Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,597 in Early Access · 3,566 promises read · 1,193 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedClock started in 2014Tag: FPSClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1841,159252%2 months1,12495%42of 1,012 parsed
202545745700%13 months42393%156of 360 parsed
202424824800%2 years 1 month23294%139of 188 parsed
202312712700%3 years 2 months11792%72of 95 parsed
2022878700%4 years 2 months7991%52of 62 parsed
2021676700%5 years 2 months6090%37of 46 parsed
2020555500%6 years 2 months5295%27of 34 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018323200%8 years 2 months3094%21of 22 parsed
2017414100%9 years 3 months4098%20of 22 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.