How long did they say Early Access would take, and how long has it been? · 2,243 in Early Access · 2,945 promises read · 1,000 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,099 | 1,079 | 202% | 2 months | 1,02193% | 34of 920 parsed | — |
| 2025 | 404 | 404 | 00% | 13 months | 36189% | 131of 313 parsed | — |
| 2024 | 207 | 207 | 00% | 2 years 1 month | 18790% | 109of 150 parsed | — |
| 2023 | 116 | 116 | 00% | 3 years 2 months | 10591% | 63of 84 parsed | — |
| 2022 | 78 | 78 | 00% | 4 years 2 months | 6988% | 45of 53 parsed | — |
| 2021 | 54 | 54 | 00% | 5 years 1 month | 4787% | 27of 36 parsed | — |
| 2020 | 46 | 46 | 00% | 6 years 1 month | 4189% | 20of 25 parsed | — |
| 2019 | 42 | 42 | 00% | 7 years 3 months | 42100% | 20of 23 parsed | — |
| 2018 | 24 | 24 | 00% | 8 years | 2292% | 13of 14 parsed | — |
| 2017 | 21 | 21 | 00% | 9 years 2 months | 2095% | 10of 12 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| RatatanRatatan | We plan to be in early access for approximately 6 months to a year. However, since quality and completion are our top priorities, the time frame may be extended depending on how development progresses.read 11 Sep 2026 | 6–12 months | 12 months | 98% | On the clockDue this month | |
| Super Indie KartsSuper Indie Karts | With 4 major tracks released in 2024, and the remaining 16 in 2025-26, Super Indie Karts will be ready to leave Early Access in 2026!read 10 Sep 2026 | 11 years 8 monthsuntil 31 Dec 2026 | 11 years 4 months | 97% | On the clock4 months left | |
| BlocksworldBlocksworld | We plan to take until the fouth quarter 2026 at the latest, essentially until we've finished implementing the redesigned UI elements for PC. We also plan to continue development and support of Blocksworld past the Early Access phase. Stay tuned for a public roadmap!read 8 Sep 2026 | 9 years 3 monthsuntil 31 Dec 2026 | 9 years | 97% | On the clock3 months left | |
| InfernaInferna | Inferna will remain in Early Access until the planned Level 120 expansion and expanded endgame systems are fully implemented and stable. Our current target is to transition out of Early Access in 2026. As a growing MMORPG, the timeline depends on polish, balancing, and community feedback.read 5 Sep 2026 | 7 yearsuntil 31 Dec 2026 | 6 years 9 months | 96% | On the clock3 months left | |
| Believr Pro WrestlingBelievr Pro Wrestling | BPW will likely remain in Early Access for roughly 9 months as we refine gameplay systems, add additional content, and respond to community feedback. This timeframe may adjust based on development needs.read 11 Sep 2026 | about 9 months | 7 months | 82% | On the clock2 months left | |
| Wallpaper AnimatorWallpaper Animator | 3 to 6 months. The core system is already working. This time will be used to improve quality, add new animation models, expand editing tools, and grow the community library. The timeline may adjust depending on progress and user feedback.read 10 Sep 2026 | 3–6 months | 5 months | 80% | On the clock1 month left | |
| 轻灵音乐轻灵音乐 | The expected duration is 3–6 months. The exact timeline will depend on development progress and the speed at which we integrate community feedback. Once the features reach a stable state, we will release the full version. We do not plan to stay in Early Access indefinitely.read 10 Sep 2026 | 3–6 months | 4 months | 73% | On the clock2 months left | |
| AI Pals EngineAI Pals Engine | The plan is to release the full version one year after the Early Access launch. This timeline allows for delivering a polished and feature-rich experience that meets both standards and community expectations, while also providing time to continue refining the AI and ensure it remains state-of-the-art upon release. This timeline can be extended according to the needs of the user base.read 11 Sep 2026 | about 12 months | 8 months | 68% | On the clock4 months left | |
| Scam LineScam Line | Approximately one yearthe store says it leaves Early Access on 2 Nov 2026 | about 12 months | 8 months | 67% | On the clock4 months left | |
| Beyond SolarBeyond Solar | About 6 to 9 months, depending on feedback, feature completion, and polish. We’ll keep timelines visible through regular Steam and Discord updates.read 6 Sep 2026 | 6–9 months | 5 months | 61% | On the clock4 months left | |
| vrOSvrOS | Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 10 Sep 2026 | 6–7 months | 4 months | 58% | On the clock3 months left | |
| Shattered VoidShattered Void | Until all sides of game would be polished and all plans completed. In rough approximation it will need a few years, but base game is already done and can be played freely with no restrictionsread 10 Sep 2026 | 24–48 months | 2 years 1 month | 52% | On the clock23 months left | |
| Corner MarketCorner Market | I expect the Early Access period to last no longer than 3 months.read 9 Sep 2026 | 0–3 months | 2 months | 51% | On the clock1 month left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 8 Sep 2026 | 6–9 months | 4 months | 49% | On the clock5 months left | |
| RosalieRosalie | We expect Early Access to last about 6 to 12 months, depending on player feedback and any exciting new ideas that emerge during development.read 9 Sep 2026 | 6–12 months | 6 months | 48% | On the clock6 months left | |
| Z-IslandZ-Island | We therefore expect to complete the game by the end of 2026.read 8 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 47% | On the clock3 months left | |
| SaveSyncSaveSync | We anticipate SaveSync will leave Early Access around Q4 2027, once we’ve expanded support to a broad range of co-op titles, refined performance, and incorporated community feedback.read 11 Sep 2026 | 2 years 3 monthsuntil 31 Dec 2027 | 12 months | 44% | On the clock15 months left | |
| SanguineSanguine | The plan is to leave Early Access in Q4 2027, when the full version launches.read 9 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2027 | 11 months | 41% | On the clock15 months left | |
| EavorEavor | Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Deck of HarvestDeck of Harvest | We expect Early Access to last 6 to 12 months. The exact timeline depends on the feedback we receive and the time needed to reach our quality standards for a full release.read 7 Sep 2026 | 6–12 months | 5 months | 38% | On the clock7 months left | |
| Vtuber AssistantVtuber Assistant | We plan for Early Access to last 6–12 months, depending on community feedback and feature pace. The goal is to reach a stable 1.0 with core polish, expanded reactivity, and robust pluggable support, but the timeline will flex based on what matters most to users.read 9 Sep 2026 | 6–12 months | 4 months | 37% | On the clock8 months left | |
| Peace IslandPeace Island | We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 11 Sep 2026 | 12–18 months | 6 months | 36% | On the clock12 months left | |
| Soccer PuzzleSoccer Puzzle | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| Peg Solitaire ProPeg Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| McatMcat | We plan to keep the early access phase around 6 to 12 months, depending on the actual development progress and the pace of community feedback.read 10 Sep 2026 | 6–12 months | 4 months | 31% | On the clock8 months left | |
| TrakoniusTrakonius | Within 1 year we want to go to Full Release.read 10 Sep 2026 | 0–12 months | 3 months | 29% | On the clock9 months left | |
| Playto: Learn Languages Through GamesPlayto: Learn Languages Through Games | Approximately 6–12 months. The timeline depends on how quickly we can ship the planned features (see below) and validate them with community feedback. We'll leave Early Access when the learning tools, language coverage, and community features reach a level where we're confident in the full experience.read 10 Sep 2026 | 6–12 months | 3 months | 24% | On the clock9 months left | |
| Pawsome ResortPawsome Resort | We’re currently planning for Pawsome Resort to stay in Early Access for around one year. During this time, we’ll roll out frequent updates including new animals, gameplay systems, quality-of-life improvements, and story content.read 8 Sep 2026 | about 12 months | 3 months | 22% | On the clock9 months left | |
| Keep It ContainedKeep It Contained | We currently expect the game to remain in Early Access for approximately six months. This timeline may change depending on community feedback and the progress of development, but our goal is to deliver regular updates throughout the Early Access period.read 6 Sep 2026 | about 6 months | 1 month | 20% | On the clock5 months left | |
| Cindervale IdleCindervale Idle | I'm aiming for roughly 6 months in Early Access, though the priority is getting it right over hitting a fixed date. If the remaining features and balance come together sooner, it'll leave Early Access sooner; if they need more time, I'll take it. Development is active and ongoing, with regular updates throughout.read 9 Sep 2026 | about 6 months | 1 month | 20% | On the clock5 months left | |
| Lewd WaifuLewd Waifu | We currently expect Lewd Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 2026 | 1–3 months | 3 weeks | 20% | On the clock2 months left | |
| ParalivesParalives | About two years, considering all the features and content we want to add before we can say that we've hit version 1.0. We'll also certainly have many other improvements and changes to make along the way. In short, this estimated timeframe seems reasonable to us right now, but it's always subject to change!read 6 Sep 2026 | about 2 years | 4 months | 15% | On the clock20 months left | |
| SkylandSkyland | The game will remain in early access for the duration of the 2026 calendar year.read 5 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 2 weeks | 12% | On the clock4 months left | |
| Celas StudioCelas Studio | We expect Celas Studio to be in Early Access for roughly 5 to 6 months, with the aim of reaching the full release around the start of the new year. That's an honest estimate rather than a hard promise — if the software needs a little more time to reach the quality we're aiming for, we'll take it. We'd rather leave Early Access with a tool we're truly proud of than rush to hit a date.read 8 Sep 2026 | 5–6 months | 3 weeks | 12% | On the clock5 months left | |
| NeuralBeat StudioNeuralBeat Studio | We estimate NeuralBeat Studio will remain in Early Access for roughly 6 to 9 months. This timeline provides enough room to implement community feedback, refine the user interface, and add our planned feature sets before the official 2.4 release. However, this timeframe may be adjusted based on the feedback we receiveread 9 Sep 2026 | 6–9 months | 1 month | 11% | On the clock8 months left | |
| Server ShareServer Share | We plan to be in Early Access for roughly 6 to 12 months, depending on how quickly we can expand game support and add the features the community asks for. We'd rather take the time to get it right than rush out of Early Access prematurely.read 10 Sep 2026 | 6–12 months | 1 month | 11% | On the clock11 months left | |
| VConnectVConnect | I expect to remain in Early Access for roughly 6 to 12 months, though this may shift depending on the feedback I receive and how development progresses. I'm committed to actively developing the tool, listening to the community, and refining it over time based on what we learn together.read 6 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| Galactum MeridianGalactum Meridian | I currently expect Galactum Meridian to remain in Early Access for roughly two to four months. This is an estimate rather than a fixed deadline. The timing may change depending on the amount and quality of player feedback, the scope of the improvements that prove worthwhile, and how long those changes take to implement and test properly.read 10 Sep 2026 | 2–4 months | 2 weeks | 9% | On the clock4 months left | |
| N.I.V.ON.I.V.O | We expect N.I.V.O to remain in Early Access for approximately 6 to 12 months, depending on player feedback and development progress. Our goal is to keep the game in Early Access until the core experience is complete and polished, including the planned additional content such as Part 2 and Part 3 with new maps and features. We want to ensure the game reaches a quality level that both we and the community are happy with before moving to the full release.read 6 Sep 2026 | 6–12 months | 1 month | 8% | On the clock11 months left | |
| Dot ClickerDot Clicker | Since the Early Access period for Dot Clicker will be mostly based on the demands and requests of the aiming community, we can't tell how long this is going to take since for similar games this took years before. Though, with Dot Clicker, we aim to fully listen to the community and also learn from similar games in order to make the Early Access period go as smoothly and as fast as possible. We currently expect Dot Clicker to remain in Early Access for approximately 9-12 months.read 11 Sep 2026 | 9–12 months | 4 weeks | 8% | On the clock11 months left | |
| Fantasy ShopFantasy Shop | We aim to finish all content before 2027 Q3read 7 Sep 2026 | 14 monthsuntil 30 Sep 2027 | 4 weeks | 7% | On the clock13 months left | |
| Prison GambitPrison Gambit | We plan to be in Early Access for approximately 12 to 18 months. The exact timing depends on how the roadmap lands and how player feedback shapes priorities. We'd rather leave Early Access when the game feels finished to the people playing it than when a fixed date says so.read 6 Sep 2026 | 12–18 months | 1 month | 7% | On the clock17 months left | |
| Lv Down RPGLv Down RPG | We currently expect Lv Down RPG to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 2026 | 6–12 months | 3 weeks | 5% | On the clock11 months left | |
| Star Corsairs: Fractured FrontierStar Corsairs: Fractured Frontier | Roughly one year. That should be enough to finish the story campaign, rebalance the economy against player feedback and polish the technical rough edges. If players show me it needs longer, I'll say so openly and update this estimate rather than quietly let it slip.read 6 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| RPG Portrait GeneratorRPG Portrait Generator | We plan to be in Early Access for roughly six to twelve months. This is a one-person studio, so we would rather give an honest range than a date we cannot keep. If that estimate changes, we will update it here rather than quietly let it slide.read 11 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| TyrTyr | We anticipate being in Early Access for about 12 months before moving to full release. However, we're committed to taking the time necessary to deliver a polished, complete experience rather than rushing to meet an arbitrary deadline, so we’ll adapt and communicate changes as we gather feedback.read 11 Sep 2026 | about 12 months | 1 week | 3% | On the clock12 months left | |
| Who Haunts The Haunters?Who Haunts The Haunters? | We estimate the Early Access period will last around 6 months.read 8 Sep 2026 | about 6 months | 5 days | 3% | On the clock6 months left | |
| Esports Idol SimulatorEsports Idol Simulator | We expect the Early Access period to last around two years. The timeline may adjust based on development progress and player feedback.read 9 Sep 2026 | about 2 years | 2 weeks | 2% | On the clock2 years left | |
| Cyberpunk Store SimulatorCyberpunk Store Simulator | We currently plan to remain in Early Access for approximately 8 to 12 months. However, this timeline may be adjusted based on player feedback and the scope of additional content and features we want to bring to the full release. Our priority is quality over speed - we want the game to be truly ready before leaving Early Access.read 11 Sep 2026 | 8–12 months | 4 days | 1% | On the clock12 months left | |
| Door RunnersDoor Runners | Around a year and a half of early access.read 10 Sep 2026 | about 18 months | 3 days | 1% | On the clock18 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.