Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,807 in Early Access · 3,892 promises read · 1,280 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedClock started in 2019Tag: FPSClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2291,204252%2 months1,17596%46of 1,058 parsed
202549749700%13 months46794%177of 400 parsed
202426226200%2 years 1 month24895%149of 201 parsed
202313813800%3 years 2 months12893%82of 105 parsed
2022939300%4 years 2 months8692%55of 66 parsed
2021757500%5 years 2 months6891%43of 53 parsed
2020616100%6 years 2 months6098%32of 39 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018383800%8 years 3 months3695%28of 29 parsed
2017515100%9 years 3 months5098%28of 30 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.