Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,719 in Early Access · 3,761 promises read · 1,245 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedClock started in 2020Tag: FPSClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2131,188252%2 months1,15795%44of 1,042 parsed
202548248200%13 months45093%168of 385 parsed
202425425400%2 years 1 month24094%144of 194 parsed
202313313300%3 years 2 months12392%78of 101 parsed
2022898900%4 years 2 months8292%53of 63 parsed
2021727200%5 years 2 months6590%41of 50 parsed
2020575700%6 years 2 months5698%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018363600%8 years 3 months3494%26of 27 parsed
2017464600%9 years 3 months4598%24of 26 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Prehistoric HuntAntiproto Studios · entered 1 Dec 2020Prehistoric HuntAntiproto Studios · entered 1 Dec 2020We anticipate that Prehistoric Hunt 1.0 release will be in Q1 2027.read 13 Sep 20266 years 4 monthsuntil 31 Mar 20275 years 9 months91%On the clock7 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.