Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,852 in Early Access · 3,964 promises read · 1,303 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedClock started in 2026Tag: ExplorationClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2361,209272%2 months1,18396%45of 1,066 parsed
202550550500%13 months47594%179of 407 parsed
202426226200%2 years 1 month24895%149of 200 parsed
202314314300%3 years 2 months13393%86of 110 parsed
2022939300%4 years 2 months8692%55of 66 parsed
2021767600%5 years 2 months6991%44of 54 parsed
2020626200%6 years 2 months6198%33of 40 parsed
2019555500%7 years 3 months55100%29of 32 parsed
2018404000%8 years 3 months3895%29of 30 parsed
2017555500%9 years 3 months5498%30of 32 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Fallen Tear: The AscensionCMD Studios · entered 17 Mar 2026Fallen Tear: The AscensionCMD Studios · entered 17 Mar 2026We expect Fallen Tear: The Ascension to remain in Early Access through Q4 2026, leading up to the full 1.0 release. Throughout Early Access, we will deliver regular updates focused on polish, optimization, and the addition of new content. Update: Full Release date: September 16, 2026.the store says it leaves Early Access on 23 Sep 20266 monthsuntil 16 Sep 20266 months100%On the clockDue this month
HYPNOSRedlock Studio · entered 6 May 2026HYPNOSRedlock Studio · entered 6 May 20264 to 5 month ! We’ll publish the full Early Access roadmap here, but rest assured that we’ve planned for a fairly short duration: Four to five months maximum. This will allow us to complete the content for the final stages of this project, while also giving us time to take on board all the feedback we hope to receive during this period. There will already be plenty to keep you occupied for hours in these dreamlike lands that we are crafting with passion.read 14 Sep 20264–5 months4 months87%On the clockDue this month
Backrooms Game CreatorPixel Games · entered 29 May 2026Backrooms Game CreatorPixel Games · entered 29 May 2026Till Oct 2026read 8 Sep 20265 monthsuntil 31 Oct 20264 months72%On the clock1 month left
Reborn: The Evil BeingMighty Knight Games · entered 21 Jun 2026Reborn: The Evil BeingMighty Knight Games · entered 21 Jun 2026The current plan is for Reborn: The Evil Being to remain in Early Access for around 3-4 months before the Version 1.0 release. This may slightly change depending on feedback, balancing, optimization, and overall polish during development.read 8 Sep 20263–4 months3 months70%On the clock1 month left
Dig IslandFiftyEight Studios · entered 30 Jan 2026Dig IslandFiftyEight Studios · entered 30 Jan 2026The early access period will probably less than a year. The game will develop even more during this time as more features and content are included.read 13 Sep 20260–12 months7 months62%On the clock5 months left
Voodoo Fishin'Lost Arcade · entered 31 Mar 2026Voodoo Fishin'Lost Arcade · entered 31 Mar 2026We expect the game to remain in Early Access until Spooky Season 2026. This timeframe allows us to gather player feedback, iterate on core systems, and grow the game at a sustainable pace as we work toward the full release.the store says it leaves Early Access on 13 Oct 20269 monthsuntil 31 Dec 20266 months61%On the clock3 months left
Away From LifeIZilla Games · entered 22 Apr 2026Away From LifeIZilla Games · entered 22 Apr 2026We are planning a full release of the game for end 2026.read 14 Sep 20268 monthsuntil 31 Dec 20265 months60%On the clock3 months left
SELINICymban · entered 12 Feb 2026SELINICymban · entered 12 Feb 2026I plan for a relatively short Early Access period, currently estimated at around 8 to 12 months. The primary purpose is to test, tune and polish the game with player feedback before the full release. This estimated timeframe is based on the current development plan but it may change as I work with the community.read 6 Sep 20268–12 months7 months59%On the clock5 months left
Rise of PiracyMicroProse Software · entered 24 Feb 2026Rise of PiracyMicroProse Software · entered 24 Feb 2026The goal is to remain in Early Access for 12 months, but this will depend on the feedback that comes in from players and how the scope may change as a result.read 6 Sep 2026about 12 months7 months56%On the clock5 months left
Tiny VikingsGames Foundation GmbH · entered 28 Feb 2026Tiny VikingsGames Foundation GmbH · entered 28 Feb 2026We plan to stay in Early Access for approximately one year. Since the scope of the full release version may change based on player feedback, this period may extend somewhat.read 12 Sep 2026about 12 months7 months54%On the clock5 months left
Bigfoot HuntingVRCFORGE STUDIOS · entered 20 Apr 2026Bigfoot HuntingVRCFORGE STUDIOS · entered 20 Apr 2026We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 20266–9 months5 months54%On the clock4 months left
The Legend of KhiimoriMindscape · entered 3 Mar 2026The Legend of KhiimoriMindscape · entered 3 Mar 2026We expect The Legend of Khiimori to be in Early Access for approximately 12 months. We cannot provide you with an exact date yet, because our motto is “quality over speed,” and we simply do not yet know when the game will meet our quality standards to ensure a final release. Early Access allows us to expand the world, polish gameplay systems, and integrate community-driven improvements. We’ll keep players updated regularly and adjust the timeline with more specific dates as we progress.read 12 Sep 2026about 12 months6 months54%On the clock6 months left
DYSPLACED10tons Ltd · entered 5 Mar 2026DYSPLACED10tons Ltd · entered 5 Mar 2026We estimate the early-access period lasts between 9-12 months starting in March 2026.read 7 Sep 20269–12 months6 months53%On the clock6 months left
Parking Garage SimulatorRed Axe Games · entered 6 Mar 2026Parking Garage SimulatorRed Axe Games · entered 6 Mar 2026We plan to keep the game in Early Access for approximately six to twelve months, depending on the feedback we receive and the scope of additional features we decide to implement.read 14 Sep 20266–12 months6 months53%On the clock6 months left
Ranger’s Path: National Park Simulatorastragon Entertainment · entered 10 Mar 2026Ranger’s Path: National Park Simulatorastragon Entertainment · entered 10 Mar 2026We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 12 Sep 2026about 12 months6 months52%On the clock6 months left
EONIA RevelationsGEOMETRIC BYTES · entered 11 Mar 2026EONIA RevelationsGEOMETRIC BYTES · entered 11 Mar 2026We expect EONIA REVELATIONS to remain in Early Access for roughly twelve to fifteen months. Updates will arrive almost daily to keep the world growing, breathing, and steadily moving forward.read 9 Sep 202612–15 months6 months41%On the clock9 months left
Desolation SeedECS Software · entered 6 Jul 2026Desolation SeedECS Software · entered 6 Jul 2026We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 20264–6 months2 months39%On the clock4 months left
Mycelium: The Silent ContractProteus Interactive · entered 27 Apr 2026Mycelium: The Silent ContractProteus Interactive · entered 27 Apr 2026It's hard to plan at this point, but at this pace I hope 1 year would be enough.read 12 Sep 2026about 12 months5 months39%On the clock7 months left
Hazard LevelsWales Interactive · entered 30 Apr 2026Hazard LevelsWales Interactive · entered 30 Apr 2026We expect Hazard Levels to be in Early Access for around 6–12 months. The exact timing will depend on player feedback and how the game develops over that period.read 12 Sep 20266–12 months5 months38%On the clock7 months left
RangedrifterMax Schmidt · entered 20 May 2026RangedrifterMax Schmidt · entered 20 May 2026I will release the game from Early Access in about twelve months, which gives me enough time to implement the systems, locations, encounters, and regions needed for it to be a complete game from start to finish.read 12 Sep 2026about 12 months4 months32%On the clock8 months left
Red Tears: AngolaArun Haines · entered 27 May 2026Red Tears: AngolaArun Haines · entered 27 May 2026Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026about 12 months4 months30%On the clock8 months left
Lugh WorldGeekZ Studio · entered 9 Apr 2026Lugh WorldGeekZ Studio · entered 9 Apr 2026We expect Lugh World to remain in Early Access for 12–18 months as we refine content, balancing, and functionalities, but this timeline may change depending on development progress.read 13 Sep 202612–18 months5 months29%On the clock13 months left
Aegis Force: The Scorian WarZenahive · entered 31 Aug 2026Aegis Force: The Scorian WarZenahive · entered 31 Aug 2026We plan to release new content to play every 4-8 weeks until the game is complete and fully polished. We anticipate the full (v1.0) version to release no more than a year after early access begins.read 13 Sep 20261–2 months2 weeks27%On the clock1 month left
MudventureAlula · entered 9 Jun 2026MudventureAlula · entered 9 Jun 2026We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 14 Sep 20266–12 months3 months27%On the clock9 months left
IronWoodCheeseStick Studios · entered 26 Jun 2026IronWoodCheeseStick Studios · entered 26 Jun 2026We're planning on fully releasing IronWood sometime in early 2027. We plan to focus on other games and projects while we're continually updating IronWood, but at the moment our deadline for releasing IronWood out of Early Access will take place in either March or April of 2027, though of course it could possibly take more or less time depending on how the development process goes.read 13 Sep 202610 monthsuntil 30 Apr 20273 months27%On the clock7 months left
STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 12 Sep 2026about 12 months3 months26%On the clock9 months left
月之冕Solo Game · entered 31 Jul 2026月之冕Solo Game · entered 31 Jul 2026We currently expect Moon Corona to remain in Early Access for approximately 6 months. This is our current development estimate and may change as development progresses and community feedback is incorporated. Our goal is to continue improving the game while expanding its content at a steady pace.read 13 Sep 2026about 6 months2 months25%On the clock4 months left
The Good Dog: Chasing ShadowsPoultry Party Games · entered 5 May 2026The Good Dog: Chasing ShadowsPoultry Party Games · entered 5 May 2026By current estimates, approximately a year and a half, give or take a few months. The game will remain in Early Access until the Story Mode is completed. As of now, the plan is to finish this mode by next summer.read 12 Sep 2026about 18 months4 months24%On the clock14 months left
Backrooms Lost UnitJD Archives · entered 21 May 2026Backrooms Lost UnitJD Archives · entered 21 May 2026We expect Backrooms Lost Unit to remain in Early Access for roughly 12 to 16 months. This timeframe may change depending on development progress, player feedback, and testing results. As the project is primarily developed by a solo developer, timelines may shift as features are tested and refined. Our goal during Early Access is to gradually expand the game’s content and improve stability while shaping the experience alongside the community.read 8 Sep 202612–16 months4 months24%On the clock12 months left
Eyes Of The ElderWoodForever Entertainment S. A. · entered 26 Jun 2026Eyes Of The ElderWoodForever Entertainment S. A. · entered 26 Jun 2026We plan to release the game around Halloween 2026. We believe about a year is the optimal timeframe to finish Eyes of The ElderWood, and we want to avoid falling into “eternal Early Access,” especially since we already have plans for our next project.read 8 Sep 2026about 12 months3 months22%On the clock9 months left
仙之气按键工坊 · entered 21 May 2026仙之气按键工坊 · entered 21 May 2026Approximately 12-18 months.read 10 Sep 202612–18 months4 months21%On the clock14 months left
World Climate LabNone · entered 8 Aug 2026World Climate LabNone · entered 8 Aug 2026We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026about 6 months1 month21%On the clock5 months left
Subspace: ReduxNlaak Studios · entered 30 Aug 2026Subspace: ReduxNlaak Studios · entered 30 Aug 2026We expect Early Access to run for approximately 2-3 months, depending on how ship balance, Battlegrounds modes, and the Ship Enhancements store evolve based on player feedback.read 6 Sep 20262–3 months2 weeks17%On the clock2 months left
Funnel RunnersSupernova Studios LLC · entered 16 Jul 2026Funnel RunnersSupernova Studios LLC · entered 16 Jul 2026Approximately 1 year.read 13 Sep 2026about 12 months2 months17%On the clock10 months left
ExoTrainHarpoon Games · entered 20 Jul 2026ExoTrainHarpoon Games · entered 20 Jul 2026About one year. However, we may significantly expand our plans based on player feedback and requests.read 12 Sep 2026about 12 months2 months16%On the clock10 months left
Tellus: Echo of the VoidNightwolf Games · entered 30 Apr 2026Tellus: Echo of the VoidNightwolf Games · entered 30 Apr 2026About between 24 months 30 months since release of the game as early access.read 14 Sep 202624–30 months5 months15%On the clock2 years 1 month left
MistakenStorken · entered 28 May 2026MistakenStorken · entered 28 May 2026The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 202612–24 months4 months15%On the clock20 months left
File SurferCalin Bogdan · entered 22 Jul 2026File SurferCalin Bogdan · entered 22 Jul 2026We estimate File Surfer will be in Early Access for approximately 6 to 12 months. Our core functionality: dual-pane navigation, keyboard-centric workflow, file previews, native Windows integration, and custom keybindings. The product is already solid and usable daily. The remaining work focuses on advanced features (plugin support, tabs, cloud drives), further performance tuning on edge-case hardware, and incorporating community feedback into the final release.read 13 Sep 20266–12 months2 months15%On the clock10 months left
VoxelMancyReuniko · entered 29 May 2026VoxelMancyReuniko · entered 29 May 2026Roughly 12-24 months.read 14 Sep 202612–24 months4 months15%On the clock20 months left
守护我的大火箭Gugu Studio · entered 19 Aug 2026守护我的大火箭Gugu Studio · entered 19 Aug 2026We expect the game to remain in Early Access for approximately six months. The exact timeline may change depending on player feedback and the amount of additional content we plan to add during development.read 12 Sep 2026about 6 months4 weeks15%On the clock5 months left
COREFrankFurtFiggleHorn · entered 5 May 2026COREFrankFurtFiggleHorn · entered 5 May 2026I am expecting for the game to be done and out of early access in 2027~ and if not definitely 2028.read 13 Sep 20262 years 8 monthsuntil 31 Dec 20284 months14%On the clock2 years 4 months left
Last BreathMx · entered 7 Jul 2026Last BreathMx · entered 7 Jul 2026The game will remain in Early Access for as long as needed to properly develop its core systems and respond to player feedback. Our estimate is roughly 12–18 months, but I prefer to focus on quality rather than a strict deadline.read 10 Sep 202612–18 months2 months13%On the clock16 months left
Destiny of Immortal2P Games · entered 8 Jul 2026Destiny of Immortal2P Games · entered 8 Jul 2026We expect the Early Access phase to last approximately 12 to 18 months. This timeline is based on the workload required to complete the remaining two core storylines and the time needed for content polishing and quality assurance based on player feedback.read 8 Sep 202612–18 months2 months13%On the clock16 months left
Stay: Your Forever Pet!Windup Minds · entered 14 Jul 2026Stay: Your Forever Pet!Windup Minds · entered 14 Jul 2026Early Access will continue as we refine and polish the core experience.We anticipate being in Early Access for approximately 12–18 months, while development will continue afterward with ongoing updates and long-term plans.read 11 Sep 202612–18 months2 months11%On the clock16 months left
Subnautica 2Unknown Worlds Entertainment · entered 14 May 2026Subnautica 2Unknown Worlds Entertainment · entered 14 May 2026It is difficult to accurately predict how long Early Access will last. Based on previous Early Access games we have developed, we expect it to take about 2 to 3 years. We have a number of goals that we are adamantly working towards. We are focusing on delivering quality at a reasonable pace. At the end of the day, we're dedicated to completing Subnautica 2 and making it the best game possible.read 14 Sep 202624–36 months4 months11%On the clock2 years 8 months left
Sea DrifterXerxz Gaming · entered 6 Aug 2026Sea DrifterXerxz Gaming · entered 6 Aug 2026Roughly 6–12 months, depending on how much the community's feedback changes course.read 9 Sep 20266–12 months1 month11%On the clock11 months left
MEOWMIPurr Dev · entered 7 Aug 2026MEOWMIPurr Dev · entered 7 Aug 2026Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 20266–12 months1 month11%On the clock11 months left
Dead Air CountyKaveman · entered 8 Aug 2026Dead Air CountyKaveman · entered 8 Aug 2026We currently expect Dead Air County to remain in Early Access for approximately 6 to 12 months. That timeline may change depending on player feedback, bug fixing, balancing, performance work, and the amount of additional content needed before the full release. The goal is not to rush out of Early Access, but to use the period to improve stability, expand contracts, add more room variety, refine enemy behavior, improve atmosphere, and make the extraction loop more replayable. If major systems or content additions take longer than expected, we may extend Early Access to make sure the final release is stronger.read 6 Sep 20266–12 months1 month10%On the clock11 months left
LuminaryRefractive Entertainment · entered 11 Aug 2026LuminaryRefractive Entertainment · entered 11 Aug 2026We are initially planning for 1 year until an official 1.0 release. But if the early access is a bigger success than expected and the community wants us to go bigger with our content, we may add an additional time for that.read 14 Sep 2026about 12 months1 month10%On the clock11 months left
Airport Manager Simulator 2026IORDER · entered 12 Aug 2026Airport Manager Simulator 2026IORDER · entered 12 Aug 2026We plan around six to twelve months. This gives us time to expand terminals, add aircraft and equipment, and polish core systems based on player feedback.read 6 Sep 20266–12 months1 month9%On the clock11 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.