will need a few years, but base game is already done and can be played freely with no restrictionsread 10 Sep 202624–48 months2 years 1 month52%On the clock23 months left
Corner MarketCrow Interactive · entered 27 Jul 2026Corner MarketCrow Interactive · entered 27 Jul 2026I expect the Early Access period to last no longer than 3 months.read 9 Sep 20260–3 months2 months51%On the clock1 month left
Bow-wow BattleM.Katsu · entered 1 May 2026Bow-wow BattleM.Katsu · entered 1 May 2026Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 8 Sep 20266–9 months4 months49%On the clock5 months left
RosalieArticho Games · entered 21 Mar 2026RosalieArticho Games · entered 21 Mar 2026We expect Early Access to last about 6 to 12 months, depending on player feedback and any exciting new ideas that emerge during development.read 9 Sep 20266–12 months6 months48%On the clock6 months left
Z-IslandGaming Tales Studio · entered 19 Jun 2026Z-IslandGaming Tales Studio · entered 19 Jun 2026We therefore expect to complete the game by the end of 2026.read 8 Sep 20266 monthsuntil 31 Dec 20263 months47%On the clock3 months left
SaveSyncSaveSync · entered 19 Sep 2025SaveSyncSaveSync · entered 19 Sep 2025We anticipate SaveSync will leave Early Access around Q4 2027, once we’ve expanded support to a broad range of co-op titles, refined performance, and incorporated community feedback.read 11 Sep 20262 years 3 monthsuntil 31 Dec 202712 months44%On the clock15 months left
SanguineSeeker Studios · entered 24 Oct 2025SanguineSeeker Studios · entered 24 Oct 2025The plan is to leave Early Access in Q4 2027, when the full version launches.read 9 Sep 20262 years 2 monthsuntil 31 Dec 202711 months41%On the clock15 months left
EavorQueble Games · entered 24 Apr 2026EavorQueble Games · entered 24 Apr 2026Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026about 12 months5 months39%On the clock7 months left
Deck of HarvestPone Games · entered 28 Apr 2026Deck of HarvestPone Games · entered 28 Apr 2026We expect Early Access to last 6 to 12 months. The exact timeline depends on the feedback we receive and the time needed to reach our quality standards for a full release.read 7 Sep 20266–12 months5 months38%On the clock7 months left
Vtuber AssistantDraven · entered 1 May 2026Vtuber AssistantDraven · entered 1 May 2026We plan for Early Access to last 6–12 months, depending on community feedback and feature pace. The goal is to reach a stable 1.0 with core polish, expanded reactivity, and robust pluggable support, but the timeline will flex based on what matters most to users.read 9 Sep 20266–12 months4 months37%On the clock8 months left
Peace IslandTBA · entered 27 Feb 2026Peace IslandTBA · entered 27 Feb 2026We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 11 Sep 202612–18 months6 months36%On the clock12 months left
Soccer PuzzleHard Shark Games · entered 3 Mar 2026Soccer PuzzleHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months6 months35%On the clock12 months left
Peg Solitaire ProHard Shark Games · entered 3 Mar 2026Peg Solitaire ProHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months6 months35%On the clock12 months left
McatMcat Team · entered 20 May 2026McatMcat Team · entered 20 May 2026We plan to keep the early access phase around 6 to 12 months, depending on the actual development progress and the pace of community feedback.read 10 Sep 20266–12 months4 months31%On the clock8 months left
TrakoniusTeneke Kafalar · entered 29 May 2026TrakoniusTeneke Kafalar · entered 29 May 2026Within 1 year we want to go to Full Release.read 10 Sep 20260–12 months3 months29%On the clock9 months left
Playto: Learn Languages Through Gamestotte-dev · entered 15 Jun 2026Playto: Learn Languages Through Gamestotte-dev · entered 15 Jun 2026Approximately 6–12 months. The timeline depends on how quickly we can ship the planned features (see below) and validate them with community feedback. We'll leave Early Access when the learning tools, language coverage, and community features reach a level where we're confident in the full experience.read 10 Sep 20266–12 months3 months24%On the clock9 months left
Pawsome ResortGameDev.ist · entered 22 Jun 2026Pawsome ResortGameDev.ist · entered 22 Jun 2026We’re currently planning for Pawsome Resort to stay in Early Access for around one year. During this time, we’ll roll out frequent updates including new animals, gameplay systems, quality-of-life improvements, and story content.read 8 Sep 2026about 12 months3 months22%On the clock9 months left
Keep It ContainedTriarch Interactive · entered 7 Aug 2026Keep It ContainedTriarch Interactive · entered 7 Aug 2026We currently expect the game to remain in Early Access for approximately six months. This timeline may change depending on community feedback and the progress of development, but our goal is to deliver regular updates throughout the Early Access period.read 6 Sep 2026about 6 months1 month20%On the clock5 months left
Cindervale IdleSmolder Studios · entered 7 Aug 2026Cindervale IdleSmolder Studios · entered 7 Aug 2026I'm aiming for roughly 6 months in Early Access, though the priority is getting it right over hitting a fixed date. If the remaining features and balance come together sooner, it'll leave Early Access sooner; if they need more time, I'll take it. Development is active and ongoing, with regular updates throughout.read 9 Sep 2026about 6 months1 month20%On the clock5 months left
Lewd WaifuBoom 18 · entered 25 Aug 2026Lewd WaifuBoom 18 · entered 25 Aug 2026We currently expect Lewd Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 20261–3 months3 weeks20%On the clock2 months left
ParalivesParalives Studio · entered 25 May 2026ParalivesParalives Studio · entered 25 May 2026About two years, considering all the features and content we want to add before we can say that we've hit version 1.0. We'll also certainly have many other improvements and changes to make along the way. In short, this estimated timeframe seems reasonable to us right now, but it's always subject to change!read 6 Sep 2026about 2 years4 months15%On the clock20 months left
SkylandEvan Bowman · entered 28 Aug 2026SkylandEvan Bowman · entered 28 Aug 2026The game will remain in early access for the duration of the 2026 calendar year.read 5 Sep 20264 monthsuntil 31 Dec 20262 weeks12%On the clock4 months left
Celas StudioCelas Studio · entered 21 Aug 2026Celas StudioCelas Studio · entered 21 Aug 2026We expect Celas Studio to be in Early Access for roughly 5 to 6 months, with the aim of reaching the full release around the start of the new year. That's an honest estimate rather than a hard promise — if the software needs a little more time to reach the quality we're aiming for, we'll take it. We'd rather leave Early Access with a tool we're truly proud of than rush to hit a date.read 8 Sep 20265–6 months3 weeks12%On the clock5 months left
NeuralBeat StudioIsolated Frame · entered 12 Aug 2026NeuralBeat StudioIsolated Frame · entered 12 Aug 2026We estimate NeuralBeat Studio will remain in Early Access for roughly 6 to 9 months. This timeline provides enough room to implement community feedback, refine the user interface, and add our planned feature sets before the official 2.4 release. However, this timeframe may be adjusted based on the feedback we receiveread 9 Sep 20266–9 months1 month11%On the clock8 months left
Server ShareSchvuu · entered 3 Aug 2026Server ShareSchvuu · entered 3 Aug 2026We plan to be in Early Access for roughly 6 to 12 months, depending on how quickly we can expand game support and add the features the community asks for. We'd rather take the time to get it right than rush out of Early Access prematurely.read 10 Sep 20266–12 months1 month11%On the clock11 months left
VConnectRemasuri3 · entered 7 Aug 2026VConnectRemasuri3 · entered 7 Aug 2026I expect to remain in Early Access for roughly 6 to 12 months, though this may shift depending on the feedback I receive and how development progresses. I'm committed to actively developing the tool, listening to the community, and refining it over time based on what we learn together.read 6 Sep 20266–12 months1 month10%On the clock11 months left
Galactum MeridianHedra Games · entered 1 Sep 2026Galactum MeridianHedra Games · entered 1 Sep 2026I currently expect Galactum Meridian to remain in Early Access for roughly two to four months. This is an estimate rather than a fixed deadline. The timing may change depending on the amount and quality of player feedback, the scope of the improvements that prove worthwhile, and how long those changes take to implement and test properly.read 10 Sep 20262–4 months2 weeks9%On the clock4 months left
N.I.V.OCryVoltaStudio · entered 12 Aug 2026N.I.V.OCryVoltaStudio · entered 12 Aug 2026We expect N.I.V.O to remain in Early Access for approximately 6 to 12 months, depending on player feedback and development progress. Our goal is to keep the game in Early Access until the core experience is complete and polished, including the planned additional content such as Part 2 and Part 3 with new maps and features. We want to ensure the game reaches a quality level that both we and the community are happy with before moving to the full release.read 6 Sep 20266–12 months1 month8%On the clock11 months left
Dot ClickerWraith Esports · entered 13 Aug 2026Dot ClickerWraith Esports · entered 13 Aug 2026Since the Early Access period for Dot Clicker will be mostly based on the demands and requests of the aiming community, we can't tell how long this is going to take since for similar games this took years before. Though, with Dot Clicker, we aim to fully listen to the community and also learn from similar games in order to make the Early Access period go as smoothly and as fast as possible. We currently expect Dot Clicker to remain in Early Access for approximately 9-12 months.read 11 Sep 20269–12 months4 weeks8%On the clock11 months left
Fantasy ShopZeptun · entered 13 Aug 2026Fantasy ShopZeptun · entered 13 Aug 2026We aim to finish all content before 2027 Q3read 7 Sep 202614 monthsuntil 30 Sep 20274 weeks7%On the clock13 months left
Prison GambitWolven Games · entered 7 Aug 2026Prison GambitWolven Games · entered 7 Aug 2026We plan to be in Early Access for approximately 12 to 18 months. The exact timing depends on how the roadmap lands and how player feedback shapes priorities. We'd rather leave Early Access when the game feels finished to the people playing it than when a fixed date says so.read 6 Sep 202612–18 months1 month7%On the clock17 months left
Lv Down RPGFlashForm · entered 24 Aug 2026Lv Down RPGFlashForm · entered 24 Aug 2026We currently expect Lv Down RPG to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 20266–12 months3 weeks5%On the clock11 months left
Star Corsairs: Fractured FrontierTagir Nabiullin · entered 29 Aug 2026Star Corsairs: Fractured FrontierTagir Nabiullin · entered 29 Aug 2026Roughly one year. That should be enough to finish the story campaign, rebalance the economy against player feedback and polish the technical rough edges. If players show me it needs longer, I'll say so openly and update this estimate rather than quietly let it slip.read 6 Sep 2026about 12 months2 weeks4%On the clock12 months left
RPG Portrait GeneratorLate Hour Works · entered 29 Aug 2026RPG Portrait GeneratorLate Hour Works · entered 29 Aug 2026We plan to be in Early Access for roughly six to twelve months. This is a one-person studio, so we would rather give an honest range than a date we cannot keep. If that estimate changes, we will update it here rather than quietly let it slide.read 11 Sep 20266–12 months2 weeks4%On the clock12 months left
TyrStoke Games · entered 2 Sep 2026TyrStoke Games · entered 2 Sep 2026We anticipate being in Early Access for about 12 months before moving to full release. However, we're committed to taking the time necessary to deliver a polished, complete experience rather than rushing to meet an arbitrary deadline, so we’ll adapt and communicate changes as we gather feedback.read 11 Sep 2026about 12 months1 week3%On the clock12 months left
Who Haunts The Haunters?Sketchy Labs · entered 7 Sep 2026Who Haunts The Haunters?Sketchy Labs · entered 7 Sep 2026We estimate the Early Access period will last around 6 months.read 8 Sep 2026about 6 months5 days3%On the clock6 months left
Esports Idol Simulator采柠工作室 · entered 28 Aug 2026Esports Idol Simulator采柠工作室 · entered 28 Aug 2026We expect the Early Access period to last around two years. The timeline may adjust based on development progress and player feedback.read 9 Sep 2026about 2 years2 weeks2%On the clock2 years left
Cyberpunk Store SimulatorPlayWay S.A. · entered 8 Sep 2026Cyberpunk Store SimulatorPlayWay S.A. · entered 8 Sep 2026We currently plan to remain in Early Access for approximately 8 to 12 months. However, this timeline may be adjusted based on player feedback and the scope of additional content and features we want to bring to the full release. Our priority is quality over speed - we want the game to be truly ready before leaving Early Access.read 11 Sep 20268–12 months4 days1%On the clock12 months left
Door RunnersNineHold · entered 9 Sep 2026Door RunnersNineHold · entered 9 Sep 2026Around a year and a half of early access.read 10 Sep 2026about 18 months3 days1%On the clock18 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.